MasterZelgadis Posted December 10, 2016 Share Posted December 10, 2016 Is there a way, maybe via script, to define a zone where you may refuel and rearm, or the other way, define a zone where you may not refuel/rearm? "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net Link to comment Share on other sites More sharing options...
Pikey Posted December 10, 2016 Share Posted December 10, 2016 Ooh that's a toughy. If you could flip the nationality of the airbase you can stop it, but never tried to see if these were flippable. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
feefifofum Posted December 10, 2016 Share Posted December 10, 2016 A significant presence of OPFOR ground units should flip the coalition of the airport. You should be able to deactivate and respawn these groups using MiST to change airport coalitions as needed. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
MasterZelgadis Posted December 12, 2016 Author Share Posted December 12, 2016 Hm, that would be too much of a workaround for me. Additionally, with that workaround only one of the aircraft has to be in that area and all other aircraft can rearm/refuel where they want "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net Link to comment Share on other sites More sharing options...
mwd2 Posted December 12, 2016 Share Posted December 12, 2016 You have no access to repair/refuel features outside the airfields & FARP's - also you have no access via script. A new feature is the 'grass airfields' in the ME (not working yet!). Playing: F-16C Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815 Link to comment Share on other sites More sharing options...
MasterZelgadis Posted December 12, 2016 Author Share Posted December 12, 2016 Ok maybe more background: In my mission, every aircraft starts with no weapons and a minimum of fuel (between 1 and 7 percent, simulated rest fuel from the last mission). But I want to prevent them from arming in the hangars, arming should only be possible in a designated arming ares. Nellis has Thunder pad and the LOLA/CALA for that, in Senaki I would simply use Ramp 1 for that purpose "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net Link to comment Share on other sites More sharing options...
Pikey Posted December 12, 2016 Share Posted December 12, 2016 OK I have a way to make it possible, but infeasible. First up, you reduce the airbase fuel and weapons to nothing. That's a given. Second you need to use a FARP with the weapons and fuel you need. Third you drive to the farp, touch it and rearm and refuel. Fourth you hope that in 6 years of people trying on the forum someone made a Farp an aircraft can touch and not damage itself and get away from. I spent till 4am making an invisible FARP last night and I've only grown to understand why they are those ridiculous shapes now. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
MasterZelgadis Posted December 12, 2016 Author Share Posted December 12, 2016 Indeed infeasible. Hm, Seems I will have to write the rearm areas into the briefing, and let it up to the players, whether they use it or not "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net Link to comment Share on other sites More sharing options...
Pikey Posted December 12, 2016 Share Posted December 12, 2016 From a mission design perspective, tell them in thebriefing that you implemented it and lie. Players won't know and you may just get away with it ;) Typically some sqns do it manually without th eenforcement and simulate a trip to a pan near the apron to have weapons armed closer to the take off point. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
feefifofum Posted December 12, 2016 Share Posted December 12, 2016 A little unasked for advice... :lol: Players who are "serious" sim pilots will read your briefing and proceed to the appropriate areas for rearming/refueling...players who aren't interested in those features but might otherwise enjoy your mission may become discouraged or confused by requirements such as these, which are often perceived as onerous by more casual players. When I come to a point like this in mission design I usually ask myself a couple questions.. Does this feature add something significant to the mission atmosphere? Does the absence of this feature detract from the mission? Would I have been able to figure this out if I didn't read anything? (suprising numbers of folks afraid of words out there) Of course it's your call if you want to accommodate these players, but I feel like you're heading towards a lot of "my plane can't rearm!" posts. ;) Either way, best of luck and looking forward to checking out your op if you post it publicly! THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
MasterZelgadis Posted December 13, 2016 Author Share Posted December 13, 2016 Well, it's not an essential feature for the mission, but would have been nice to have. In the first phase of the mission, the A-10 can't do much. That would have been a nice timesink for them, while transport helicopters complete the mission phase "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net Link to comment Share on other sites More sharing options...
feefifofum Posted December 13, 2016 Share Posted December 13, 2016 Now I'm -really- interested. ;) My suggestion would be to add a switched SOUND TO GROUP with a GROUP ALIVE function telling your hogs to proceed to the rearming area, in the event you expect drop-in/drop-out players. Place some cargos, transport trucks, and infantry at the rearming area to make it apparent. If everyone is expecting to start at once you can simply add the VO with a TIME IS MORE condition. If I heard that, I'd certainly think "cool!" and oblige. :) THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
MasterZelgadis Posted December 14, 2016 Author Share Posted December 14, 2016 VO? I'm waiting for a few voice overs and have to record a few myself, maybe then I can upload the mission as a beta. With a lot of balancing still having to be done ;) "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net Link to comment Share on other sites More sharing options...
feefifofum Posted December 14, 2016 Share Posted December 14, 2016 VO=voiceover :thumbup: THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
MasterZelgadis Posted December 15, 2016 Author Share Posted December 15, 2016 Ah, yes of course :D "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net Link to comment Share on other sites More sharing options...
Whisper Posted December 15, 2016 Share Posted December 15, 2016 if a visible FARP nearby isn't too much of a problem, maybe by removing ammo / fuel from the base and having a trigger zone control the presence of the refuel / rearm vehicles at the FARP would do the trick? Players in zone => refuel/rearm vehicles present around FARP => refuel / rearm possible Players not in zone => refuel/rearm vehicles deleted => no refuel / rearm possible Immersive radio procedures may be tough to be done properly, but .... Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16 Link to comment Share on other sites More sharing options...
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