sedenion Posted February 8, 2017 Share Posted February 8, 2017 (edited) I leave that there. I noticed long time ago a problem of Z conflict between light glow mesh and light glass (or something else) mesh which produce strange result. The problem is manifest with a proper light glow texture (like in the example bellow). Here is a example of the green light, but the problem is the same for all lights glows meshs: The reason is the following: Depending camera angle, the (some) light glow polygons are computed as behind or front of another mesh, so the central part of the glow is occulted by another mesh. Solutions to avoid the problem: - Make the famous object disapearing when light glow appear or - Move the light glow mesh so, it remain in front of the object Edited February 8, 2017 by sedenion Link to comment Share on other sites More sharing options...
Recommended Posts