Ciribob Posted July 9, 2017 Share Posted July 9, 2017 (edited) Sorry Daniel, still no for now. ED are working on it - I posted a link to it before but it's not an easy task (splitting the work over threads from an existing codebase) Some Stats for you, if you're interested: Total Units: 2795 Total AI Units: Paratrooper AKS-74: 8 UAZ-469: 21 FARP: 21 SKP-11: 21 Ural-375 PBU: 21 SA-11 Buk CC 9S470M1: 36 A-10A: 1 TF-51D: 1 SA342Mistral: 1 M6 Linebacker: 50 Su-25T: 1 SA342L: 1 houseA_arm: 28 M978 HEMTT Tanker: 33 Ka-50: 1 M-2000C: 1 F-15C: 1 snr s-125 tr: 20 TV tower: 43 M 818: 96 F-5E-3: 1 MiG-29A: 1 HEMTT TFFT: 12 Kub 1S91 str: 6 outpost_road: 12 Vulcan: 100 Soldier M4: 8 Tu-22M3: 1 Su-33: 1 p-19 s-125 sr: 20 Bunker: 225 Su-25: 1 Strela-10M3: 49 B-1B: 1 Windsock: 1 Kub 2P25 ln: 12 ATMZ-5: 21 MiG-21Bis: 1 5p73 s-125 ln: 40 Mi-8MT: 1 M1097 Avenger: 50 house2arm: 22 ZSU-23-4 Shilka: 99 house1arm: 222 A-10C: 1 Osa 9A33 ln: 2 Su-27: 1 Ural-375 ZU-23: 1 Strela-1 9P31: 50 SA-11 Buk SR 9S18M1: 36 SA342M: 1 Ural-4320 APA-5D: 21 Sandbox: 78 1L13 EWR: 36 AJS37: 1 SA-11 Buk LN 9A310M1: 108 UH-1H: 1 Hummer: 54 Total Slots: 1091 Su-25T: 105 Su-25: 14 A-10A: 26 TF-51D: 28 SA342L: 35 M-2000C: 72 A-10C: 59 Su-27: 40 Su-33: 6 F-15C: 46 SA342Mistral: 61 SA342M: 98 Ka-50: 128 F-5E-3: 35 Mi-8MT: 64 AJS37: 90 MiG-29A: 24 UH-1H: 127 MiG-21Bis: 33 Total Capturable Assets: 52 Edited July 9, 2017 by Ciribob Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
CrashO Posted July 9, 2017 Share Posted July 9, 2017 And why doesn't red get the Gazelle Mistral btw? :) Same reason blue doesn't have the MI-8? Link to comment Share on other sites More sharing options...
*Rage* Posted July 9, 2017 Share Posted July 9, 2017 Cant wait for the round to actually start!! [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22 Link to comment Share on other sites More sharing options...
M0ltar Posted July 9, 2017 Share Posted July 9, 2017 Sorry Daniel, still no for now. ED are working on it - I posted a link to it before but it's not an easy task (splitting the work over threads from an existing codebase) Some Stats for you, if you're interested: Total Units: 2795 Total AI Units: Paratrooper AKS-74: 8 UAZ-469: 21 FARP: 21 SKP-11: 21 Ural-375 PBU: 21 SA-11 Buk CC 9S470M1: 36 A-10A: 1 TF-51D: 1 SA342Mistral: 1 M6 Linebacker: 50 Su-25T: 1 SA342L: 1 houseA_arm: 28 M978 HEMTT Tanker: 33 Ka-50: 1 M-2000C: 1 F-15C: 1 snr s-125 tr: 20 TV tower: 43 M 818: 96 F-5E-3: 1 MiG-29A: 1 HEMTT TFFT: 12 Kub 1S91 str: 6 outpost_road: 12 Vulcan: 100 Soldier M4: 8 Tu-22M3: 1 Su-33: 1 p-19 s-125 sr: 20 Bunker: 225 Su-25: 1 Strela-10M3: 49 B-1B: 1 Windsock: 1 Kub 2P25 ln: 12 ATMZ-5: 21 MiG-21Bis: 1 5p73 s-125 ln: 40 Mi-8MT: 1 M1097 Avenger: 50 house2arm: 22 ZSU-23-4 Shilka: 99 house1arm: 222 A-10C: 1 Osa 9A33 ln: 2 Su-27: 1 Ural-375 ZU-23: 1 Strela-1 9P31: 50 SA-11 Buk SR 9S18M1: 36 SA342M: 1 Ural-4320 APA-5D: 21 Sandbox: 78 1L13 EWR: 36 AJS37: 1 SA-11 Buk LN 9A310M1: 108 UH-1H: 1 Hummer: 54 Total Slots: 1091 Su-25T: 105 Su-25: 14 A-10A: 26 TF-51D: 28 SA342L: 35 M-2000C: 72 A-10C: 59 Su-27: 40 Su-33: 6 F-15C: 46 SA342Mistral: 61 SA342M: 98 Ka-50: 128 F-5E-3: 35 Mi-8MT: 64 AJS37: 90 MiG-29A: 24 UH-1H: 127 MiG-21Bis: 33 Total Capturable Assets: 52 Judging by those stats were you able to get the aircraft added to the server as one offs to see if it decreases lag? Looks like you did based on what units are on the server. I believe I see one of each of the aircraft. If you did add them are they off of the airfields? Sorry if I missed a post where you explained this. [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL Link to comment Share on other sites More sharing options...
