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Der MiG-21bis Diskussionsthread


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Habs nicht hinbekommen...

 

Danke!

 

 

Ist doch der Oberhammer, oder?!!

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Ever tried. Sometimes failed. No matter. Try again.Fail again. Fail better.

Samuel Beckett (modified :))

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  • 2 weeks later...
  • 2 weeks later...

Jemand auch das Problem, sobald man sich die Rocketpods von der Groundcrew montieren lässt , das Spiel ständig abschmiert?

 

Das passiert bei mir immer wenn ich mit Oculus Rift im Spiel bin. Egal ob SP oder MP. War jetzt länger nicht mehr im Cockpit.

DCS World Beta 2.5.6.

 

Vllt weiss jemand mehr?


Edited by Daemion

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Passiert das in einer bestimmten Mission?

Habe jetzt verschiedene Rocketpods montieren lassen, läuft bei mir problemlos.

 

 

Habe auch die Rift im Einsatz

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Jemand auch das Problem, sobald man sich die Rocketpods von der Groundcrew montieren lässt , das Spiel ständig abschmiert?

 

Das passiert bei mir immer wenn ich mit Oculus Rift im Spiel bin. Egal ob SP oder MP. War jetzt länger nicht mehr im Cockpit.

DCS World Beta 2.5.6.

 

Vllt weiss jemand mehr?

Gibt glaube ich derzeit einen Bug, dass das Spiel abschmiert, wenn man 4 Rocket Pods mitnimmt. Versuch mal nur 2 Pods mitzunehmen.

Intel i7-4790K @ 4x4GHz + 16 GB DDR3 + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

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  • 3 weeks later...

Dev Update:

DCS MiG-21bis Fishbed and Christen Eagle II

 

Since the beginning of the year we’ve been focusing on the MiG-21bis code optimization. Our module has been released a fairly long time ago, to a much different version of the DCS. As the years were passing, DCS was changing significantly, improving overall users experience exponentially. But for the same reason, with more and more updates, more things tended to stop working the way they were intended to work. Thus we took an effort to rewrite a significant portion of the code behind the module to reduce overall memory and CPU usage, with the benefit of the improved performance which users might have noticed over the past few weeks.

This process, which was implemented in March, created some new bugs and issues that users have experienced, such as unusual flight model behavior, crashes or various other performance issues. This was not intentional. Continuing code improvements, we’ve focused on rectifying newly appeared issues. The following is a short list of intended changes:

 

  • Resolved the weapons selector knob causing DCS to crash by matching repository versions.
  • Fixed High Angles of Attack bug.
  • Improved wing stall characteristics.
  • Tuned ailerons efficiency at high Angles of Attack
  • Rudder and elevator characteristics tuned.
  • Trimmer speed tuned.
  • Suspension model improved that will enable take-off and landing on some grass surfaces (feature still work in progress)
  • ASP gun sight fixed net and piper illumination levels corrected for day and night operations.
  • Radio-altimeter hot-start value was decreased from 200 m to 100 m.
  • Landing gear lock sound fixed.
  • SAU and Autopilot tuning.

Some of those updates were added today, and the rest of them will be added in the following patches in the upcoming weeks as we usually try to release a larger package rather than individual fixes. Further fixes and upgrades, requiring 3d model improvements first, will comprise of reanimating the drag chute which will allow landings with open drag chute as seen on various videos (this however will require removal of the collision model of the drag chute), numerous aircraft light and landing gear position lights improvements.

Furthermore we’ve made an effort to rework the entire MiG-21bis campaign. As such all campaign missions were redone, illustrated and improved (in English language only). Similarly all instant missions, single missions and multiplayer template mission were also redone, illustrated and improved. Russian variations will follow once translated.

 

Last but not least, we’ve been experimenting on a more realistic rendering technology for ASP gunsight and RP-22 radar scope in our MiG-21bis module. This is a major technological improvement for us and will be applicable for other modules such as F4U-1D Corsair’s Mk-8 gunsight and our future F-8J Crusader gunsight & radar scope. The experimental ground mapping radar is coded to utilize multi-threaded cpu operations outside the DCS environment. For proper integration, this will require technical support from Eagle Dynamics. We have recently contacted them and await their input to proceed with integrating it into DCS. As soon as this feature thoroughly tested, we will release it.

Below we present to you an early version of it along with further improvements of the afterburner. Keep in mind that the following features are still WIP and were not yet integrated into DCS, as such the preview was made using external software and does not represent the final product:

 

Video

 

Radar-ground-mapping.png

 

MiG-21bis_002.png

http://leatherneck-sim.com/2020/05/20/crouching-update/

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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  • 7 months later...

