Majesco Posted February 14, 2017 Share Posted February 14, 2017 Many recent other PC games have FXAA (Fast Approximate AA) antialiasing method, i find that FXAA really good for fps balancing, much better performance than older SMAA 4x, 8x such as in Assassin's Creed Unity/ Syndicate.....but why DCSW doesn't have it ? Link to comment Share on other sites More sharing options...
some1 Posted February 14, 2017 Share Posted February 14, 2017 You can force it in the drivers if you really want. FXAA is not a magic bullet, it's cheap but it adds slight blur on top of everything. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
shagrat Posted February 14, 2017 Share Posted February 14, 2017 You can force it in the drivers if you really want. FXAA is not a magic bullet, it's cheap but it adds slight blur on top of everything. Which makes spotting targets, yet a little bit more(!) difficult... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
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