QuiGon Posted February 11, 2021 Share Posted February 11, 2021 On 6/16/2018 at 11:18 PM, Dirkan said: You're welcome QuiGon. I look forward to it. Unfortunately your table is broken due to the new forum, but I just tested TAKT status and last light with various weapons (RB-24, RB-24J, RB-74, RB-75, RB-05, RB-04E, RB-15, Bombs) and got correct indications. Seems to be fixed! Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Flappie Posted February 11, 2021 Share Posted February 11, 2021 I have noticed two small bugs on the TAKT weapon status, but I'll soon make a new thread about it. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Dirkan Posted February 11, 2021 Author Share Posted February 11, 2021 (edited) 3 hours ago, QuiGon said: Unfortunately your table is broken due to the new forum, but I just tested TAKT status and last light with various weapons (RB-24, RB-24J, RB-74, RB-75, RB-05, RB-04E, RB-15, Bombs) and got correct indications. Seems to be fixed! Thank you, I'll try to fix it. EDIT: Updated. I might add that there's still some minor issues remaining concerning the FÄLLD LAST and SPA mode (flashing lights if payload remains). Also. Edited February 11, 2021 by Dirkan Link to comment Share on other sites More sharing options...
Machalot Posted February 11, 2021 Share Posted February 11, 2021 4 hours ago, Dirkan said: I might add that there's still some minor issues remaining concerning the FÄLLD LAST and SPA mode (flashing lights if payload remains). Also. Recently I had hung stores, one bomb remaining, while the FÄLLD LAST lamp was lit. I could not drop the remaining bombs. I don't know what caused it, but I saw the remaining bomb in external views. Is that one of the minor issues you're referring to? "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot." Link to comment Share on other sites More sharing options...
Dirkan Posted February 11, 2021 Author Share Posted February 11, 2021 2 hours ago, Machalot said: Recently I had hung stores, one bomb remaining, while the FÄLLD LAST lamp was lit. I could not drop the remaining bombs. I don't know what caused it, but I saw the remaining bomb in external views. Is that one of the minor issues you're referring to? The issue is still the switch to SPA and expecting the Fälld last light to flash. It doesn't. Also, firing the BK90 shouldn't light the Fälld last light according to the Swedish manuals. Link to comment Share on other sites More sharing options...
QuiGon Posted February 12, 2021 Share Posted February 12, 2021 8 hours ago, Dirkan said: The issue is still the switch to SPA and expecting the Fälld last light to flash. It doesn't. What exactly is that supposed to indicate? I couldn't find this behaviour described in the DCS manual. 8 hours ago, Dirkan said: Also, firing the BK90 shouldn't light the Fälld last light according to the Swedish manuals. Hmm, the DCS manual says the opposite, which I took as reference, as I don't have the Swedish manuals and can't read Swedish: Quote Stores released indicator light: Solid light: All dispenser pods released if in mode series. Flashing light: Not all pods released if in mode series. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Dirkan Posted February 12, 2021 Author Share Posted February 12, 2021 (edited) 1 hour ago, QuiGon said: What exactly is that supposed to indicate? I couldn't find this behaviour described in the DCS manual. Hmm, the DCS manual says the opposite, which I took as reference, as I don't have the Swedish manuals and can't read Swedish: It's not a documented behaviour in DCS, no. I'll quote the manual and post a translation. As you know, the output from TAKT on the CK37 can be used to indicate whether or not you still have weapons or pylons left on the hardpoints. A 1 means that there's a weapon on the pylon (only applies for "new" weapons that send an IDENT-code to the computer) or that there's a pylon still on the hardpoints (like after dropping bombs, you still have the thick pylons hanging) A 0 means an empty hardpoint (tom balk), or ARAK/AKAN pods. This means that it'll be a 1 if you've dropped all your bombs but the pylons are still attached to the