Sokol1_br Posted December 25, 2016 Share Posted December 25, 2016 (edited) For the "few" who might interested in Spitfire gunsight Range and Base (wingspan) adjust: Don't bother with this is best to do. :) Supposing that distance in game icons is: 0.1 = 100 to 199 meters 0.2 = 200 to 299 meters and so on. Before all: the possible adjust only worth if you know for what convergence/harmonization your guns is set. For Spit Mk.IX is supposed 300 yards(?) - manual say nothing about - but some guys find ~250 yards in their tests. Let's assume that is 300 yards, or - 274 meters. The "enigmatic" default adjust is 350 for Range and 60 for Base, and result in a aperture in horizontal bars corresponding to ~43 Mills (circle diameter is 118 Mills - FM). So a target filling this space is at ~ 244 meters. The Fw 190 in screenshot bellow was "clicked" at the moment (~) the icon changed from 0.3 to 0.2, game at half speed. img host Considering all imprecision of this, e.g for adjust 35 feet (Bf 109/Fw 190) wingspan you have to guess the position of dial, for adjust a between 200 and 300 yards have to guess, and measurements in game (distance increments in 100): This aperture in default adjust is more or less 1/3 of the circle and is adequate for "Range ESTIMATION" for convergence/harmonization set for 300 yards, as in RAF Bag the Hun (1943), and your targets will not fly straight like the above Fw 190, you need add the "angle off" in the equation. :D And let's agree, adjust this in SP Quick Missions dogfight with air star is awkward and boring. :P Edited July 17, 2020 by Sokol1_br Link to comment Share on other sites More sharing options...
blue_six Posted December 25, 2016 Share Posted December 25, 2016 Thanks for this Sokol1_br, but blimey, don't you have something else you should be doing on Christmas morning? And for that matter, why am I here too? Blue six out. Link to comment Share on other sites More sharing options...
Kozmyk Posted December 26, 2016 Share Posted December 26, 2016 Not only did we measure DCS Spitfire IX convergence at 250yds but that would correspond historically. btw I measured for the Mustang also and that is set to 300yds OS:Win10 Home CPU:i7 3770K 3.5(@4.3GHz) COOLER:ZalmanCNPS10X-PERFORMA MOBO:GigabyteGA-Z77X-UD5H SSD#1:SamsungEVO850Pro 500GB SSD#2:SanDisk240GB HDD:2x Seagate2TB GFX:GigabyteGTX670 WF3 2GB OC1058MHz RAM:16GB 16000MHz DDR3 KEYB'Ds:Corsair K95/MS SidewinderX4 MOUSE:LogitechG700s MON:2x ASUS 24” ROUTER:ASUS RT-N66U DarkKnight INTERWEBS:Fibre152Mbps/12Mbps JOYSTICK:TM T16000m Modded THROTTLE:TM TWCS HEADTRACK:TrackIR5Pro Link to comment Share on other sites More sharing options...
firmek Posted December 27, 2016 Share Posted December 27, 2016 In reference to the Bag the Hun as also after some testing: 1. The sight settings and don't correspond to the actual distance. In general, the horizontal spacing in sight reticle is smaller indicating target farther away than it should be. Conclusion - across all the settings the gap between horizontal lines should be wider (thus indicate a closer target). 2. The sight circle is a bit bigger than it should be. It's most apparent when the target is at 100 yards distance but also with other distances. Conclusion - the sight circle should be smaller. This would allow to match the 100yards target = circle diameter, 200 yards target = 1/2 circle diameter, 300 yards target = 1/3 circle diameter, etc.. rule from Bug the Hun. Note that the circle is static and not affected by the dial settings. The results should be taken with a grain of salt - it's not a quantum laboratory, there is some level of acceptable error. The test was done with Bf 109 and sight base setting to 35 feet. Mission was setup using moving zones attached to the target with 500, 300, 200 and 100 yards diameter and a trigger displaying range for 2s once the Spit entered one of them. Screenshots as also mission is attached. I really have to practice more as keeping sight perfectly centered on an steady flying target wasn't such an easy job :)Spitfire MkIX Training03.miz F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all Link to comment Share on other sites More sharing options...