Aus dem Letherneck/Magnitude3 Christmas Update:

 

Quote

Mikoyan-Gurevich MiG-21bis "Fishbed-N"

Screen_201220_215335.png

 

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Now, a long awaited gift!

 

This year caused countless problems, even for our beloved MiG-21bis.  Since the April of this year, we’ve seen a number of reports indicating severe framerate issues, preventing many users from enjoying the Fishhbed completely or at least when using the radar.  Severity of this issue did not remain unnoticed and we have attempted a few times to solve it, releasing various changes and tweaks.  This effort proved fruitless in the following months despite our sincere attempts.

 

Instead we have taken a more radical approach and decided to rewrite most of the RP-22SMA radar code and change some settings at the very root.  This took longer as it was a complex task, and the final result needed internal testing before we would dare to submit such modifications.

 

However, based on internal tests, it seems that this step worked to our benefit and the issue is gone.  No sudden and drastic framerate drops were discovered during testing whether the radar was operating in standby or ON mode.  Thus, the radar fix was submitted for an update last Friday the 11th.  Please keep in mind that such substantial change may cause some other unnoticeable problems yet seen.  We will keep an eye on all reported issues and try to address them to provide the very best experience for you.

 

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New liveries are on the way!  Although there is still quite a bit to do to get them ready for release, we’re expanding our collection to finally complete the original list of included liveries 6 years ago.  Many more will be available not pictured below!

 

Digital_Combat_Simulator_Black_Shark_Scr

 

Digital_Combat_Simulator_Black_Shark_Scr

 

Digital_Combat_Simulator_Black_Shark_Scr

 

Digital_Combat_Simulator_Black_Shark_Scr

 

a5WGrC8.png

 

Digital_Combat_Simulator_Black_Shark_Scr

 

Screen_200827_183334.png

 

Digital_Combat_Simulator_Black_Shark_Scr

 

UTy0kDI.png

 

3oRZ7WL.png

 

Intel i7-4790K @ 4x4GHz + 16 GB DDR3 + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

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Uhh tolle Nachrichten. Jedes Free Flight lade ich sie und teste sie.. nur nie lange.. fps drops auf 2 fps.  Wäre so schön, wenn das dann endlich geht. Denn dann kauf ich das Biest endlich. 😄 Danke für die Info QuiGon.

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Terrain-Module: Nevada, Persischer Golf, Syrien, Normandie

Div.- Module: SuperCarrier, WW2 Asset

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3 hours ago, Shamir_Triad said:

Uhh tolle Nachrichten. Jedes Free Flight lade ich sie und teste sie.. nur nie lange.. fps drops auf 2 fps.  Wäre so schön, wenn das dann endlich geht. Denn dann kauf ich das Biest endlich. 😄 Danke für die Info QuiGon.

Der radar performance fix sollte eigentlich jetzt im Spiel sein.


Edited by QuiGon

Intel i7-4790K @ 4x4GHz + 16 GB DDR3 + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

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36 minutes ago, QuiGon said:

Der radar performance fix sollte eigentlich jetzt im Spiel sein.

 

Ja, ist er endlich. Habe mir dieses Modul schon vor Monaten geholt, aber die Performance mit dem Radar hat mir den Spass genommen. Könnte nun endlich soweit sein, dass ich mich 2021 mehr mit der 21 beschäftige!

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2 hours ago, QuiGon said:

Der radar performance fix sollte eigentlich jetzt im Spiel sein.

 

Die Beta war nicht betroffen, oder? Habe ide letzten 1-2 Tage mit der Mig in VR rumgedüst ohne größere Performanceprobleme.

1000 flights, 1000 crashes - perfect record

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  • 3 months later...

Kein PRMG-Signal?

 

Moin, 

 

ich bekomme beim Landeanflug einfach kein PRMG-Signal. 

Ich versuche im krassesten Schneesturm zu landen. 

80-50km NAV auf 3.000m

50-20km Proceed auf 3.000m-1.000m

20-00km Landing

 

Sobald ich den Landing Mode reinhaue zentrieren sich die Nadeln im KPP und das NPP wird doppelt weiß geflagt. 

Command und Auto-Landing im SAU funzen auch nicht. 

Gecheckt jetzt auf Krasnodar und Krymsk. Läuft beides nicht. 

Ich bekomme vom ATC immer ein "clear for visual", Sicht liegt aber bei knapp 50 m. VFR also eher keine Option. 😉

RSBN und Landing sind beide auf denselben Kanal eingestellt.  

 

Was mache ich falsch?

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vorhin in Krymsk mit RSBN PRMG gelandet, das funktioniert bei mir (DCS Beta) normal.
Das die gelben Nadeln im KPP sich zentrieren sobald man in den Landemodus geht ist normal. Aber dann sollten die zwei weißen Flags im NPP bereits weg sein. 
 

Screen_210411_004647.png

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