Bloody_gums Posted August 26, 2019 Share Posted August 26, 2019 ok C:\program files\eagle dynamics\dcs open beta\scripts thats where the file is attached my fileMissionScripting.lua.txt Link to comment Share on other sites More sharing options...
Miguel21 Posted August 26, 2019 Share Posted August 26, 2019 you added the - - recently? Rename your file in .lua and not in .lua.txt The good paths is C:\program files\eagle dynamics\dcs open beta\Scripts And not C:\program files\eagle dynamics\dcs open beta\scripts Now it should work only when you play OpenBeta FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
grant977 Posted August 27, 2019 Share Posted August 27, 2019 It seems to me when I updated to script 7 I had a significant frame rate reduction in F14 cacucuses. Link to comment Share on other sites More sharing options...
Bloody_gums Posted August 27, 2019 Share Posted August 27, 2019 Yes I added them recently. Just installed the campaign. So your saying rename the file to just .lua? Idk how the .txt got there as I only edit it as txt. Ill cjange it. Now on the paths you bold the S. I didnt think paths were case sensitive? Thank you for your help P.s. So to be clear its two - in front of the 2 lines dictated in the instructions on the missionscripting.lua? Link to comment Share on other sites More sharing options...
Bloody_gums Posted August 27, 2019 Share Posted August 27, 2019 Are the scripts for example for iran irak war or the persian tomcat campaign necessary? Or can I just install and play as I would a regular dce campaign? Link to comment Share on other sites More sharing options...
Miguel21 Posted August 27, 2019 Share Posted August 27, 2019 It seems to me when I updated to script 7 I had a significant frame rate reduction in F14 cacucuses. activate the "Prune" option in Init/conf_mod.lua Like this: -- mod Tomsk V9 Integration de Prune Script PruneScript ={ present = true, -- reduce a mission by removing units } FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Miguel21 Posted August 27, 2019 Share Posted August 27, 2019 Yes I added them recently. Just installed the campaign. So your saying rename the file to just .lua? Idk how the .txt got there as I only edit it as txt. Ill cjange it. Now on the paths you bold the S. I didnt think paths were case sensitive? Thank you for your help P.s. So to be clear its two - in front of the 2 lines dictated in the instructions on the missionscripting.lua? To be clear, and for all DCE campaigns it is necessary that: in DCS World OpenBeta\Scripts\MissionScripting.lua (if you play with OpenBeta) or in DCS World\Scripts\MissionScripting.lua (if you play with DCS World) There is this: [b]--[/b]sanitizeModule ( 'OS') [b]--[/b]sanitizeModule ('io') sanitizeModule ( 'lfs') require = nil loadlib = nilMandatory. Otherwise, you get the error message at the end of each mission. I don't think I can be clearer ... FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Bloody_gums Posted August 27, 2019 Share Posted August 27, 2019 Oh youre quite clear. And i appreciate your help. Now I still jave the same problem and I got it back to .lua ive been putting the 2 -- in front of those lines every time and I onow upsates mess it up The problem is still occurring usinf path you named everything. I dont get a debrief. Whats odd is the campaogn does seem to progress but I needto do more checking :/ Link to comment Share on other sites More sharing options...
Miguel21 Posted August 27, 2019 Share Posted August 27, 2019 OK Normally, you only have to add the 2 dashes once. Then they must stay in place. If you have to add them every time, it's because a process prevents you from writing to the file. Or, I did not understand everything. FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Bloody_gums Posted August 27, 2019 Share Posted August 27, 2019 Ah no - I only add them once. When DCS is updated you need to readd them otherwise they stay Im not sure what the problem is. at least it seems to still progress - i just dont get a debrief. so far at least. Link to comment Share on other sites More sharing options...
Miguel21 Posted August 27, 2019 Share Posted August 27, 2019 Very very strange your problem .... Until we find a solution, after each mission you can launch DEBUG_DebriefMission This creates your DCE debriefing and generates a new mission. FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Bloody_gums Posted August 27, 2019 Share Posted August 27, 2019 My dream besides getting the dce to work for me is a uh1 medevac teoop insertion campaign.. Link to comment Share on other sites More sharing options...
