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VSN flyable aircraft mods


razo+r

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On 9/27/2016 at 8:47 AM, razo+r said:

- VSN_F104G

-VSN_F105D & G

 

 

I was wondering would you be ok of someone else were to use these mods to done one of their own, provided they give you the proper credit? I'm really interested in tthe Thud I like the external model. 

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On 2/24/2021 at 12:25 PM, Tomcatter87 said:

That 105 mod looks so beautiful! Ive only flown it once so far and got some questions:

- Is there a way to change the cockpit to the A-10 one? I'd prefer that one for A/G.

- Is there a way to fire the Shrike missile? at least with the Flanker pit, it kinda doesnt work.

- So far, I only managed to drop all Mk82s at once. I remember from my FC3 days that I could change that in the A-10. However, I dont know how to change the ripple/qty settings in the Flanker.

The Shrike's work only in the F-105G and you need to take the phantasmagoria pod. Than just switch the pod on, the radar sources will appear in the hud. Put the box on top of a diamond. Designate the target and presto, works like a charm. ;-) You can change the amount of Bombs you drop with I think it es sequence????Just take a look in the input-setup ;-)

On 3/10/2021 at 9:03 PM, Zukov said:

Epic mod, thanks VSN for the F-105!!

my contribution in video format🙂

 

 

Pretty great video. Keep it up, really entertaining 🙂

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Hi

any chance of a carrier landable c2a greyhound?

 

Ive tried mucking around with the e2d turning it into a c2 but the c2 keeps crashing through the deck. It flys like the e2 just would like it to land on a carrier. The ai can do it fine.

 

cheers

 

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Question for the VSN folks like @cdpkobra, what is involved in having different pilot models for some of these mods? I've noticed most simply use a modern USAF pilot, and I assume for each you'd have to go back and either have someone model or buy/convert a pilot model and then animate it in the EDM. Is that correct? It'd be great to see more of the community mods have helmets and a base pilot that fits some of these "eras" better, but I fully expect it means time, effort, and money in a new pilot model for each one.

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Thanks for all of the great work with these aircraft.

I am flying the D and G and trying to get a better understanding of some of the parameters used for bomb dropping.  specifically, items like ripple interval and quan to drop.  when using aircraft such as the SU-25T, as the keyboard inputs are made, you can see what the current value will be.  Like 1, 2, 4 or all  and interval as 0, 0.1, 0.2 etc.  Parameters such as these are not shown in the F 105 D or G and i see no way of presetting or knowing what will happen when i drop.

 

Is there anyway of 'knowing' what the current setting is?  or some way of hard-wiring a value to insure the desired setting?

 

I love the THUD, and have great fun with it.  I am just looking for some way to have better understanding / control for my salvo / ripple work.

Cheers,

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On 3/14/2021 at 12:27 PM, cmfrosty said:

Hi

any chance of a carrier landable c2a greyhound?

 

Ive tried mucking around with the e2d turning it into a c2 but the c2 keeps crashing through the deck. It flys like the e2 just would like it to land on a carrier. The ai can do it fine.

 

cheers

 

I didn't think you could get a MOD E-2 to land due to it being an SFM model not EFM? (if I've got my letters right!)

 

 

 

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Is there any way to make the KC135mprs flyable where it will still allow it to act as a tanker? Same goes for normal KC135.

System Specs: i9 9900KS, EVGA 2080 TI FTW 3 Ultra OC'd, 32gb Gskill Trident Z Royal ram(for the bling), Samsung 970 PRO M.2 SSD,. Winwing throttle, Winwing panels and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.

 

 

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Hi there! I was just wondering if anyone is using OVGME to manage their mods for the vsn planes. If so, can you describe how you did it? Thanks! 

"Though I fly through the Valley of Death, I shall fear no evil, for I am at 80,000 feet and climbing"

GTX 1080Ti, Ryzen 5 5600x 4.7GHz, MSI MPG B550 Gaming, 32 GB DDR4 RAM 3200 MHz, a bunch of SSDs

Oculus Quest 2

No water cooling but enough fans to qualify as a hovercraft

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53 minutes ago, Sandmonkee said:

Hi there! I was just wondering if anyone is using OVGME to manage their mods for the vsn planes. If so, can you describe how you did it? Thanks! 

 

I use it, here I have some screenshots that hopefully will be able to guide you:

 

1) This is how the Mod looks on OvGME:

 

cyMR3Zq.jpg

 

2) This is the File as used by OvGME:

 

eg5mF1d.jpg

 

3) This is the Mod once aplied, it goes onto Saved Games:

 

f2i1cEq.jpg

 

4) This is how it looks on DCs Editor:

 

pAlueB8.jpg

 

5) This is how it looks on the game, you need to have FC3 installed for it to work.

 

jKKQImc.jpg

 

7sYnFSN.jpg

 

KbZ3wVW.jpg

 

Y0QzNOg.jpg

 

Best regards,

 

Eduardo

 

 

 

 

 

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51 minutes ago, Rudel_chw said:

 

I use it, here I have some screenshots that hopefully will be able to guide you:

 

1) This is how the Mod looks on OvGME:

 

cyMR3Zq.jpg

 

2) This is the File as used by OvGME:

 

eg5mF1d.jpg

 

3) This is the Mod once aplied, it goes onto Saved Games:

 

f2i1cEq.jpg

 

4) This is how it looks on DCs Editor:

 

pAlueB8.jpg

 

5) This is how it looks on the game, you need to have FC3 installed for it to work.

 

jKKQImc.jpg

 

7sYnFSN.jpg

 

KbZ3wVW.jpg

 

Y0QzNOg.jpg

 

Best regards,

 

Eduardo

 

 

 

 

 

Wow, this is fantastic, thank you so much! You helped me figure out what I was doing wrong. I set mine up for the main DCS World folder, which I guess works properly for purchased modules, but I will need to create another profile that points to the saved games folder for the VSN and other community aircraft.

