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Rotational animation issue in 3DS MAX..help?


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I am having some trouble with animating my Guages.. for some reason even if I rotate only in one plane(in this case the Y plane) autokey inputs rotation into all 3 planes that shouldn't be there. The result is that any of my animations that rotate create a guage needle/indicator that :"wobbles".


Here is an example:






I have tried locking the other planes in Max, but it only prevents me from creating rotation in those planes, after I autokey the animations it still comes up with the wobble..


Does anyone know how I can fix this without using bones? I know I can get around this with bones(as the bones seem to anchor the animations) but creating a bone for each and every guage sounds like a nightmare I'd like to avoid...


Thanks for the help!

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