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Alternative to trigger unit in moving zone?


Pikey

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Hmm, may need to just do it with just scripting. Frankly I'm surprised any of the trigger conditions still work with units spawned via scripting.

 

Ultimately it is just the Pythagorean theorem. if square root of difference of pointA.x and pointB.x added to the difference of pointA.y and pointB.y is smaller than the radius, then a unit is in zone. While that may look complicated it really isn't that bad.

 

Here is a really simple example in lua:

 

local u1 = Unit.getByName('unit1'):getPositon().p

local u2 = Unit.getByName('unit2'):getPositon().p

 

if ((u1.x - u2.x)^2 + (u1.z - u2.z)^2)^0.5 <= 5000 then

-- units are within 5000 meters of each other

end

 

There is a flagFunc built into mist that sort of mimics the trigger condition to get the same overall result.

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Thanks. I can't give you any more rep.

Hmm, may need to just do it with just scripting. Frankly I'm surprised any of the trigger conditions still work with units spawned via scripting.

 

Ultimately it is just the Pythagorean theorem. if square root of difference of pointA.x and pointB.x added to the difference of pointA.y and pointB.y is smaller than the radius, then a unit is in zone. While that may look complicated it really isn't that bad.

 

Here is a really simple example in lua:

 

local u1 = Unit.getByName('unit1'):getPositon().p

local u2 = Unit.getByName('unit2'):getPositon().p

 

if ((u1.x - u2.x)^2 + (u1.z - u2.z)^2)^0.5 <= 5000 then

-- units are within 5000 meters of each other

end

 

There is a flagFunc built into mist that sort of mimics the trigger condition to get the same overall result.

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