 

Once again, thank you so much, I know exactly what to do now! 


Edited by Sandmonkee

"Though I fly through the Valley of Death, I shall fear no evil, for I am at 80,000 feet and climbing"

GTX 1080Ti, Ryzen 5 5600x 4.7GHz, MSI MPG B550 Gaming, 32 GB DDR4 RAM 3200 MHz, a bunch of SSDs

Oculus Quest 2

No water cooling but enough fans to qualify as a hovercraft

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On 3/17/2021 at 3:46 PM, LanceCriminal86 said:

Question for the VSN folks like @cdpkobra, what is involved in having different pilot models for some of these mods? I've noticed most simply use a modern USAF pilot, and I assume for each you'd have to go back and either have someone model or buy/convert a pilot model and then animate it in the EDM. Is that correct? It'd be great to see more of the community mods have helmets and a base pilot that fits some of these "eras" better, but I fully expect it means time, effort, and money in a new pilot model for each one.


Agree. Would be great to have pilots with period correct flying gear for the older airplanes.


Edited by jocko417
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Alo amigos, trago-lhes uma sequencia de videos de alguns mods de terceiros como patrick56, hawkeye60, cdpkobra, Cuesta brothers, Markindel  e muitos outros moderadores que nos presenteiam com
 os seus mods fantasticos.
Aqui no meu canal, no Youtube não me canso de agradecera esses amigos do DCS, por seus mods.
O meu muito obrigado.
Canal Joel Gualberto

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Hi, I've been using the brilliant F-105 mod for an F-5E mission I'm making but haven't had any luck in getting the F-105G model to work as an AI SEAD flight. If I set the aircraft role to SEAD it just defaults to the Viggen instead. Any idea how this could be rectified?

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 I love these mods

however  I have a issue that seems I can’t solve. On all VSN mods, I cannot lower the landing gear. After takeoff I can raise the gear, but then it does not come down anymore!

any help?

ps I don’t have any issue with all FC3 official aircraft’s instead.

tried both in Dcs stable and beta version, same issue 

 

thanks


Edited by Fab8ball
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vor 30 Minuten schrieb Fab8ball:

 I love these mods

however  I have a issue that seems I can’t solve. On all VSN mods, I cannot lower the landing gear. After takeoff I can raise the gear, but then it does not come down anymore!

any help?

ps I don’t have any issue with all FC3 official aircraft’s instead.

tried both in Dcs stable and beta version, same issue 

 

thanks

 

 

Maybe you are too fast? Had something similar, but when I´m not so fast i can lower landing gear by pushing "G".

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I'm trying to use Mirage IIIC IAF livery for AI models in a mission, but they don't exceute any kind of attack option, only navigation.

could be related to assign a cockpit, despite I want to use they only as AI?

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54 minutes ago, soulfreak said:

 

Maybe you are too fast? Had something similar, but when I´m not so fast i can lower landing gear by pushing "G".

Mmm I don’t think so but I will try at lower speed. Any indication how slow should it be to work?

 Thanks 

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vor 7 Stunden schrieb Fab8ball:

Mmm I don’t think so but I will try at lower speed. Any indication how slow should it be to work?

 Thanks 

I guess you have to try & error.

In the VSN F-18C lot 20 mod the gear goes out smaller than 500 Km/h


Edited by soulfreak
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Mais uma vez eu venho exaltar e engrandecer a cdpkobra por seus mods excelentes, mas gostaria de fazer um pedido especial em meu nome e de muitos companheiros pilotos virtuais da velha guarda.

Agora que nos temos os F-104, F-105 ,A-4E ,F-80, ja esta na hora de aparecer o F8 Cruzader, o A-1 Skyraider e o F-100 para o VSN/MODS 

fechar com sucesso a Era do Vietnam, sem esquecer do velho buff, o A-7 Corsair.

A voce, amigo cdpkobra, estamos muito satisfeitos com os seus mods, esperando que não nos abandone.

Desde ja, o meu muito obrigado, deste admirador.

Jacson158.

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On 2/6/2021 at 8:54 AM, Cdodders said:

SFM version?

 

Standard Flight Model....less focus on coding the cockpits to be fully 'clickable'...must use keyboard commands.  But the 'Flight Modeling' in and of itself is up to ED standards

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I discovered the VSN series just recently, since its only been of late that I was able to upgrade my system with a good GPU and PS.  Sadly, the VSN team ignores version 1.58, as it is still a very good platform to alot of us.  

If I may, I have a question about the VSN-F14 series A/B-

 

Can the VSN_F14 mods perform carrier ops..that is, are they able to land using the trip wires and take off using the catapults?  I've only had one landing and the display showed the nose buried under the main deck.  And the only way I could take off using the vsn variant was if I taxied down to the 4th wire of the deck and simply full-throttled with flaps and Afterburners.  But attempting to take off from the catapult area forward deck results in an explosion the moment the front wheel exits the bow.

 

I have DCS 2.56 along with the following-

F5, F14B, Mirage, MiG-19, MiG-15/Sabre, Flaming Cliffs 3, and MiG-29.  And I have followed this forum in directing me to the german website where all of the VSN mods are being published for users to download into DCS current worlds.

 

Thank You Kindly for Your Attention-

Eddy

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UUUUFFFF I would love to see this Cockpit integrated to the F-104 Aircraft it would look so SEXY I can get the 3D model if you integrate it to the aircraft for every body to use.

fighter-cockpit-collection-3d-model-max-obj-3ds-fbx-stl-dae.jpg


Edited by MEBF109
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