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Leaning out of the cockpit with opened canopy


PicksKing
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hi guys,

 

did somebody already think about leaning out of the cockpit? I guess it would be an easy to implement function and very useful for taxiing with WW2 planes. And by the way it could raise the immersion.

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I believe he means actually being able to get a view perspective such as that which is possible IRL, when you "put your head" outside of the cockpit to look ahead or behind without the glareshield interfering...

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Is not RShif+RCtrl+3 (move POV left) and RShif+RCtrl+8 (move POV up)?

 

Or you mean "sit outside cockpit, over wing" like in certain flight game Early Access?

 

Of course I know how to move the head.

I mean the head shouldnt stop, where the glas of the canopy would be, when its closed. When the canopy is open, the head should be movable beyond this barrier.


Edited by PicksKing

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Probably a nice feature that would add to the overall immersion. But it's probably not so easy as it may appear. There are essentially two models - one is the external one, other is the cockpit view. If when sitting in the cockpit player would be able to stick his head outside, he would see a lot of the parts of the plane missing. Such approach is usually taken from the performance perspective - to save processing power from something that would never be rendered.

Apart of implementing functionality allowing to stick the head outside also models would have to be probably updated.

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Probably a nice feature that would add to the overall immersion. But it's probably not so easy as it may appear. There are essentially two models - one is the external one, other is the cockpit view. If when sitting in the cockpit player would be able to stick his head outside, he would see a lot of the parts of the plane missing. Such approach is usually taken from the performance perspective - to save processing power from something that would never be rendered.

Apart of implementing functionality allowing to stick the head outside also models would have to be probably updated.

 

Belsimtek allowed it in Mi8, there's a little bit more render to be done, but it works

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Belsimtek allowed it in Mi8, there's a little bit more render to be done, but it works

For sure it can be done. Just that it's not so easy at it may seem. It "works" in case of Mi-8 is really subjective: https://forums.eagle.ru/showthread.php?t=169039

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For sure it can be done. Just that it's not so easy at it may seem. It "works" in case of Mi-8 is really subjective: https://forums.eagle.ru/showthread.php?t=169039

 

Judging by the reaction to this thread, it's better than not having it :) So yes, it works.

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:huh:

 

Ah, like in ARMA3 helicopters... or

 

 

But this in video was fixed latter, although OK for SP, considered too "cheater" in MP, based on "scientific studies" done be players and developers. :D :lol:

 

Is not possible do editing LUA files?

 

dogs-on-joyrides-1__605.jpg

 

Dont know much about LUAs. The Problem is, you need two different sets of boundaries. A small for closed canopy and a wider for opened canopy. These boundaries need switch by opening and closing. I think you really need a little more knowledge about programming to do this.

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Mean by Rolling or sitting on the airfield you can look out of the canopy sideways, but when you strap down in the seat nearly impossible to do this.

FW-190 display with go pro on the Head look at the beginning and the End of the Video

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Mean by Rolling or sitting on the airfield you can look out of the canopy sideways, but when you strap down in the seat nearly impossible to do this.

FW-190 display with go pro on the Head look at the beginning and the End of the Video

:thumbup: Good link.

 

As you see in the video, it is enough to enable the pilot to look directly ahead of the aircraft, something that is impossible with the canopy closed.

 

Actually the video is a very nice illustration of what could be achieved by having this feature in-game.

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  • 4 weeks later...

It seems as leaning out of the cockpit IS already possible. But unfortunately only for Occulus owners.

 

Watch at 3:00.

 

 

 

Now the question is which LUA has to be modified, to make this accessible for TrackIR owners as well.

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Now the question is which LUA has to be modified, to make this accessible for TrackIR owners as well.

The question is also, if you really want that as a TrackIR user ;)

 

In VR there are no boundaries at all so you can go anywhere. But that means you can also go through the instruments, windows etc.

This does not happen very often in VR because of the 1:1 tracking but with the amplified tracking of TrackIR devices it could be a bigger issue and spoil the immersion :(

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in VR Your Body Linkage is Your Boundary, So you can only move as far as you neck will let you, and it's a 1:1 Ratio, and cannot be restrained other wise it would cause tracking and positional desync and motion sickness.

 

TrackIR has no such requirements to avoid motion sickness and de-sync.

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  • 5 months later...

Rakuzard found a partial solution for IR-user

 

\Mods\aircraft\<plane>\Views.lua

 

limits_6DOF = {x = {-0.050000,0.20000},y ={-0.100000,0.100000},z = {-0.30000,0.30000},roll = 90.000000},

 

The values of x,y and z can be changed to shift the boundaries further from center point.

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