Conroy Posted June 3, 2017 Share Posted June 3, 2017 They seem to be deleted not fixed. Cockpit inside reflection is totally missed now. Link to comment Share on other sites More sharing options...
Xxx Posted June 3, 2017 Share Posted June 3, 2017 They seem to be deleted not fixed. Cockpit inside reflection is totally missed now. I am not sure I understand? The reflections, especially the HUD are terrible in 2.1 with Deferred Shading on. Turn Deferred Shading off and they return to normal. If it's not fixed, I can not fly the Mirage in 2.1 with Deferred Shading on.:cry: [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky Link to comment Share on other sites More sharing options...
Conroy Posted June 3, 2017 Author Share Posted June 3, 2017 I know what you mean about HUD, i'm talking about cockpit plexiglass reflection inside the cockpit. Is totally missed, DS on or off. A drastic fix.... Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted June 3, 2017 Share Posted June 3, 2017 Also the mirrors. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
sedenion Posted June 5, 2017 Share Posted June 5, 2017 Yep, there is many small problems in M2k Cockpit with deferred shading, but after some investigation, it appear clear that most of them are not texture related, but material related. This is true for the HUD and RWR "background"... but also true for gauges and VTB background (strange grey filter)... Some Alpha value need to be reduced, or even zeroed... Link to comment Share on other sites More sharing options...
baltic_dragon Posted June 5, 2017 Share Posted June 5, 2017 Have anyone tried the HUD at night with deferred shading on? For me the whole HUD glass gains this greenish colour and I can't see anything on the other side. On the other hand, I love how the nights in Nevada look like.. nights now with DS on. They are dark :) Link to comment Share on other sites More sharing options...
myHelljumper Posted June 5, 2017 Share Posted June 5, 2017 Have anyone tried the HUD at night with deferred shading on? For me the whole HUD glass gains this greenish colour and I can't see anything on the other side. On the other hand, I love how the nights in Nevada look like.. nights now with DS on. They are dark :) Yup same here, texture/material/luminosity/UFOs have to be adapted to 2.1 lighting :D Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
Azrayen Posted June 5, 2017 Share Posted June 5, 2017 Have anyone tried the HUD at night with deferred shading on? For me the whole HUD glass gains this greenish colour and I can't see anything on the other side. Yep. Actually bumped an internal ticket about this. The night is dark and full of terror. Link to comment Share on other sites More sharing options...
Davee Posted June 5, 2017 Share Posted June 5, 2017 Have anyone tried the HUD at night with deferred shading on? For me the whole HUD glass gains this greenish colour and I can't see anything on the other side. On the other hand, I love how the nights in Nevada look like.. nights now with DS on. They are dark :) +1 Link to comment Share on other sites More sharing options...
sedenion Posted June 6, 2017 Share Posted June 6, 2017 After many tests, it appear to me that some things have to be adjusted by ED in their rendering engine, or there is something very strange in materials's properties, because the way textures's alpha channel is interpreted is very strange. Link to comment Share on other sites More sharing options...
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