jowl Posted February 8, 2017 Share Posted February 8, 2017 As I understood SFI landing gear operation should be locked up if speed is more then 550kmh. Also should be locked in down if there is weight on wheels. I'm able to move the gear leaver regardles of speed/w.o.w. The locking mechanism is on the gear leaver and produces a rather loud "clunk" that I've been told was a good indication that speed went under 550 (I'm slightly scpetical, but perhaps they felt it more then heard it) Link to comment Share on other sites More sharing options...
Corrigan Posted February 8, 2017 Share Posted February 8, 2017 There's also a thumb lock thing that you have to depress to operate the lever, right? Is that something completely different? Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
outbaxx Posted February 8, 2017 Share Posted February 8, 2017 No landing gear lock IAS >550kmh / w.o.w You can't lower the gear if speed is above 550 & and you can't retract it if your throttle is at a position corresponding to a rpm below 85%. Below 85% rpm it's locked physically, not sure how it's locked if above 550, some sort of electronic lock I guess. ^ How the real level work Link to comment Share on other sites More sharing options...
jowl Posted February 8, 2017 Author Share Posted February 8, 2017 (edited) There's also a thumb lock thing that you have to depress to operate the lever, right? Is that something completely different? There is a leaver next to the LG to unlock. If I recall correctly secured by wire. You can't lower the gear if speed is above 550 & and you can't retract it if your throttle is at a position corresponding to a rpm below 85%. Below 85% rpm it's locked physically, not sure how it's locked if above 550, some sort of electronic lock I guess. ^ How the real level work You might be right on the down position lock, was a long time since I fiddled with the lock for our sim. Edited February 8, 2017 by jowl read to fast.. Link to comment Share on other sites More sharing options...
Goblin Posted February 8, 2017 Share Posted February 8, 2017 I remember the "clunk" when decelerating past 550 in the Viggen sim at F15. I can't remember... Did the lock affect the gear handle, or the mechanism behind it? I mean, is it possible to move the handle, but the gear remains in, or is the handle itself locked? I can't remember any sounds accelerating past 550... I have asked a former Viggen pilot I know. Maybe he can help. Link to comment Share on other sites More sharing options...
jowl Posted February 8, 2017 Author Share Posted February 8, 2017 I remember the "clunk" when decelerating past 550 in the Viggen sim at F15. I can't remember... Did the lock affect the gear handle, or the mechanism behind it? I mean, is it possible to move the handle, but the gear remains in, or is the handle itself locked? I can't remember any sounds accelerating past 550... I have asked a former Viggen pilot I know. Maybe he can help. It locks the handle (actually got a spare gear handle lying around so I can snap a photo of the lock if I find it) if you herd the "clunk" they used the original lock. Guess hearing the "clunk" on accelration is depending on sound level in general (fi if they used an asskicker for EBK rumble) 1 Link to comment Share on other sites More sharing options...
Goblin Posted February 9, 2017 Share Posted February 9, 2017 My ex Viggen pilot fried got back to me. He could not remember hearing the lock "clunk" when flying, but it did indeed lock the handle. Granted, he spent most his career in JA. Maybe it's different? Link to comment Share on other sites More sharing options...
jowl Posted February 9, 2017 Author Share Posted February 9, 2017 My ex Viggen pilot fried got back to me. He could not remember hearing the lock "clunk" when flying, but it did indeed lock the handle. Granted, he spent most his career in JA. Maybe it's different? Same handle, my guess is that you can hear/sense the clunk if you wait for it. It is very close to the seat. Also the internal noice from the engine/avionics cooling might be very different between JA/AJS. Link to comment Share on other sites More sharing options...
Goblin Posted February 9, 2017 Share Posted February 9, 2017 Same handle, my guess is that you can hear/sense the clunk if you wait for it. It is very close to the seat. Also the internal noice from the engine/avionics cooling might be very different between JA/AJS. The sound of the lock is really apparent in the simulator at F15 at least. But I guess windnoise @550kmh and a real RM8 sounds quite a bit more than that simulator did, and a helmet will muffle sounds as well... Link to comment Share on other sites More sharing options...
jowl Posted February 9, 2017 Author Share Posted February 9, 2017 The "clonk" Link to comment Share on other sites More sharing options...
microvax Posted February 9, 2017 Share Posted February 9, 2017 Best clonk ever, we need that ! [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ? Link to comment Share on other sites More sharing options...
jowl Posted February 9, 2017 Author Share Posted February 9, 2017 Best clonk ever, we need that ! Hearing the sound from the video I feel a bit sheepish reporting it, but it sounds louder when installed on the cockpit :) Link to comment Share on other sites More sharing options...
Cobra847 Posted February 9, 2017 Share Posted February 9, 2017 The "clonk" Do you mind if I take this sound? :) Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
jowl Posted February 9, 2017 Author Share Posted February 9, 2017 Do you mind if I take this sound? :) It's all yours, be aware that I used apr 2v less then specced when triggering the solenoid.. Link to comment Share on other sites More sharing options...
grunf Posted February 10, 2017 Share Posted February 10, 2017 Do you mind if I take this sound? :) The clonk is coming! :D Link to comment Share on other sites More sharing options...