Thrud Posted July 9, 2017 Share Posted July 9, 2017 (edited) Thank you for the updates, Ciribob. I notice that Red can still sortie 4 troops ships from any place that has choppers and Blue only 2 (now 3, since update). Are there plans to make the amounts equal? **You answered my question with a "no" ** n/m Edited July 9, 2017 by Thrud Link to comment Share on other sites More sharing options...
Ciribob Posted July 9, 2017 Share Posted July 9, 2017 Judging by those stats were you able to get the aircraft added to the server as one offs to see if it decreases lag? Looks like you did based on what units are on the server. I believe I see one of each of the aircraft. If you did add them are they off of the airfields? Sorry if I missed a post where you explained this. Yup definitely seemed to help. Was on when bombers where spawned earlier, no pause now. I spawn all the units that exist on the map, then despawn them. For aircraft and choppers, they spawn in the top left of the map as AI and are removed after 5 seconds once they've all loaded. There will always be slight judders when spawning but should be massively reduced now for nearly every kind of unit Edit: Ambrolauri farp had bugged spawns, should be fix at next restart (nowish) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
M0ltar Posted July 9, 2017 Share Posted July 9, 2017 Yup definitely seemed to help. Was on when bombers where spawned earlier, no pause now. I spawn all the units that exist on the map, then despawn them. For aircraft and choppers, they spawn in the top left of the map as AI and are removed after 5 seconds once they've all loaded. There will always be slight judders when spawning but should be massively reduced now for nearly every kind of unit Edit: Ambrolauri farp had bugged spawns, should be fix at next restart (nowish) So the server just needs the vehicle loaded only once? I was under the impression it had to be on the server at all times. Guess I was mistaken. [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL Link to comment Share on other sites More sharing options...
Cisco Posted July 9, 2017 Share Posted July 9, 2017 Yeah, well, now i cant fly the mirage. I dont know how to align it. 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Hollywood126 Posted July 9, 2017 Share Posted July 9, 2017 Yeah, well, now i cant fly the mirage. I dont know how to align it. I hear google and youtube are great sources for this kind of stuff. Link to comment Share on other sites More sharing options...
Tj1376 Posted July 9, 2017 Share Posted July 9, 2017 Once map is totally finalised, we'll probably add the weather rotation we had before. Including night missions? I miss the darkness! :) Thanks for all you do. I'm looking forward to spend a few hours on the server this week. TJ Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
OperatorJack Posted July 9, 2017 Share Posted July 9, 2017 Yeah, well, now i cant fly the mirage. I dont know how to align it. Why buy a module if you're not going to learn it? /да бойз/ [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
mia389 Posted July 9, 2017 Share Posted July 9, 2017 Yeah, well, now i cant fly the mirage. I dont know how to align it. Go watch a YouTube video or take your fellow squadies Microvax's training in M2000. Crying here does nothing. Link to comment Share on other sites More sharing options...
AbortedMan Posted July 9, 2017 Share Posted July 9, 2017 Yeah, well, now i cant fly the mirage. I dont know how to align it. In the time it took you to write this post you could have found instructions on how to do it if you put in even a modicum of effort to do so. Link to comment Share on other sites More sharing options...
roccoo Posted July 9, 2017 Share Posted July 9, 2017 Hey guys I just noticed the troops in the farps (which I think are a great idea) sometimes spawn on forests and can be really hard to find... what do you think about it? Link to comment Share on other sites More sharing options...
M0ltar Posted July 9, 2017 Share Posted July 9, 2017 So this is coming out in the moose framework... Thought it was interesting. Could be cool in BF. Maybe... [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL Link to comment Share on other sites More sharing options...
mia389 Posted July 10, 2017 Share Posted July 10, 2017 Hey guys I just noticed the troops in the farps (which I think are a great idea) sometimes spawn on forests and can be really hard to find... what do you think about it? Find a mod where it changes troops camo to desert. Same goes for vehicles. Link to comment Share on other sites More sharing options...
