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Mi-8 Gunner Controls


tovivan
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Did anyone else notice "gunner controls" suddenly appearing in the Controls menu with 1.5.5? It's right next to Mi-8 Sim and Mi-8 Game controls. There's also an option to jump into gunner's seat by pressing "4", but it's not working.

because this function is still under development. But soon you will be able to try!

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Gunner? The door gunner or the aft gunner with 12.7mm? Or the flight engineer firing gun from cockpit?

 

Or even using the AGS-17A or AGS-30?

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I don't think there will be that many gunners. I expect a side-door gunner and a rear gunner. That's about it if you ask me.

[sIGPIC][/sIGPIC]

 

Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo

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Nose, port, starboard and rear gunner would be pig damn SUPERB!

 

But probably as looney says. Port and Rear gunner.

 

Still, I can prey that belsimtek will transform this incredible module into a nasty and Vicious troop carrier!

HP pro Reverb.

Current settings:

Windows VR setting: IPD is 64.5mm, High image quality, 90Hz refresh rate.

Steam: VR SS set to 100%, motionReprojectionMode set to "motionreproduction" and Locked in at 45 Hz display,

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 2 X MSAA, 0 X SSAA.

My real IPD is 64.5mm. Prescription VROptition lenses installed.

VR Driver system:

I9-9900KS 5Ghz CPU. XI Hero motherboard and 2080ti graphics card, 32 gigs Ram 3

[code][code][code][code]

[/code][/code][/code][/code]200 Hz. No OC at the mo.

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:thumbup:

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because this function is still under development. But soon you will be able to try!

 

Pilot, that is great news! :thumbup: I've been waiting for this for 3 years. :pilotfly: If I ever come to Moscow are you the person to turn to for a flight in a Mi-8? ;)

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Imagine a side door Dushka and a rear mounted KORD or NSV:thumbup:

 

 

A Nasty tool out both sides... oh my!

 

I would hurt myself if such a monstrous thing became reality! :devil:

HP pro Reverb.

Current settings:

Windows VR setting: IPD is 64.5mm, High image quality, 90Hz refresh rate.

Steam: VR SS set to 100%, motionReprojectionMode set to "motionreproduction" and Locked in at 45 Hz display,

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 2 X MSAA, 0 X SSAA.

My real IPD is 64.5mm. Prescription VROptition lenses installed.

VR Driver system:

I9-9900KS 5Ghz CPU. XI Hero motherboard and 2080ti graphics card, 32 gigs Ram 3

[code][code][code][code]

[/code][/code][/code][/code]200 Hz. No OC at the mo.

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I will get an olive branch in which I will hurt myself if such a monstrosity becomes reality. :D

HP pro Reverb.

Current settings:

Windows VR setting: IPD is 64.5mm, High image quality, 90Hz refresh rate.

Steam: VR SS set to 100%, motionReprojectionMode set to "motionreproduction" and Locked in at 45 Hz display,

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 2 X MSAA, 0 X SSAA.

My real IPD is 64.5mm. Prescription VROptition lenses installed.

VR Driver system:

I9-9900KS 5Ghz CPU. XI Hero motherboard and 2080ti graphics card, 32 gigs Ram 3

[code][code][code][code]

[/code][/code][/code][/code]200 Hz. No OC at the mo.

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I hope Mi-8 has all the gunners available to use. It will be a much better module than it already is.

Two gunners will be available:

- door gunner with KORD 12.7-mm

- aft gunner with PKT 7.62-mm

Both controls by AI. But door gunner has the ability to be controlled by the player

P.S. Nose gunner (nose PKT) was not develop (little use in the game, but a lot of costs and worsens visibility of the ground for player during landing)


Edited by PilotMi8
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Splendid news! Really looking forward to their implementation!

 

Do you have a timeframe? (sorry, had to ask :) )

[sIGPIC][/sIGPIC]

 

Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo

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