312_JS Posted April 26, 2017 Share Posted April 26, 2017 In reference to the Bag the Hun as also after some testing: 1. The sight settings and don't correspond to the actual distance. In general, the horizontal spacing in sight reticle is smaller indicating target farther away than it should be. Conclusion - across all the settings the gap between horizontal lines should be wider (thus indicate a closer target). 2. The sight circle is a bit bigger than it should be. It's most apparent when the target is at 100 yards distance but also with other distances. Conclusion - the sight circle should be smaller. This would allow to match the 100yards target = circle diameter, 200 yards target = 1/2 circle diameter, 300 yards target = 1/3 circle diameter, etc.. rule from Bug the Hun. Note that the circle is static and not affected by the dial settings. The results should be taken with a grain of salt - it's not a quantum laboratory, there is some level of acceptable error. The test was done with Bf 109 and sight base setting to 35 feet. Mission was setup using moving zones attached to the target with 500, 300, 200 and 100 yards diameter and a trigger displaying range for 2s once the Spit entered one of them. Screenshots as also mission is attached. I really have to practice more as keeping sight perfectly centered on an steady flying target wasn't such an easy job :) Would the results be a lot different if you set up the wing span to 32,5 feet (as that is the wingspan of a 109)? I don't remember if you can get below the 35 feet on the gunsight though. I believe I can incorporate the correction to the mod I've made. https://www.digitalcombatsimulator.com/en/files/2448553/ To sum it up: In the 100 yards screenshot, both the sight circle and horizontal spacing should be the same size as the wingspan, right? Link to comment Share on other sites More sharing options...
LeCuvier Posted September 5, 2017 Share Posted September 5, 2017 Easier setting for Gunsight base and range Maybe I'm the only one, but I found that the setting of base and range via buttons is a matter of luck, as the movement is way too fast. With axis controls there is no problem, but unfortunately my hardware does not provide enough axis controls. So I explored ... 1. changing the gain in "clickable.lua": this has worked on some aircraft but it didn't work with the spit. Program crashed at mission start. 2. changing the command value in the "default.lua" under "C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\SpitfireLFMkIX\Input\SpitfireLFMkIX\joystick": BINGO! The command values are normally 1 and -1. I changed them to 0.1 and -0.1 and this results in very smooth rotation of the setting rings. For most this might be the solution to a non-existent problem; but I share it anyway. These are the original lines in "default.lua": {pressed = device_commands.Button_8, cockpit_device_id = devices.WEAPONS, value_pressed = 1.0, name = _('Input.SpitfireLFMkIX.gun_sight_range_plus'), category = _('Gunsight')}, {pressed = device_commands.Button_8, cockpit_device_id = devices.WEAPONS, value_pressed = -1.0, name = _('Input.SpitfireLFMkIX.gun_sight_range_minus'), category = _('Gunsight')}, {pressed = device_commands.Button_11, cockpit_device_id = devices.WEAPONS, value_pressed = 1.0, name = _('Input.SpitfireLFMkIX.gun_sight_span_plus'), category = _('Gunsight')}, {pressed = device_commands.Button_11, cockpit_device_id = devices.WEAPONS, value_pressed = -1.0, name = _('Input.SpitfireLFMkIX.gun_sight_span_minus'), category = _('Gunsight')}, Here are the modified lines: -- changed HWF 04-SEP-2017 {pressed = device_commands.Button_8, cockpit_device_id = devices.WEAPONS, value_pressed = -0.1, name = _('Input.SpitfireLFMkIX.gun_sight_range_plus'), category = _('Gunsight')}, {pressed = device_commands.Button_8, cockpit_device_id = devices.WEAPONS, value_pressed = 0.1, name = _('Input.SpitfireLFMkIX.gun_sight_range_minus'), category = _('Gunsight')}, {pressed = device_commands.Button_11, cockpit_device_id = devices.WEAPONS, value_pressed = 0.1, name = _('Input.SpitfireLFMkIX.gun_sight_span_plus'), category = _('Gunsight')}, {pressed = device_commands.Button_11, cockpit_device_id = devices.WEAPONS, value_pressed = -0.1, name = _('Input.SpitfireLFMkIX.gun_sight_span_minus'), category = _('Gunsight')},Using values like 0.2 or 0.3 etc. will make the movement proportionally faster. Remarks: 1. You may have to redo your control bindings after this change. 2. For changing the .lua files always use the free Notepad++. 3. I actually did not change the original lines. I prefixed them with "-- " to change them to comments, and created new lines with the changed values. This way it's easier to restore original functionality if necessary. 4. Any update will restore the stock file. Use OvGME to manage modded files! 5. I bound the 4 commands to a 4-way hat on my new MongoosT-50 stick: Base to L and R, range to U and D. 1 LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
petsild Posted September 5, 2017 Share Posted September 5, 2017 That's what I needed to know :), I now have the ideal value of 0.2 which could be the default. LeCuvier thank you very much for sharing the handy parameter. MSI PRO Z690-A DDR4, Kingston 3600 MHz 64 Gb, i5 12600K, Gigabyte RTX 4090, Samsung SSD 970 EVO Plus,VKB NXT Premium. Link to comment Share on other sites More sharing options...
