Jump to content

Always stalling


Recommended Posts

Hi bit of advice required

 

When flying the spit (or the P51) and i pull hard on the stick (normally while banked for a turn) the plane always goes into a stall. Is it a case of you can not input full back on the stick and have to play with it so you are just above the stall (which is about half input) or is there something else??

 

Thanks in advance

---------

System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog

Link to comment
Share on other sites

HI

 

Just like a real aircraft you have to fly the numbers, pulling hard on the stick like in war thunder will induce a reduction in speed and lead to a stall.

 

if you think it maybe something else attach a short track showing the issue and we will take a look

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 10 Pro x64, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3000, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

Spitfire elevator is very powerful and you can induce a stall with partial stick throw. Easy to do if at low speed and even easy to induce a high speed stall if you just haul away on it. The perfect advert for a force feedback stick if I ever saw one!

 

Chris

Link to comment
Share on other sites

It's a matter of how quick you turn and the motion of your plane. Think of it this way: The plane is moving in a direction and it wants to keep moving that way unless forces act upon it (newton says hi). If you now deflect the elevators hard (and remember, they have alot of authority on the spit), the plane swings up but it's still trying to move in the old direction. The result is that you throw alot of wing surface into the wind. Too much surface and angle and you break the airflow over the wing which means stall. So you have to visualize it like "guiding" or "slipping" the plane into the tight turn, gradually but quickly increasing the turnrate so you don't smash your wings into the airflow and stall yourself but instead get a smooth transition into the tight turn.

Link to comment
Share on other sites

Hi bit of advice required

 

When flying the spit (or the P51) and i pull hard on the stick (normally while banked for a turn) the plane always goes into a stall. Is it a case of you can not input full back on the stick and have to play with it so you are just above the stall (which is about half input) or is there something else??

 

Thanks in advance

 

ok think of it this way,

you are flying along wing leading edge into the airstream, then you bank 90 degrees and yank on the elevator, which makes the airflow direction actually move to the top or bottom of wing instead of the leading edge creating loss of airflow over the wing(the plane is moving sideways instead of nose on to direction of flight). creating stall. try giving the elevators a small curve(10-15) and see if that helps

We are Virtual Pilots, a growing International Squad of pilots, we fly Allies in WWII and Red Force in Korea and Modern combat. We are recruiting like minded people of all Nationalities and skill levels.



http://virtual-pilots.com/

[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

HI

 

Just like a real aircraft you have to fly the numbers, pulling hard on the stick like in war thunder will induce a reduction in speed and lead to a stall.

 

if you think it maybe something else attach a short track showing the issue and we will take a look

 

In War Thunder stalls are more vicious and easier develop into a spin than in DCS. Also way harder to recover from. DCS has mild plane behaviour in comparison.


Edited by Solty

[sIGPIC][/sIGPIC]In 21st century there is only war and ponies.

 

My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS.

My channel:

https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA

Link to comment
Share on other sites

Thanks all.... so seems like I just need to be more delicate at first so the leading edge, direction of flight and air flow all have time to adjust.

 

thanks for the descriptions - helps a lot

---------

System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog

Link to comment
Share on other sites

I'm currently reading "Sigh for a merlin" by Alex Henshaw, brilliant read by the way, and in it he discribes carrying out a full throttle dive in a MkV and the controls locked solid. He had to use the elevator trim to pull out! but it did recover to controlled flight no problem.

System :-

i7-7820X, ASUS ROG Strix X229, 32GB Corsair Vengeance DDR4 3600MHz, 11GB Nvidia Geforce 1080Ti, 1x 500GB Samsung 850 EVO, 1x 1TB Samsung 850 EVO, 1x 500GB Samsung 960 EVO M.2, Windows 10. VPC WarBRD Base with HOTAS Warthog Stick and Throttle, Saitek combat rudder pedals, Oculus Rift S.

 

 

Link to comment
Share on other sites

In a turn, keep the ball in the middle with your feet, keep the stick as neutral as possible to achieve the turn you want, and remember that you are not flying an F-16. The best way to gain altitude is to pull back on the stick; the best way to lose altitude is to CONTINUE pulling back.

Link to comment
Share on other sites

You can stall an airplane at any speed, and at any attitude. If you pull hard enough, you will pass the Critical Angle Of Attack. The Spit CAOA is quite generous. The Pony's? That's another story. It departs if you look at it funny. Very narrow CAOA modeled into it in DCS.

 

V

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...