Goblin Posted February 10, 2017 Share Posted February 10, 2017 (edited) In the simulator at F15 the clonk sound is more "hollow". Perhaps a resonance effect of the structure. It is more of a "Tock" than a "Tick". But may I suggest sending a question to SwAFHF and ask if this sound is heard in flight? The Viggen pilot I talked to could not remember hearing it... Could be bad memory, or hearing, or a combination ;) Here's a clip from when I flew the AJS 37 Viggen sim at F15 museum. I'm pulling up in a loop and you can see the ASI winding down past 550km/h and hear the click. It's quite loud. Edited February 10, 2017 by Goblin Youtube Link to comment Share on other sites More sharing options...
outbaxx Posted February 10, 2017 Share Posted February 10, 2017 But would the click of a solenoid overpower the noise of the engine? My guess is that the need for ear protection is not there because of button presses in the cockpit ;) I hope it isn't too loud if implemented and that the "hear as helmet" option reduces it hard. Link to comment Share on other sites More sharing options...
jowl Posted February 10, 2017 Author Share Posted February 10, 2017 What I know for sure is that a AJS driver who has been very "fact oriented" (ie checking his notes) told me that the "clonk" was something he listened for as a indication to pull gear down for landing or as a warning of IAS <550. My hope is that the LG lock "clonk" has a similar sound level as the MTG/FT clicks. Another thing I noticed during the years of sim-building is that RL pilots have a hard time distinguishing between noices and tactile "bumps". I know for a fact that a B737 sim we at Swesim got has way to loud startup sounds, but been told by a bunch of RL pilots that it's spot on. And yes, I've lernt to ask them to put kindness away :) Since the engine vibration is not there the brain settles for the loud sound as vibration. At least one major level-D sim operator takes this into account when tuning sounds in professional sims. Link to comment Share on other sites More sharing options...
Goblin Posted February 10, 2017 Share Posted February 10, 2017 I would also think that you could hear this, if you were aware of it. And the instructor (ex Viggen pilot) at the F15 sim mentioned this sound specifically, which would indicate that it had some importance. I've posted a question at a Viggen facebook group. Hopefully someone responds. But anyway, the sound is definitely there... LNS can't go wrong by implementing it, IMO. After they put it in it's just a question of getting the volume level correct. Link to comment Share on other sites More sharing options...
Goblin Posted February 10, 2017 Share Posted February 10, 2017 I got a reply to my question on fb, from a retired Viggen pilot. He could not remember hearing the lock sound, and he thought he should have remembered it if he had heard it, since it must have been a recurring sound. My friend the ex JA 37 pilot says more or less the same, and he added: If you ask Viggen pilots, I think most of them will say "what sound?" :) The sound is there! There's no question about that. But based on these two answers I'd say that it shouldn't be too audible, especially not with "hear as in helmet" option activated. Link to comment Share on other sites More sharing options...
Cobra847 Posted February 10, 2017 Share Posted February 10, 2017 The thing is, a lot of the sounds in the cockpit probably aren't audible at all when you're actually flying the thing. Gear handle sound, HUD switching sound, throttle sound, etc. -- but we still like to implement them as they are immersive and are a replacement for the tacticle feedback of the real thing. :) Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Goblin Posted February 10, 2017 Share Posted February 10, 2017 I think that's a good idea. Sound is one of very few feedback systems available in home PC flightsims, and can be a substitute for tactile feedback, if done right. BTW, I just got another reply that said the sound was very audible in the AJ... I guess we'll have to go with a 'PLAUSIBLE' on this myth... ;) Link to comment Share on other sites More sharing options...
jowl Posted February 10, 2017 Author Share Posted February 10, 2017 The thing is, a lot of the sounds in the cockpit probably aren't audible at all when you're actually flying the thing. Gear handle sound, HUD switching sound, throttle sound, etc. -- but we still like to implement them as they are immersive and are a replacement for the tacticle feedback of the real thing. :) IMO a very user friendly approach, anyhow - what's already done on the Viggen is just amazing!! I think that's a good idea. Sound is one of very few feedback systems available in home PC flightsims, and can be a substitute for tactile feedback, if done right. BTW, I just got another reply that said the sound was very audible in the AJ... I guess we'll have to go with a 'PLAUSIBLE' on this myth... ;) I'd say confirmed. The first guy responding flew JA, second one AJ and he even kalled it a klonk! :D Link to comment Share on other sites More sharing options...
Goblin Posted February 10, 2017 Share Posted February 10, 2017 (edited) I'd say confirmed. The first guy responding flew JA, second one AJ and he even kalled it a klonk! :D Well, since I can't confirm it myself, I have to go with plausible ;) I wondered if the first answer was from a JA pilot, since my friend, who also answered "huh?" flew JA. Could be a difference between the versions then..? Or, a theory I will present for my JA friend; Fighterpilots focus too much on themselves to notice the aircraft... ;) Edited February 10, 2017 by Goblin Link to comment Share on other sites More sharing options...
outbaxx Posted February 10, 2017 Share Posted February 10, 2017 Yes, the first answer was a JA pilot too. He said that he did fly the AJ or SH at first for a short time if I remember a post he wrote a long time ago. Link to comment Share on other sites More sharing options...
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