Bloody_gums Posted August 27, 2019 Share Posted August 27, 2019 Thanks for that i wasnt aware of that file miguel. Yes its very frustrstinf Link to comment Share on other sites More sharing options...
grant977 Posted August 27, 2019 Share Posted August 27, 2019 I did make sure prune was active with no luck I will try again this weekend. Link to comment Share on other sites More sharing options...
Dave317 Posted August 28, 2019 Share Posted August 28, 2019 My campaign was working fine until the latest DCS update. I don't know if it makes a difference but when the -- are added to the sanitizeModule ('os') and sanitizeModule ('io') code in the MisionScripting.lua file they turn green. Not sure what the green code means but I don't remember it doing this before Link to comment Share on other sites More sharing options...
Miguel21 Posted August 28, 2019 Share Posted August 28, 2019 My campaign was working fine until the latest DCS update. I don't know if it makes a difference but when the -- are added to the sanitizeModule ('os') and sanitizeModule ('io') code in the MisionScripting.lua file they turn green. Not sure what the green code means but I don't remember it doing this before Hi This is normal, it means that you have "commented" the line and it is no longer "active" for the script. If you don't want to do this manipulation with each update of DCS, I propose to use OvGME or JSGME as indicated in the readme You need to use OvGME (https://forums.eagle.ru/showpost.php?p=3594613&postcount=29) or JSGME (https://forums.eagle.ru/showthread.php?t=98607). The "DCE_Missionscript_mod" folder provided will also modify MissionScripting.lua file in "DCS World OpenBeta\Scripts", preventing you to make this modification manually after each update ... ... ... 2. Extract the "DCE_Missionscript_mod" folder in your Mods OvGME or JSGME folder then activate this mod. FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
grant977 Posted August 30, 2019 Share Posted August 30, 2019 Anyone putting Together one with the f86 and MiG 15? Link to comment Share on other sites More sharing options...
EpicNinjaCheese Posted September 5, 2019 Share Posted September 5, 2019 Howdy gents. Just having a little issue with the multiplayer Hornet missions (Hornet Over Caucasus CVN and Hornet Over PG) It keeps picking up the USN-Deckcrew addon as a requirement, but it appears that ED have blocked that addon. Is there any way i can fix this and be able to play these missions again? Cheers Link to comment Share on other sites More sharing options...
grant977 Posted September 5, 2019 Share Posted September 5, 2019 It seems that the US deck crew is causing hang ups from mission to in game debrief screen post patch. Link to comment Share on other sites More sharing options...
Ziptie Posted September 5, 2019 Share Posted September 5, 2019 It seems that the US deck crew is causing hang ups from mission to in game debrief screen post patch. I’ve downloaded the USN deckcrew, but even after installing it in the tech folder - it pops up the message saying USN Deckcrew is needed or missing (don’t remember the exact terminology and won’t be back for another 4 days). Bummer as these mission sounded like they would be enjoyable. Cheers, Don i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria Link to comment Share on other sites More sharing options...
JanK Posted September 6, 2019 Share Posted September 6, 2019 I’ve downloaded the USN deckcrew, but even after installing it in the tech folder - it pops up the message saying USN Deckcrew is needed or missing (don’t remember the exact terminology and won’t be back for another 4 days). Bummer as these mission sounded like they would be enjoyable. Cheers, Don Just open base_mission.miz in ME and remove the deckcrew, resave, go fly :) Link to comment Share on other sites More sharing options...
PB0_CEF Posted September 6, 2019 Author Share Posted September 6, 2019 Just open base_mission.miz in ME and remove the deckcrew, resave, go fly :) Don’t forget to generate a new mission with nextmission.bat file ( or firstmission.bat if it’s a new campaign) ;) Envoyé de mon iPhone en utilisant Tapatalk [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Ziptie Posted September 6, 2019 Share Posted September 6, 2019 I will try both of those things, thanks for the suggestions/help. Have opened the ME less than 5 times I’d say, so pretty green with editing / modifying stuff outside airframe and weapons. Cheers, Don i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria Link to comment Share on other sites More sharing options...
PB0_CEF Posted September 6, 2019 Author Share Posted September 6, 2019 Added great new Dave317 RAF Harrier over Caucasus campaign link on first page :thumbup: [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
grant977 Posted September 7, 2019 Share Posted September 7, 2019 Anyone having issues with freezing when you finish a mission going to dcs debrief? Link to comment Share on other sites More sharing options...
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