walmis Posted December 2, 2006 Share Posted December 2, 2006 :shocking: That's jawdropping smoothness :) Really nice. How much poly is that? 1 Link to comment Share on other sites More sharing options...
JaNk0 Posted December 2, 2006 Share Posted December 2, 2006 Yeah, what's next step? P.S.....AWES0ME:thumbup: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
nscode Posted December 2, 2006 Share Posted December 2, 2006 from here the cone looks a bit wrong. it seems that your goes streight, but in the close-ups i've seen there's a little "bump" in the slope at its foundation.. also the tailfin is still missing some antennas (also bump-shaped that stick out form it's sides) it seems Never forget that World War III was not Cold for most of us. Link to comment Share on other sites More sharing options...
Guest IguanaKing Posted December 2, 2006 Share Posted December 2, 2006 There are all kinds of probes and ports at the front of the aircraft that are missing too, but, try to remember that this model is a work in progress. Try to read the whole thread before making additional suggestions. Hell...its only recently that he put wings on the damn thing...let's try to keep up and help the guy build the aircraft. ;) Link to comment Share on other sites More sharing options...
Dronas Posted December 2, 2006 Share Posted December 2, 2006 MAXIMUM LEVEL OF POLYGONS, but nice ;) DimAss Coljo Yappo Link to comment Share on other sites More sharing options...
Disso Posted December 2, 2006 Share Posted December 2, 2006 Beautiful model there Striky, but I really hope this is taking back seat to your new Flanker model! SU-30MKI F/A-18F ...Beauty, grace, lethality. Link to comment Share on other sites More sharing options...
504MrWolf Posted December 2, 2006 Share Posted December 2, 2006 Beautiful model there Striky, but I really hope this is taking back seat to your new Flanker model! Is his Flanker actually going in Black Shark ? If not then it needs to take a back seat for the MiG-21 :D www.VVS504.co.uk www.lockonskins.co.uk Link to comment Share on other sites More sharing options...
Kuky Posted December 2, 2006 Share Posted December 2, 2006 Really...really nice StrikeMax! :D No longer active in DCS... Link to comment Share on other sites More sharing options...
Witchking Posted December 2, 2006 Author Share Posted December 2, 2006 we already have a flanker in game.....his model can just replace that. The issue with the mig is that it NEEDS to get integrated in game...hence I really appreciate that he is making it his priority. :D WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
StrikeMax Posted December 3, 2006 Share Posted December 3, 2006 re missing parts: Maybe its not so obvious in the pic, but I work only on one half of the frame, the other half is just a mirrored object. All borderline details (centreline when the 2 sides are welded) will be done only when the 2 sides are welded. Re. poly count, yes its approaching 50k but this is how i work, like my flanker, every thing at high poly, then at the optimization stage I keep the high poly for the tight curved parts like nose , cones, front edge of wing..etc, and dramatically remove polys from flat and semi flat areas. For ex. the following pic. shows a cutout of the wing/wing base. Cloned then optimized. One of the objects below is only 50% poly count of the other. ;) Finally, its Work in progress, comments are appreciated for what is done and how they should be fixed if they need to. Not for what is missing!!!!, After all if nothing is missing then the thing should be "Release" and not " Work in progress" 1 Link to comment Share on other sites More sharing options...
Mustang Posted December 3, 2006 Share Posted December 3, 2006 Nice work with the Fishbed :thumbup: I know you probably have an abundance of images, but theres some nice pics anyways http://www.militaryphotos.net/forums/showthread.php?t=98732 Link to comment Share on other sites More sharing options...
Stealth_HR Posted December 3, 2006 Share Posted December 3, 2006 Aye-yi-yi... 50K polygons. That'll hurt the framerate. Any chance of a de-tesselated (lower-poly) model for us with older systems? [sIGPIC][/sIGPIC] Real men fly ground attack :pilotfly: where EVERYTHING wants a piece of you :D Link to comment Share on other sites More sharing options...
walmis Posted December 3, 2006 Share Posted December 3, 2006 did you read his post? He said that he likes to work with higher poly, and then optimize it. And with proper lods, even with 50k model, fps shouldnt take a big hit. ;) Link to comment Share on other sites More sharing options...
wsoul2k Posted December 3, 2006 Share Posted December 3, 2006 Nice work strike as usual Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4 Link to comment Share on other sites More sharing options...
zaelu Posted December 3, 2006 Share Posted December 3, 2006 Aye-yi-yi... 50K polygons. That'll hurt the framerate. Any chance of a de-tesselated (lower-poly) model for us with older systems? Around 50K its the ED recomandation. Su-25T has around 50K polys. If you want a low poly model why don't you stick with the default model after all? I bet the new F15 from Walmis has around 50K... [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Deadman Posted December 3, 2006 Share Posted December 3, 2006 the new F-15 has aprox 33,ooo poly with the gear down and 22,000 with the gear up https://www.shapeways.com/shops/a-10c-warthog-supplies https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans. Link to comment Share on other sites More sharing options...
JaNk0 Posted December 3, 2006 Share Posted December 3, 2006 Strike, has this site been published in this post? http://agency92.cz/galerie.php?a=akce&akce=22 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
StrikeMax Posted December 3, 2006 Share Posted December 3, 2006 Strike, has this site been published on this post? http://agency92.cz/galerie.php?a=akce&akce=22 I don't think so. This is the first time I see this. VERY nice and helpful closeups. Thanks And for those who are too much concerned about the poly count, even before I finish the project , cheerup and have a good look at this: This is the 26k poly. version of the work. You can hardly spot any significant degradation in the mesh. So trust me, the whole project is under controle and the final poly count is a decision related issue. cheers Link to comment Share on other sites More sharing options...
