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How to use SAM ?


BlaizzMC
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  • 2 weeks later...
Hey, I'd like to know how to use sam in DCS CA, I mean i know how to lock, shoot etc but how to use the Ctrl+F10 view for example ?

 

Some SAM units (Sa-15, Sa-19) have capable to use with the radar station. Check a old video (DCS: W 1.5.1).

 

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The same SAM on 1.5.5

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Edited by Silver_Dragon

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These videos are outdated. In that, radar view (RShift + F10) you can click with your mouse cursor at a radar contact. If it's in a tracking range, radar beam on screen will move to a target and start designation/lock procedure (8 seconds for Tor, 35 seconds for Osa). Once that is finished, in that same view, the Lock button will light up. At the exact same moment you can launch a missile at your selected target. Or two missiles.

 

Have in mind, though, that once your targets start beaming you, you will miss a lot, ie. radar will lose a lock. Which is quite ridiculous, BTW, because, when you aim high, there is no Doppler effect for radar...

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The second video has not outdated, was saved with last 1.5.5 DCS: World version.

More news to the front

Wishlist: ED / 3rd Party Campaings

My Rig: Intel I-5 750 2.67Ghz / Packard Bell FMP55 / 16 GB DDR3 RAM / GTX-1080 8 GB RAM / HD 1Tb/2Tb / Warthog / 2 MDF / TFPR

 

DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893

DCS: List of Vacant models: https://forums.eagle.ru/showthread.php?p=4076891#post4076891

21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/

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These videos are outdated. In that, radar view (RShift + F10) you can click with your mouse cursor at a radar contact. If it's in a tracking range, radar beam on screen will move to a target and start designation/lock procedure (8 seconds for Tor, 35 seconds for Osa). Once that is finished, in that same view, the Lock button will light up. At the exact same moment you can launch a missile at your selected target. Or two missiles.

 

Have in mind, though, that once your targets start beaming you, you will miss a lot, ie. radar will lose a lock. Which is quite ridiculous, BTW, because, when you aim high, there is no Doppler effect for radar...

Thanks for the update. Didn't played CA for a while. Any other interesting news/ updates?

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CA is slowly, but steadily being improved. As far as I've noticed, mainly in the area of gun sights, aiming and such. Non-arcade targeting systems are being improved. Weapons available, too. Although it has a long way to go, it is quite different than, say, two years ago.

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  • 5 weeks later...
  • 2 weeks later...

Hi Retrofly.

There are a couple ways to go for that, easiest route is probably:

 

In your server settings, enable Fog of War (which will cause the F10 map to only show enemy units detected by friendly RADARS/ground forces.)

 

Now somebody just occupies a blue slot, sits in the F10 map, and calls contacts.

 

If you want to go at it hardcore, there's a great 3rd party app called LotATC which will give you more realistic options that don't need to affect the entire server. You can find it here:

https://www.lotatc.com/

 

q8nMZrS2fEQ

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Second video up above.

 

Target should be inside "lockable" range in the Radar view (RCtrl+F10).

 

You will see beam rotating on the screen (with entire turret on the outside) and the system operators will work on obtaining a firing solution - for example - 8 seconds for Tor, 25+ seconds for Osa. Once solution is obtained, Lock button will light up and you can shoot your missile. During all this time, AAA/SAM system will follow the target (including F1 view also), until a lock is lost.

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