Esac_mirmidon Posted November 13, 2016 Share Posted November 13, 2016 It seems the 476th range targets mod isn´t working well anymore with the new 1.5.5. The objets are a little below terrain level and this causes image distorsion and an unpleasent transparent effect through the cockpit view when you have the objetcs in front. Any chance form 476th team to fix it? It´s a must for any squadron activity. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
USSInchon Posted November 13, 2016 Share Posted November 13, 2016 Well at least it's not just me. Link to comment Share on other sites More sharing options...
Morpheus Posted November 13, 2016 Share Posted November 13, 2016 Same here :( Link to comment Share on other sites More sharing options...
AG-51_Razor Posted November 13, 2016 Share Posted November 13, 2016 Same here. Looking forward to a fix for this as the Range mod is awesome and our squad has it in many of our missions. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Aries Posted November 14, 2016 Share Posted November 14, 2016 Same here... :( [sIGPIC][/sIGPIC] ...the few, the proud, the remaining... Link to comment Share on other sites More sharing options...
SageOT Posted November 14, 2016 Share Posted November 14, 2016 Hmm... used them Saturday without the issues you all are showing. Range objects mod, Ranger79 mod, light AAA mod, the complete mod with all the tents and oil platforms etc, fire objects mod. All at the same time and no issues.... maybe one of those other mods canceled out what you all are seeing with just the range objects...? VFA-25 Fist of the Fleet[sIGPIC][/sIGPIC] Virtual Carrier Strike Group One | Discord Link to comment Share on other sites More sharing options...
BaD CrC Posted November 14, 2016 Share Posted November 14, 2016 Confirmed. Strange see through cockpit of these objects since 1.5.5. Did ED changed something in the graphic engine already? https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted November 14, 2016 Author Share Posted November 14, 2016 I think so. The problem must be that now in 1.5.5 this range objects are a little below terrain and this causes graphic distorsions like the visibility through canopy one. Also the sea waves are seeing moving through terrain near the coast were the terrain is low enough. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
Snoopy Posted November 14, 2016 Share Posted November 14, 2016 (edited) I passed on the info, we're almost exclusively flying in 2.0 so no estimated time for correction. In the future, any issues with this mod should be posted on the 476th website to ensure a timely response. The developer of this mod is no longer a part of these forms. Edited November 14, 2016 by Snoopy v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted November 14, 2016 Author Share Posted November 14, 2016 Thanks Snoopy. Awaiting news. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
Dr_Arrow Posted November 14, 2016 Share Posted November 14, 2016 I hope it gets sorted out somehow, I've tried to change all graphic settings and mess with the files to no avail. Most of my missions are now busted :( Thanks Snoopy for the info. Link to comment Share on other sites More sharing options...
Mustang Posted November 14, 2016 Share Posted November 14, 2016 This reminds me of the no tree shadow mod myself and many others use, worked perfectly fine up to 1.5.4 but now they don't render at all. Link to comment Share on other sites More sharing options...
Nu-NRG Posted November 14, 2016 Share Posted November 14, 2016 Hah! You must spread some Reputation around before giving it to Snoopy again. Aviate - Navigate - Communicate Link to comment Share on other sites More sharing options...
Dr_Arrow Posted November 15, 2016 Share Posted November 15, 2016 Has anyone found a possible fix that could be made from the user's side (either graphic setting or lua file edit)? Link to comment Share on other sites More sharing options...
Nu-NRG Posted November 15, 2016 Share Posted November 15, 2016 Has anyone found a possible fix that could be made from the user's side (either graphic setting or lua file edit)? Unfortunately for all of us, it's not the graphics setting. It's how DCS renders things. Jokingly inside the group one of our members tagged it with "New HMCS system that is in development". Fun intended :D Aviate - Navigate - Communicate Link to comment Share on other sites More sharing options...
SkateZilla Posted November 15, 2016 Share Posted November 15, 2016 The Fix is Likely 3DS Max Settings Based... Not Something you can fix in LUAs (Alpha Channel Z Priority etc) Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Snoopy Posted November 15, 2016 Share Posted November 15, 2016 It's being worked but because ED changed something each item has to be reexported it will take some time. 1 v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
USSInchon Posted November 15, 2016 Share Posted November 15, 2016 It's being worked but because ED changed something each item has to be reexported it will take some time. You guys are awesome, thank you for your group's contributions to the community. Link to comment Share on other sites More sharing options...
SageOT Posted November 15, 2016 Share Posted November 15, 2016 You guys are awesome, thank you for your group's contributions to the community. +1 amazing what you all have put out for free for the community. It's much appreciated VFA-25 Fist of the Fleet[sIGPIC][/sIGPIC] Virtual Carrier Strike Group One | Discord Link to comment Share on other sites More sharing options...
f4l0 Posted November 26, 2016 Share Posted November 26, 2016 Any update? f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums https://simshaker-for-aviators.github.io/SimShaker-for-Aviators-Releases/ Link to comment Share on other sites More sharing options...
Sir_TwinkleToes Posted November 26, 2016 Share Posted November 26, 2016 Soon™ 1 Link to comment Share on other sites More sharing options...
Snoopy Posted November 26, 2016 Share Posted November 26, 2016 Any update? Like ED, when we have an update we'll provide one. Sent from my iPhone using Tapatalk v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
Sierra99 Posted November 28, 2016 Share Posted November 28, 2016 Like ED, when we have an update we'll provide one. Sent from my iPhone using Tapatalk Hey Snoopy... Any chance the repaired version will include the 62 Range city area? Been working to fill that in myself and I fear it was all for nought. Thanks for all you guys do. Sierra [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
Snoopy Posted November 28, 2016 Share Posted November 28, 2016 Hey Snoopy... Any chance the repaired version will include the 62 Range city area? Been working to fill that in myself and I fear it was all for nought. Thanks for all you guys do. Sierra That was the original plan but not 100% sure now. This is at least the second time something has changed in DCS World that caused issues with these objects so not sure if/when they'll make it in. Sent from my iPhone using Tapatalk v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
Dr_Arrow Posted December 23, 2016 Share Posted December 23, 2016 We have an update :) Link to comment Share on other sites More sharing options...
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