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Trigger zone shape editable?


WildBillKelsoe

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Hi,

I'd like to change the shape of trigger zone from circle to square or triangle or other custom shape. Is it possible in dcsw or using lua?

 

I'd like a 50 km x 25 km rectangle zone as trigger zone for a mission that I am creating.

 

Thanks

 

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AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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Hoggit page is back up. Check out MIST. You can place a late activated group and use their waypoints as a zone.

-16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com

 

EWRS - Early Warning Radar Script

 

Specs:

 

 

Gigabyte Sniper Z5-S

Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler

16GB RAM

Gigabyte GTX 1080

TM Hotas Warthog: SN: 06976

Saitek Pro Flight Combat Rudder Pedals

TrackIR5 with TrackClipPro & Oculus Rift

2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024

 

 

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thanks matador and steggles. I'm just starting to learn about programming (brave new world, eh) but I need to know which lua version dcs uses. 5.1?

 

 

Sent from my iPhone using Tapatalk

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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I think so. I took a while to learn... i started from Zero, and now I can do pretty funny scripts. If you are learning from zero.... learn....

 

Loops,

for i, var in pairs (table).... do. (Where table = {=var})

 

Conditions

 

If x==b then (== is equal, = as sing values take care!)

....

end

 

Functions

Use as many mist functions as starting point, read the Mist manual. It has really helpfull functions.the are awesome. Good exercice is to see what they do, so go to the Mist file and see how they are build.

 

Do not hesitate in asking... but please, check in the forum first, and try to see others script. Most of the simple snipets are done and you will just need to do a modification.

 

Also have a look at the MOOSE, overwhelming at first but really good for building missions.

 

Enjoy!

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ah thank you but still need to understand components of the language like function calls, string structure, syntax, etc.. I never did any of this before. yes, if youre referring to scripts library I already checked it. its to these guys that makes our lives easier so thanks.

 

 

Sent from my iPhone using Tapatalk

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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I know, and thank you for revving me up.

 

 

Sent from my iPhone using Tapatalk

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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