Timka01 Posted January 19, 2017 Share Posted January 19, 2017 (edited) Hi everybody :) After a hard work I just finished putting an IQAF skin on the Mig-29A the new module...VERY detailed based on the original one...One very important thing I need help with it's about how to get rid of the English numbers? I know how to work on lua stuff but on this module I'd tried everything but it didn't work :cry: I included a pic of that lua if someone knows how to edit it to have those numbers to disappear I'll be SO grateful :thumbup: Thanks in advance Edited January 19, 2017 by Timka01 Link to comment Share on other sites More sharing options...
Jack Posted January 19, 2017 Share Posted January 19, 2017 Try these settings ;) [sIGPIC]http://www.forum.lockon.ru/signaturepics/sigpic49854_1.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Timka01 Posted January 19, 2017 Author Share Posted January 19, 2017 Try these settings ;) That was a super quick respond :thumbup: youR the man...working on it now...will back to ya :) Link to comment Share on other sites More sharing options...
Ce_Zeta Posted January 19, 2017 Share Posted January 19, 2017 Static bort? [sIGPIC]http://i.imgur.com/YexElgV.jpg[/sIGPIC] Link to comment Share on other sites More sharing options...
Timka01 Posted January 19, 2017 Author Share Posted January 19, 2017 Static bort? Didn't know what you mean :( It's the new Mig-29A module flyable if that what you're asking about? Link to comment Share on other sites More sharing options...
Timka01 Posted January 19, 2017 Author Share Posted January 19, 2017 Try these settings ;) It didn't work :( Now with this new lua I even lost the skin!! Now DCS switched me to the default Russian AF Mig-29????!!! Link to comment Share on other sites More sharing options...
NRG-Vampire Posted January 19, 2017 Share Posted January 19, 2017 (edited) It didn't work :( Now with this new lua I even lost the skin!! Now DCS switched me to the default Russian AF Mig-29????!!! hey Timka, let us check the problem. please show us your description.lua file and the names of the texture files what you use. btw: you should use variable arabic numbers there, instead of a graphical-static-number (what you draw onto the texture) - if you wanna use 3 digit arabic numbers then draw the first digit as static but make 2nd and 3rd digit as variable by arg31 and arg32 Edited January 19, 2017 by NRG-Vampire Link to comment Share on other sites More sharing options...
Timka01 Posted January 19, 2017 Author Share Posted January 19, 2017 hey Timka, let us check the problem. please show us your description.lua file and the names of the texture files what you use. btw: you should use variable arabic numbers there, instead of a graphical-static-number (what you draw onto the texture) - if you wanna use 3 digit arabic numbers then draw the first digit as static but make 2nd and 3rd digit as variable by arg31 and arg32 I know what you mean believe me...I'd tried that but they already put a texture numbers that I couldn't modified!! I included a pic of that lua if ya wanna take a look at it one thing I should try now: To check how they make that Mig-21 variable arabic numbers work!! Thanks a lot for trying to help and if ya have more ideas please put it here :thumbup: Link to comment Share on other sites More sharing options...
Timka01 Posted January 19, 2017 Author Share Posted January 19, 2017 Mig-29A IQAF IQAF skin Link to comment Share on other sites More sharing options...
NRG-Vampire Posted January 19, 2017 Share Posted January 19, 2017 (edited) hey, i am pretty sure what is your problem :doh: don't use notepad, that screws up your lua file :D use notepad++ :yes: and use this if you dont need variable side and tail numbers ('empty' is an "invisible" alpha texture and '3' means "decal") and dont use "countries=" in the description.lua, in that case it will allow to use your skin for all MiG-29 countries (what defined in the Scripts\Database\db_countries.lua) livery = { {"mig29_tex1", 0 ,"mig-29_tex01_ukr",false}; {"mig29_tex2", 0 ,"mig-29_tex02_ukr",false}; {"mig29_tex3", 0 ,"mig-29_tex03_ukr",false}; {"mig29_tex4", 0 ,"mig-29_tex04_ukr",false}; {"mig29_tex5", 0 ,"mig-29_tex05_ukr",false}; {"mig29_tex5_BN31", 0 ,"mig-29_tex05_ukr",false}; {"mig29_tex5_BN31", 3 ,"empty",true}; {"mig29_tex5_BN32", 0 ,"mig-29_tex05_ukr",false}; {"mig29_tex5_BN32", 3 ,"empty",true}; {"mig29_tex6", 0 ,"mig-29_tex06_ukr",false}; {"mig29_tex7", 0 ,"mig-29_tex07_ukr",false}; {"mig29_tex8", 0 ,"mig-29_tex08_ukr",false}; {"mig29_metal", 0 ,"mig-29_metal",true}; {"mig29_nose", 0 ,"mig-29_nose_ukr",false}; {"mig29_nose_BN31", 0 ,"mig-29_nose_ukr",false}; {"mig29_nose_BN31", 3 ,"empty",true}; {"mig29_nose_BN32", 0 ,"mig-29_nose_ukr",false}; {"mig29_nose_BN32", 3 ,"empty",true}; } Edited January 19, 2017 by NRG-Vampire Link to comment Share on other sites More sharing options...
Timka01 Posted January 19, 2017 Author Share Posted January 19, 2017 hey, i am pretty sure what is your problem :doh: don't use notepad, that screws up your lua file :D use notepad++ :yes: lol will do :P Cheers man Link to comment Share on other sites More sharing options...
CHSubZero Posted January 19, 2017 Share Posted January 19, 2017 Tomorrow I'll create a arabic numbering texture and will upload it to user files ;) Just like I did for the MiG-15bis (https://www.digitalcombatsimulator.com/en/files/1410349/) My Mods: DCS User Files Modules owned: EVERY Module :pilotfly: Link to comment Share on other sites More sharing options...