Stealth_HR Posted December 3, 2006 Share Posted December 3, 2006 did you read his post? He said that he likes to work with higher poly, and then optimize it. And with proper lods, even with 50k model, fps shouldnt take a big hit. ;) Crikey, you're right, I haven't. My bad. :doh: Around 50K its the ED recomandation. Su-25T has around 50K polys. If you want a low poly model why don't you stick with the default model after all? Um... what default model? This is the first of its kind. This is the 26k poly. version of the work. You can hardly spot any significant degradation in the mesh. So trust me, the whole project is under controle and the final poly count is a decision related issue. Thanks for soothing my fears. [sIGPIC][/sIGPIC] Real men fly ground attack :pilotfly: where EVERYTHING wants a piece of you :D Link to comment Share on other sites More sharing options...
SuperKungFu Posted December 3, 2006 Share Posted December 3, 2006 lol maybe we should make this as the damage model. Hows that for too much poly. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Guest Hell Sqn Protos Posted December 3, 2006 Share Posted December 3, 2006 S~! Love it !!! Link to comment Share on other sites More sharing options...
Kusch Posted December 3, 2006 Share Posted December 3, 2006 lol maybe we should make this as the damage model. Hows that for too much poly. And this: http://www1.airliners.net/open.file?id=0772434&WxsIERv=Zvxblna-Therivpu%20ZvT-21...&Wm=0&WdsYXMg=Nstunavfgna%20-%20Nve%20Sbepr&QtODMg=Ontenz%20%28BNVK%29&ERDLTkt=Nstunavfgna&ktODMp=Qrprzore%2023%2C%202004&BP=1&WNEb25u=Ervxn&xsIERvdWdsY=&MgTUQtODMgKE=%22Nynfxn%22%20jnf%20urer%21%20Ybbx%20ng%20gur%20bgure%20Ontenz%20cvpgherf%20gb%20frr%20ubj%20snfg%20guvf%20%22tenssvgv-svtugre%22%20unir%20qrgrevbengrq.&YXMgTUQtODMgKERD=10507&NEb25uZWxs=2005-02-06%2019%3A34%3A36&ODJ9dvCE=&O89Dcjdg=&static=yes&width=1024&height=780&sok=JURER%20%20%28nvepensg_trarevp%20%3D%20%27Zvxblna-Therivpu%20ZvT-21%27%29%20%20BEQRE%20OL%20ivrjf%20QRFP&photo_nr=14&prev_id=0305645&next_id=1040936 http://www1.airliners.net/open.file?id=0294858&WxsIERv=Zvxblna-Therivpu%20ZvT-21...&Wm=0&WdsYXMg=Nstunavfgna%20-%20Nve%20Sbepr&QtODMg=Ontenz%20%28BNVK%29&ERDLTkt=Nstunavfgna&ktODMp=Nhthfg%202002&BP=0&WNEb25u=Xriva%20Znffn&xsIERvdWdsY=&MgTUQtODMgKE=&YXMgTUQtODMgKERD=6987&NEb25uZWxs=2002-11-17%2000%3A00%3A00&ODJ9dvCE=&O89Dcjdg=&static=yes&width=1024&height=780&sok=JURER%20%20%28nvepensg_trarevp%20%3D%20%27Zvxblna-Therivpu%20ZvT-21%27%29%20%20BEQRE%20OL%20ivrjf%20QRFP&photo_nr=37&prev_id=0305438&next_id=0294856 http://www1.airliners.net/open.file?id=0294857&WxsIERv=Zvxblna-Therivpu%20ZvT-21...&Wm=0&WdsYXMg=Nstunavfgna%20-%20Nve%20Sbepr&QtODMg=Ontenz%20%28BNVK%29&ERDLTkt=Nstunavfgna&ktODMp=Nhthfg%202002&BP=0&WNEb25u=Xriva%20Znffn&xsIERvdWdsY=&MgTUQtODMgKE=&YXMgTUQtODMgKERD=4706&NEb25uZWxs=2002-11-17%2000%3A00%3A00&ODJ9dvCE=&O89Dcjdg=&static=yes&width=1024&height=780&sok=JURER%20%20%28nvepensg_trarevp%20%3D%20%27Zvxblna-Therivpu%20ZvT-21%27%29%20%20beqre%20ol%20ivrjf%20QRFP&photo_nr=77&prev_id=0705489&next_id=0365683 Give me "flying telephone pole" (SA-2)! Link to comment Share on other sites More sharing options...
D-Scythe Posted December 3, 2006 Share Posted December 3, 2006 It's better if you just max out the model at 50K polys. There will be no significant framerate hit, since there will have to be LODs (required by ED to accept model). Link to comment Share on other sites More sharing options...
VMFA117_Poko Posted December 4, 2006 Share Posted December 4, 2006 StrikeMax! You're the man! I started to thinking about preparing template textures for it already. It would be fantastic if someone has good quality pics of no-cammo silver MiG from the top and side. Link to comment Share on other sites More sharing options...
zaelu Posted December 4, 2006 Share Posted December 4, 2006 Just to keep the mood http://www.patricksaviation.com/videos/kiru_roaf/1284/ :pilotfly: [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Recommended Posts