Sokol1_br Posted September 5, 2017 Author Share Posted September 5, 2017 Good idea, I use this value too for compass, DG, rudder trim, cockpit lights dimmer. Now need find a way to increase speed of elevator trim. :) Link to comment Share on other sites More sharing options...
LeCuvier Posted September 5, 2017 Share Posted September 5, 2017 (edited) Good idea, I use this value too for compass, DG, rudder trim, cockpit lights dimmer. Now need find a way to increase speed of elevator trim. :) Hi Sokol, I suppose you tried to do it the same way as gunsight range etc.? But no, I see that one has different logic. Will look at clickabledata.lua tomorrow if a certain lady lets me... Edited September 5, 2017 by LeCuvier LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
LeCuvier Posted September 6, 2017 Share Posted September 6, 2017 @Sokol: I changed the gain in "clickabledata.lua" from 0.01 to 0.5, and DCS crashed at mission start. Makes you wonder why there is a "gain" parameter at all. Apparently the "speed" of trim is hardcoded. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
Sokol1_br Posted September 6, 2017 Author Share Posted September 6, 2017 (edited) I try with even numbers*, 0.02, 0.08 and no crash, but not sure if make effect. EDIT - Yes, use a stopwatch and confirm, no effect in elevator trim adjust speed. For magnetic compass happens the same, with odd number the command became highlight in red in controls. Find 0.2 the ideal value for compass. Edited September 6, 2017 by Sokol1_br Link to comment Share on other sites More sharing options...
LeCuvier Posted September 6, 2017 Share Posted September 6, 2017 A classical problem in engineering/software project management. Every engineer wants to do things his own way. A well managed project does not allow this to happen. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
Screamadelica Posted September 7, 2017 Share Posted September 7, 2017 Thanks for this tip about resetting the values. Awesome! Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted September 7, 2017 Share Posted September 7, 2017 if only this can work with 109... AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
LeCuvier Posted September 7, 2017 Share Posted September 7, 2017 (edited) if only this can work with 109... Which controls? I could make it work on 2 controls that are normally too fast for button control: 1. Altimeter pressure On this one you can change the command values in the "default.lua". Here are the lines I changed. The original lines are commented out with "--": --Altimeter -- {pressed = device_commands.Button_1, cockpit_device_id = devices.ALTIMETER, value_pressed = -1.0, name = _('Altimeter pressure set Decrease'), category = _('Front Dash')}, -- {pressed = device_commands.Button_1, cockpit_device_id = devices.ALTIMETER, value_pressed = 1.0, name = _('Altimeter pressure set Increase'), category = _('Front Dash')}, --reduced command value HWF 07-SEP-2017 {pressed = device_commands.Button_1, cockpit_device_id = devices.ALTIMETER, value_pressed = -0.2, name = _('Altimeter pressure set Decrease'), category = _('Front Dash')}, {pressed = device_commands.Button_1, cockpit_device_id = devices.ALTIMETER, value_pressed = 0.2, name = _('Altimeter pressure set Increase'), category = _('Front Dash')},2. Compass course On this one, changing the command values in "default.lua" has no effect. But changing the gain parameter in "clickabledata" under "C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\Bf-109K-4\Cockpit\Scripts" works. Here are the original and changed lines: -- Repeater Compass -- changed gain HWF 07-SEP-2017 -- elements["RCS_RING"] = default_axis(_("Cockpit.Bf109K4.repeater_compass"), devices.REMOTE_COMPASS, device_commands.Button_1, 12, 0.0, 0.5, false, true, true) elements["RCS_RING"] = default_axis(_("Cockpit.Bf109K4.repeater_compass"), devices.REMOTE_COMPASS, device_commands.Button_1, 12, 0.0, 0.005, false, true, true)This works for me. I have bound the 4 commands to a 4-way hat on my T-50 stick. PS: yet another example for the inconsistent programming style in the DCS modules. This must be hell for the people who do the software maintenance. Edited September 7, 2017 by LeCuvier LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
desertowl Posted July 13, 2020 Share Posted July 13, 2020 Status of gunsight Hello All, I see that this is still an issue and the gun sight circle still does not represent 100 yards (or the range scale is off). Is it still an open issue? Link to comment Share on other sites More sharing options...