StandingCow Posted July 10, 2017 Share Posted July 10, 2017 Yeah, well, now i cant fly the mirage. I dont know how to align it. Chuck's guides are fantastic: https://forums.eagle.ru/showthread.php?t=135765 Here is the Mirage specifically, it isn't difficult to align: https://drive.google.com/drive/folders/0B-uSpZROuEd3THNZeGZMYzF5M0E 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo Link to comment Share on other sites More sharing options...
Ciribob Posted July 10, 2017 Share Posted July 10, 2017 Hey guys I just noticed the troops in the farps (which I think are a great idea) sometimes spawn on forests and can be really hard to find... what do you think about it? Can you let me know which places you've seen it happen at? I'll double check but they should always spawn at the "center" of the base (where the marker puts it on the online map) but I think I added a radius around that spawn. Either way if you let me know, i'll move the center to ensure they dont spawn in trees. Thanks for the report! :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Thrud Posted July 10, 2017 Share Posted July 10, 2017 To use the Oni FARP as an example, They seem to spawn in amongst the buildings, which I have no problem with, but do we know that they don't spawn IN the buildings? Link to comment Share on other sites More sharing options...
mia389 Posted July 10, 2017 Share Posted July 10, 2017 Can you let me know which places you've seen it happen at? I'll double check but they should always spawn at the "center" of the base (where the marker puts it on the online map) but I think I added a radius around that spawn. Either way if you let me know, i'll move the center to ensure they dont spawn in trees. Thanks for the report! :) Playing on Red lastnight I seen our troops (red) spawned from Urup on the back side of hill in a heavy green area. I thought man, blue is going go have a heck of time finding these troops in the future. Link to comment Share on other sites More sharing options...
mia389 Posted July 10, 2017 Share Posted July 10, 2017 Are the persistent sams now turned off? Link to comment Share on other sites More sharing options...
Ciribob Posted July 10, 2017 Share Posted July 10, 2017 (edited) To use the Oni FARP as an example, They seem to spawn in amongst the buildings, which I have no problem with, but do we know that they don't spawn IN the buildings? Playing on Red lastnight I seen our troops (red) spawned from Urup on the back side of hill in a heavy green area. I thought man, blue is going go have a heck of time finding these troops in the future. Thanks! Thats very helpful. Will change the logic so they always spawn at the center of the zone, and i'll make sure that the center of all the zones is in an open area. Does make them slightly easier to find but it's better than losing them in the trees / buildings/ Are the persistent sams now turned off? They shouldn't be.... I'll double check. They will be removed over time now, as will JTAC and Stingers / Iglas. Times are below in minutes: JTAC - 380 Ammo Truck - 220 IGLA / Stinger - 220 Kub - 180 EWR - 380 Units are only removed at the start of a 3 hour round so if a unit is set to live for 4 hours, it'll be present in two 3 hour rounds and removed in the 3rd round (so after 9 hours max) Edited July 10, 2017 by Ciribob Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Tj1376 Posted July 10, 2017 Share Posted July 10, 2017 Thanks! Thats very helpful. Will change the logic so they always spawn at the center of the zone, and i'll make sure that the center of all the zones is in an open area. Does make them slightly easier to find but it's better than losing them in the trees / buildings/ They shouldn't be.... I'll double check. They will be removed over time now, as will JTAC and Stingers / Iglas. Times are below in minutes: JTAC - 380 Ammo Truck - 220 IGLA / Stinger - 220 Kub - 180 EWR - 380 Units are only removed at the start of a 3 hour round so if a unit is set to live for 4 hours, it'll be present in two 3 hour rounds and removed in the 3rd round (so after 9 hours max) If we set a KUB at 20 mins into round 1, it will stay until the end of round 2, right? What if halfway before the end of round 2 we repair it? Will that reset its spawn timer? TJ Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Ciribob Posted July 10, 2017 Share Posted July 10, 2017 If we set a KUB at 20 mins into round 1, it will stay until the end of round 2, right? What if halfway before the end of round 2 we repair it? Will that reset its spawn timer? TJ Sent from my iPhone using Tapatalk Correct on both. Repair will reset timer :) Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Thrud Posted July 10, 2017 Share Posted July 10, 2017 (edited) Originally Posted by Ciribob --- I spawn all the units that exist on the map, then despawn them. For aircraft and choppers, they spawn in the top left of the map as AI and are removed after 5 seconds once they've all loaded. Loaded for whom? Is it possible to not despawn them and leave them on the map always? If player joins the server at the end of 2nd hour, i'd expect that when he joins, he'll get all AC models loaded to him. If they've despawned 5 secs into the mission, you haven't helped. Edited July 10, 2017 by Thrud Link to comment Share on other sites More sharing options...
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