JABO2009 Posted January 19, 2017 Share Posted January 19, 2017 great , can you share with us a nice preview Picture? side view Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version Link to comment Share on other sites More sharing options...
Timka01 Posted January 19, 2017 Author Share Posted January 19, 2017 Tomorrow I'll create a arabic numbering texture and will upload it to user files ;) Just like I did for the MiG-15bis (https://www.digitalcombatsimulator.com/en/files/1410349/) Can ya make it to fit on Mig-29? Just like in this pic? Link to comment Share on other sites More sharing options...
Timka01 Posted January 19, 2017 Author Share Posted January 19, 2017 Mig-29 Iraqi Mig-29 with Arabic numbers Link to comment Share on other sites More sharing options...
NRG-Vampire Posted January 19, 2017 Share Posted January 19, 2017 (edited) Can ya make it to fit on Mig-29? Just like in this pic? would be great to see those arabic numbers as variable side numbers on your earlier made mig-21 iraqi skin as well :thumbup: Edited January 19, 2017 by NRG-Vampire Link to comment Share on other sites More sharing options...
CHSubZero Posted January 19, 2017 Share Posted January 19, 2017 Can ya make it to fit on Mig-29? Just like in this pic? Sure I'll do but it will not be 100% accurate: I cannot change the size of the numbers or the space between two numbers. But I also prefer a dynamic numbering when possible :) Maybe I'll upload it this evening here and tomorrow in the user files My Mods: DCS User Files Modules owned: EVERY Module :pilotfly: Link to comment Share on other sites More sharing options...
Ce_Zeta Posted January 19, 2017 Share Posted January 19, 2017 (edited) Didn't know what you mean :( It's the new Mig-29A module flyable if that what you're asking about? Bort , it's the common name here in DCS for the two code digits used in DCS aircrafts. In some Lua from ED these codes are called BORT, I guess that is a transliteration from Russian. You asked to remove western arabic numbers (0123456789). I am asking if you have plans to add dynamic bort with Indic numbers (٩ ٨ ٧ ٦ ٥ ٤ ٣ ٢ ١ ٠) in opposition to the static which it is shown in your WIP screenshots. Thanks. P.S. I see later that What I am asking was answered. Sadly these arab countries use 4 digit numerals...FC-3 planes only can use 2 as far I know. First two can be static, but match the size and color of static and dinamyc numbers is a trial&error task. Edited January 19, 2017 by Ce_Zeta [sIGPIC]http://i.imgur.com/YexElgV.jpg[/sIGPIC] Link to comment Share on other sites More sharing options...
CHSubZero Posted January 19, 2017 Share Posted January 19, 2017 I always say "Arabic" but I mean "Indic" :D Here is the indic bort number in two sizesmig-29_numbers_indic.zip My Mods: DCS User Files Modules owned: EVERY Module :pilotfly: Link to comment Share on other sites More sharing options...
Ce_Zeta Posted January 19, 2017 Share Posted January 19, 2017 I always say "Arabic" but I mean "Indic" :D Here is the indic bort number in two sizes Thanks CHSubZero. Reducing a bit more the size of these numbers we can create numerals of 3 digits, 2 dinamic and center digit static.... [sIGPIC]http://i.imgur.com/YexElgV.jpg[/sIGPIC] Link to comment Share on other sites More sharing options...
CHSubZero Posted January 19, 2017 Share Posted January 19, 2017 Ok, will do tomorrow ;) My Mods: DCS User Files Modules owned: EVERY Module :pilotfly: Link to comment Share on other sites More sharing options...
Timka01 Posted January 19, 2017 Author Share Posted January 19, 2017 CHSubZero & Ce_Zeta thanks a lot really appreciated :thumbup: if ya guys will comeout with a solution please drop it here!! And that Arabic numbers work is awesome but it's too big and I'm always so accurate when doing a skin to make it look exactly copy of the original :) Cheers ya'll Link to comment Share on other sites More sharing options...
Timka01 Posted January 20, 2017 Author Share Posted January 20, 2017 IQAF Skin Important note if you using any of my skin work Link to comment Share on other sites More sharing options...
CHSubZero Posted January 20, 2017 Share Posted January 20, 2017 Sadly these arab countries use 4 digit numerals...FC-3 planes only can use 2 as far I know. First two can be static, but match the size and color of static and dinamyc numbers is a trial&error task. If you want to create a dynamic bort number with a fix prefix you have to do the skin for the MiG-29G instead of the -A. The bort number position of the -G is much smaller and more in the back as in the -A. I check the bort number texture file: Both have the same size so it's just the positioning of the bort on the model which reduces the size this much. My Mods: DCS User Files Modules owned: EVERY Module :pilotfly: Link to comment Share on other sites More sharing options...
NRG-Vampire Posted January 20, 2017 Share Posted January 20, 2017 there are another few technics: sliding numbers left or right on the texture, for example. of course you will need different texture for the BN31 and BN32 materials what are the 10s and the 1s on both side if you push closer together the 2 digits (10s and 1s) you will get enough space front of or behind of the numbers for the 3rd digit or you will ask a hardcore modder to shrink/enlarge/reposition the bort-number poligons, or to make all the four numbers using different textures/materials or add 3rd or 4th digit on both side, everything is possible anyway, if you done maybe you should release your skin with and without the static numbers by the way: i don't understand why the MiG-29 model maker made two models (as G and A version) if only the side numbers differ on the models. a simple arg-visibility on the poligons of numbers able to reduce to one model. one value for bort-number visibility for the A and another value-visibility for the G model Link to comment Share on other sites More sharing options...
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