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Lighting


Raz_Specter
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Hi Chaps, Well I am at a point were i need to do the lights on the landing decks along with the lights on the Alligator 1171 ship.

 

Not sure where to start to be honest.

 

I have modelled the lights and given them a basic texture, applied a Alpha to the light part but how do you get the lights to no look like a model and light up in the game?

 

Any help would be appreciated

 

Many thanks

 

Sepcter

 

screen20.jpg


Edited by Raz_Specter

Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb

 

SPECTER



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Lead Terrain Developer / Texture Artist

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Hi All

 

This is what i have tried so far:

 

1. created a rectangle in Max, positioned it around the light, setup a material with an already made texture "lz-light-bano-green.tga"

a) set the the material to bano (ED make cool section) added TYPE="bano"; to the object attributes and set the mode to blend

b) When trying to export i get the following error message

 

Error: Unknown node type: bano.. Node: Rectangle001.	File: .build\x86_64\vc120.release\Utils\NGModel_MaxPlugins\2014\Exporter\EDModelExporter.cpp:553.

 

2. Same as above but removed the object properties and also removed blend (so the object has no properties (this exports fine) but no light in the Sim

 

So I am a little confused how to move forward with this as there are no guides to making lights in DCS

 

If someone could point me in the right direction that would be much appreciated

 

Thanks Specter


Edited by Raz_Specter

Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb

 

SPECTER



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Lead Terrain Developer / Texture Artist

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Use Standard Omni and Target Spot Lights in Max.

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