Screamadelica Posted December 23, 2021 Share Posted December 23, 2021 Changing the values in the default lua file no longer appears to work either. Any changes just seem to stop the selected instrument working, they no longer register any change. Any other options left? Link to comment Share on other sites More sharing options...
LeCuvier Posted December 27, 2021 Share Posted December 27, 2021 On 12/23/2021 at 10:42 AM, Screamadelica said: Changing the values in the default lua file no longer appears to work either. Any changes just seem to stop the selected instrument working, they no longer register any change. Any other options left? Are you referring to gunsight base and range? These value changes still work here. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
Screamadelica Posted December 31, 2021 Share Posted December 31, 2021 On 12/27/2021 at 8:56 PM, LeCuvier said: Are you referring to gunsight base and range? These value changes still work here. I've tried changing the values for the gunsight base and range as well as the altimeter. Tried 0.1 and 0.2. Just results in that particular control no longer working. Do I need to adjust the values in the keyboard folder as well, to match the joystick folder. I'll have another try this weekend. Link to comment Share on other sites More sharing options...
LeCuvier Posted December 31, 2021 Share Posted December 31, 2021 I just tried again in 2.7.9 , with gunsight range and base set to 0.1 and -0.1 values and they work. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
Screamadelica Posted January 13, 2022 Share Posted January 13, 2022 I did the same, update and repair to 2.7.9, set the altimeter values to 0.1 and -0.1. Nope,nada,nil,zilch. Altimeter doesn't work. Set the values in both files, joystick and keyboard. Strange thing is that it used to work a long time ago, then just stopped. I'm not doing anything different to what I used to. The weird, wacky and wonderful world of DCS. Link to comment Share on other sites More sharing options...
LeCuvier Posted January 13, 2022 Share Posted January 13, 2022 Just to be clear: Gun sight range and span with 0.1 and -0.1 values works fine here. In order to exclude any effect from my mods, I took the original "default.lua" and, instead of modifying values I added these 4 slow commands: {pressed = device_commands.Button_8, cockpit_device_id = devices.WEAPONS, value_pressed = 0.1, name = _('Gun Sight Range Increase Slow'), category = _('Gunsight')}, {pressed = device_commands.Button_8, cockpit_device_id = devices.WEAPONS, value_pressed = -0.1, name = _('Gun Sight Range Decrease Slow'), category = _('Gunsight')}, {pressed = device_commands.Button_11, cockpit_device_id = devices.WEAPONS, value_pressed = 0.1, name = _('Gun Sight Span Increase Slow'), category = _('Gunsight')}, {pressed = device_commands.Button_11, cockpit_device_id = devices.WEAPONS, value_pressed = -0.1, name = _('Gun Sight Span Decrease Slow'), category = _('Gunsight')}, I now have both the original fast and the slow commands, and this works like a charm. The Altimeter is a different story. I had never changed that; and when I added the slow commands for the altimeter in the same way, I could bind them, but they don't work. I tried a few variations but nothing works. So I have to conclude that I cannot modify the altimeter commands. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
Screamadelica Posted January 14, 2022 Share Posted January 14, 2022 Ahh... that does make things clearer. Adding the extra commands works well. Thanks LeCuvier. Now if they could just do something about the altimeter. It would be great if there was a JSGME ready pack of extra commands for the Spitfire, that would be happy days. Link to comment Share on other sites More sharing options...
Boatsman Posted July 14, 2023 Share Posted July 14, 2023 The sight has a bug. You should set the distance on the sight at 50 yards less than the actual distance. Link to comment Share on other sites More sharing options...
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