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Pak Fa Landing Gear Animation Question.


cubanace
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i have pretty much done all other external Animation for my Pak Fa project lastnight,but the landing gear is starting to be a problem, in model viewer seems to work fine but in game the plane starts on the ground with the gears half way in the fuselage and not fully extended:helpsmilie: in arguments codes it states that 0 is for extracted and 1 for extended ,i am using -100 to 100+ animation frames to animate,would i start the landing gear animation at -100 or at halfway to start the animation this has me confused.

 


Edited by cubanace

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2D/3D/Coder/Apprentice

 

 

SU-57 PAK FA Project

https://www.digitalcombatsimulator.com/en/files/2539621/

Cubanace Simulations

https://www.facebook.com/Cubanacesimulations/

My 3D/2D Modeling PortFolio

https://www.artstation.com/cubanace-simulations

 

 

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try with 0-100

 

 

i will try that when i get home thanks razor.

[sIGPIC][/sIGPIC]

2D/3D/Coder/Apprentice

 

 

SU-57 PAK FA Project

https://www.digitalcombatsimulator.com/en/files/2539621/

Cubanace Simulations

https://www.facebook.com/Cubanacesimulations/

My 3D/2D Modeling PortFolio

https://www.artstation.com/cubanace-simulations

 

 

Work Laptop

-----------------------------------

Intel I-7 8750H 6-Core

GTX 1050 TI VR ready

Windows 10 Home 64-bit

8GB 26666 | 1TB HDD | 120GB SSD

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For Single Pole Animations (ie Deploy, retract, etc), it's Frames 0-100

For Dual Pole Animations (ie Positive and negative movement (Control Surfaces etc), its -100 to 0 to 100 w/ Zero being Neutral, -100 being negative, 100 being positive.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill,

X470 Taichi Ultimate, 2x R7970 Lightnings Crossfired @ 1.1/6.0GHz,

3x ASUS VS248HP + Hanns·G HZ201HPB + Oculus HMD,

Thrustmaster Warthog HOTAS + MFDs, CH Fighterstick+Pro Throttle+Pro Pedals

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For Single Pole Animations (ie Deploy, retract, etc), it's Frames 0-100

For Dual Pole Animations (ie Positive and negative movement (Control Surfaces etc), its -100 to 0 to 100 w/ Zero being Neutral, -100 being negative, 100 being positive.

OMG no wonder it was not working as planned,thank you so much SkateZilla you just saved me lot of hours of braking my HEad :doh::thumbup::thumbup:

[sIGPIC][/sIGPIC]

2D/3D/Coder/Apprentice

 

 

SU-57 PAK FA Project

https://www.digitalcombatsimulator.com/en/files/2539621/

Cubanace Simulations

https://www.facebook.com/Cubanacesimulations/

My 3D/2D Modeling PortFolio

https://www.artstation.com/cubanace-simulations

 

 

Work Laptop

-----------------------------------

Intel I-7 8750H 6-Core

GTX 1050 TI VR ready

Windows 10 Home 64-bit

8GB 26666 | 1TB HDD | 120GB SSD

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Share on other sites

OMG no wonder it was not working as planned,thank you so much SkateZilla you just saved me lot of hours of braking my HEad :doh::thumbup::thumbup:

 

the SFM Animations List PDF should state the ranges used.

 

Most items are 0-100,

Most Control Surfaces are -100 to 0 to 100

Most Engine Blades are 0-100 spinning fast, 0 to -100 slow spinning.

 

etc etc.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill,

X470 Taichi Ultimate, 2x R7970 Lightnings Crossfired @ 1.1/6.0GHz,

3x ASUS VS248HP + Hanns·G HZ201HPB + Oculus HMD,

Thrustmaster Warthog HOTAS + MFDs, CH Fighterstick+Pro Throttle+Pro Pedals

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the SFM Animations List PDF should state the ranges used.

 

Most items are 0-100,

Most Control Surfaces are -100 to 0 to 100

Most Engine Blades are 0-100 spinning fast, 0 to -100 slow spinning.

 

etc etc.

Thanks again for all the information Skatezilla.:thumbup: Finally got it working and understand how everything works.

[sIGPIC][/sIGPIC]

2D/3D/Coder/Apprentice

 

 

SU-57 PAK FA Project

https://www.digitalcombatsimulator.com/en/files/2539621/

Cubanace Simulations

https://www.facebook.com/Cubanacesimulations/

My 3D/2D Modeling PortFolio

https://www.artstation.com/cubanace-simulations

 

 

Work Laptop

-----------------------------------

Intel I-7 8750H 6-Core

GTX 1050 TI VR ready

Windows 10 Home 64-bit

8GB 26666 | 1TB HDD | 120GB SSD

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