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let AI eject over time


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Eno has it...

Depends on the airframe and if it has already sustained damaged, but a series of EXPLODE UNIT triggers with a magnitude of 1, 1 second apart from each other should produce enough damage to force an ejection without killing the pilot. Use UNIT ALIVE as a secondary condition so the explosions stop once the pilot ejects.

 

You will see visible explosions like a SAM hit though, which you might not want depending on what you're going for...

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They will also eject if they run out of fuel.

 

So depending on what you want to do, you could also have an aircraft flying into a trigger zone, despawn it and have a similar aircraft spawn (with fuel set to 0)

Not the most flexible nor the prettiest way to do it but it doesn't involve any explosions :)

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