hardpoint. The list of new weapons are found in the following picture: "After enginge start all six pylons are continously monitored for health and status. Because not all loads identifies electrically to the aircraft's computer system, the monitoring will only gives improved funktionality where the "new" weapons are attached (RB 15, BK90, RB 75, RB 24/24J and RB 74). During the indentification stage, the IDENT-code is read from the respective hardpoint. The code reveals if the hardpoint is empty or if any load has identified itself, or if the correct settings have been made to the load. The IDENT-code is also read during the operative stage. In conjunction with dropping/firing, the code indicates separation from an empty hardpoint or pylon depending on the weapon" Quote 1 * OK. Vapnet är identifierat - * Tillåten IDENT-kod ges av RB24/24J,74, RB 75, RB 15, BK, AKAN, ARAK 70 och tom balk 0 * FÄLLD Vapnet har fällts * TOM Balken lämnar IDENT-kod för tom balk, AKAN eller ARAK 70. "1 * OK The weapon is identified - * Allowed IDENT-codes are sent by RB24/24J,74, RB 75, RB 15, BK, AKAN, ARAK 70 and an empty hardpoint 0 * FIRED The weapon has been fired (Only applies to the "new" types of weapons)" 0 * EMPTY The hardpoint sends the IDENT-code for an empty hardpoint (no pylons attached), an AKAN pod, or an ARAK pod. The swedes implemented an extra check to see if weapons still remain on the pylons. You move the mode selector to SPA and if weapons are hung on the pylons, FÄLLD LAST will flash. This is useful when the TAKT output won't change after firing, such as when firing an RB04 or dropping bombs. Once you jettison all the pylons, you should get all zeroes. The picture below, take a look at the very bottom. Quote Blinkande FÄLLD LAST-indikering erhålls vid: -- -- -- Kvarhängande RB 04, BK, bomber och RB 15-lavett vid övergång till skede SPA samt RB 15 vid övergång till skede LAND. "Flashing FÄLLD LAST indication is shown when: -- -- -- Remaining RB 04, BK 90, bombs and RB-15 pylon at selection of mode SPA and RB 15 at selection of mode LAND." The following is for the BK90. Quote Fällning sker när strömställaren AVFYRNING trycks in. Endast impulsvis fällning är möjlig "Weapon firing occurs when the trigger is pressed. Only impulse mode for weapon firing is possible" The translation is mine, and is a little rough. Edited February 12, 2021 by Dirkan Spelling mistakes 1 Link to comment Share on other sites More sharing options...
QuiGon Posted February 12, 2021 Share Posted February 12, 2021 4 hours ago, Dirkan said: The swedes implemented an extra check to see if weapons still remain on the pylons. You move the mode selector to SPA and if weapons are hung on the pylons, FÄLLD LAST will flash. This is useful when the TAKT output won't change after firing, such as when firing an RB04 or dropping bombs. Once you jettison all the pylons, you should get all zeroes. The picture below, take a look at the very bottom. I see what you mean now, thanks! Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
QuiGon Posted February 15, 2021 Share Posted February 15, 2021 (edited) @Dirkan I've tested this a bit now and I'm not sure if it works correctly. It seems like it works correctly though. For example: I took 4x BK90, launched 2 of them, switched to SPA -> FÄLLD LAST was flashing. As I understood your previous posts, this is how it should be. Can you provide an example that doesn't work? Edited February 15, 2021 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Dirkan Posted February 15, 2021 Author Share Posted February 15, 2021 12 hours ago, QuiGon said: @Dirkan I've tested this a bit now and I'm not sure if it works correctly. It seems like it works correctly though. For example: I took 4x BK90, launched 2 of them, switched to SPA -> FÄLLD LAST was flashing. As I understood your previous posts, this is how it should be. Can you provide an example that doesn't work? Thank you for checking. It was my mistake, I assumed it would start flashing immediately, not after a delay. That's on me. Link to comment Share on other sites More sharing options...
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