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VR View Control


doright

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I'm hoping that DCS will add the ability to rotate your view by 45deg and 90deg while in a VR headset.

 

Basically I'm not a young limber Air Force pilot and twisting around to see even the A10's wingtips is difficult. I could also add that the VR headsets still don't have the field of view your eyes naturally have. Snapping the view using the keys or POV hat for forward right/left and view right/left would be extremely helpful.

 

To illustrate what I mean, say I'm straining to look aft of the left wingtip. Like watching the end of the runway on downwind. I push the POV hat to forward left and what is displayed in the headset is snap rotated 45degs. Now, without moving my head, I'm looking 45deg further aft. It is an easy eye movement to reacquire the rwy approach end and follow it further aft past the wing. The snap saves you from nausea being induced from uncommanded visual field movement.

 

Adding a 90deg rotation is just for more choice and occasional use. I've found in Aces High 3 (which has a system like I've described) that more then 90deg and you start loosing the ability to associate your head position with the geometry of your view from the cockpit (and thus the targets position relative to your nose.) I've also found 45deg up is occasionally useful but even more prone to loosing sense of relative geometry.

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  • 6 months later...
Enable User Snap Views, and set Custom Snap Views.

 

Were you just guessing or did you actually get this to work with VR headset?

 

When I tried the view would remain oriented the same direction as the headset. It might, however, jump linearly when snap keys pressed.

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  • 2 years later...
  • 1 year later...

I know this is an old thread and perhaps there are others out there I haven't found but what I would like is to have snapviews that give me a better view of the consoles because as doright says they are right back there and it's almost impossible to reach some within the VR view no matter how much I turn. Unlike RL where you can feel for them we can't in VR. The best we could do is build some switch panels to feel for (I already have a couple!), all for the sake of an adjustable view. This has nothing to do with external cockpit views and the 'swivel' arguments.

 

 

Edit: the best I have been able to do is set forward/back, left/right, up/down to reposition my head, e.g. F-16:

 

 

 

SnapViews["F-16C_50"] = {

[1] = {-- player slot 1

[1] = {--LWin + Num0 : Snap View 0

viewAngle = 63.000000,--FOV

hAngle = 0.000000,

vAngle = -7.000000,

x_trans = 0.021000,

y_trans = 0.083000,

z_trans = 0.000000,

rollAngle = 0.000000,

cockpit_version = 0,

},

[2] = {--LWin + Num1 : Snap View 1

viewAngle = 56.738697,--FOV

hAngle = 00.000000,

vAngle = 0.000000,

x_trans = -0.390000, -- +Forward -Back

y_trans = -0.220000, -- +Up -Down

z_trans = -0.30000, -- +Right -Left

rollAngle = 0.000000,

cockpit_version = 0,

},

[3] = {--LWin + Num2 : Snap View 2

viewAngle = 50.000000,--FOV

hAngle = 0.000000,

vAngle = -38.000000,

x_trans = 0.170000, -- +Forward -Back

y_trans = -0.100000, -- +Up -Down

z_trans = 0.000000, -- +Right -Left

rollAngle = 0.000000,

cockpit_version = 0,

},

[4] = {--LWin + Num3 : Snap View 3

viewAngle = 50.000000,--FOV

hAngle = 0.000000,

vAngle = 0.0000,

x_trans = -0.350000, -- +Forward -Back

y_trans = -0.220000, -- +Up -Down

z_trans = 0.300000, -- +Right -Left

rollAngle = 0.000000,

cockpit_version = 0,

},

[5] = {--LWin + Num4 : Snap View 4

viewAngle = 63.000000,--FOV

hAngle = 0.000000,

vAngle = 20.000000,

x_trans = 0.021000, -- +Forward -Back

y_trans = 0.083000, -- +Up -Down

z_trans = 0.000000, -- +Right -Left

rollAngle = 0.000000,

cockpit_version = 0,

},

[6] = {--LWin + Num5 : Snap View 5

viewAngle = 63.000000,--FOV

hAngle = 130.000000,

vAngle = 0.000000,

x_trans = 0.4300000, -- +Forward -Back

y_trans = -0.200000, -- +Up -Down

z_trans = -0.150000, -- +Right -Left

rollAngle = 0.000000,

cockpit_version = 0,

},

[7] = {--LWin + Num6 : Snap View 6

viewAngle = 63.000000,--FOV

hAngle = 0.000000,

vAngle = 0.000000,

x_trans = 0.170000, -- +Forward -Back

y_trans = -0.100000, -- +Up -Down

z_trans = 0.000000, -- +Right -Left

rollAngle = 0.000000,

cockpit_version = 0,

},

[8] = {--LWin + Num7 : Snap View 7

viewAngle = 63.000000,--FOV

hAngle = -130.000000,

vAngle = 15.000000,

x_trans = 0.430000,

y_trans = -0.200000,

z_trans = 0.150000,

rollAngle = 0.000000,

cockpit_version = 0,

},

[9] = {--LWin + Num8 : Snap View 8 --cheat out the top of the cockpit for seeing wingies on ramp

viewAngle = 120.000000,--FOV

hAngle = 0.000000,

vAngle = 0.000000,

x_trans = -0.500000,

y_trans = 0.500000,

z_trans = 0.000000,

rollAngle = 0.000000,

cockpit_version = 0,

},

 

 

....etc

 

 


Edited by klem

klem

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