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Hi Fat Ben,

 

get it done, but it is a little bit complicatet to writ it down. So if you see me the next time in SoW TS, jumb in and i will bring you thrue it.

 

regards

 

Little_D

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1./JG2_Little_D

Staffelkapitän

1./Jagdgeschwader 2 "Richthofen"

 

"Go for the leader, if you can. The path is the goal, the kill the result."

"The one who has 12, leads. The one who has six, follows."

 

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Not so complicated...

 

First, create a trigger zone somewhere off, out of the way, of the approximate radius at which you'd like your ground units to pop signal flares. We'll call it "flare zone" for the purposes of the rest of our trigger example. We'll call your ground unit "ground unit" and your unit which triggers the flares "player."

 

Now, go to the trigger menu.

 

TYPE-

 

1 ONCE (Flares, NO EVENT)

 

CONDITIONS-

 

UNIT INSIDE MOVING ZONE (player, flare zone, ground unit)

 

TRIGGERED ACTIONS-

 

SIGNAL FLARE ON UNIT (ground unit, GREEN, 0)

FLAG ON (1)

 

Now, if you want your unit to fire a second or third flare after a time, just create an additional trigger-

 

TYPE-

 

1 ONCE (Flares 2, NO EVENT)

 

CONDITIONS-

 

TIME SINCE FLAG (1, 2)

 

TRIGGERED ACTIONS-

 

SIGNAL FLARE ON UNIT (ground unit, GREEN, 0)

 

The simplest way is to create as many additional triggers as you would like for them to fire flares, with longer time spacing.

 

You could also make the second trigger a switched condition, increment flag one each iteration, and include a stop condition after a certain value has been reached for flag one. I.E.

 

TYPE-

 

2 SWITCHED CONDITION (Additional flares, NO EVENT)

 

CONDITIONS-

 

TIME SINCE FLAG (1, 2)

FLAG IS LESS (1,5)

 

TRIGGERED ACTIONS-

 

SIGNAL FLARE ON UNIT (ground unit, GREEN, 0)

FLAG INCREASE (1, 1)

 

This should have your ground unit fire three additional flares after the first one, 2 seconds apart, until 4 total flares have been fired.

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