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Ground Artifacts - Transparency issues?


Breakshot
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Since the last few patches I have this odd issue on the ground that relates specifically to the hardened dugouts. Basically they are overlapping on everything... :doh:

 

Screens attached. I'm using the current OB. Repared and clean...

 

Anyone experienced this issue? NVIDIA drivers just updated... problem still persists.

Screen_170212_233036.thumb.jpg.4824735dd4a09429feefc8f32e5de1f3.jpg

Screen_170212_233048.thumb.jpg.cd4258059cee36e4906521a036ccfb9d.jpg

Screen_170212_233057.thumb.jpg.68726caa5b91ec84802bbfe5c14b1ede.jpg

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Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot

 

 

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Since the last few patches I have this odd issue on the ground that relates specifically to the hardened dugouts. Basically they are overlapping on everything... :doh:

 

Screens attached. I'm using the current OB. Repared and clean...

 

Anyone experienced this issue? NVIDIA drivers just updated... problem still persists.

 

Seems like you're still using a modified model of the dugouts (kaponir.EDM) like the one included in earlier versions of my terrain mod, I had to remove these models post-1.5.5 because of this artifacting.

 

I'll attach the stock files below if you want to revert, it should fix your problem (drop them into Mods\terrains\CaucasusBase\Structures\High\EDM) or you could just run a repair.

kaponir.zip

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