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How to have HiRes Textures without using TempTexture directory


PFMM
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1) Make sure the HiRes bmps have the same name as the original bmps in the original cdds file (Use Loman to find their naming).

 

2) Build a new cdds of the HiRes bmps using ED's tools with a distinct name, say MyHiRes.cdds.

 

3) Place this file in the Bazar\World directory.

 

4) in the graphics.cfg file insert the line ;

common = ".\\Bazar\\Terrain\\Surface\\High\\MyHiRes.cdds.";

immediately after the line highFolder = ".\\Bazar\\TempTextures\\";

 

5) Your HiRes texture should now show up in the game.

 

Hope this helps.

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1) Make sure the HiRes bmps have the same name as the original bmps in the original cdds file (Use Loman to find their naming).

 

2) Build a new cdds of the HiRes bmps using ED's tools with a distinct name, say MyHiRes.cdds.

 

3) Place this file in the Bazar\World directory.

 

4) in the graphics.cfg file insert the line ;

common = ".\\Bazar\\Terrain\\Surface\\High\\MyHiRes.cdds.";

immediately after the line highFolder = ".\\Bazar\\TempTextures\\";

 

5) Your HiRes texture should now show up in the game.

 

Hope this helps.

 

Interesting....

 

What's the atvantage of using a seperate .cdds isntead of using the temptexture folder?

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Interesting....

 

What's the atvantage of using a seperate .cdds isntead of using the temptexture folder?

 

Supposedly, it gives an FPS boost of some sort. At least that's how it worked way back in LO 1.0x.

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Or the game could use the prebuild mip maps? :huh:

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can anyone post a pic of the hitiles, so I can decide whether or not to install them? Are they freeware? Do you take a FPS hit. My System specs are as follows. 2800XP AMD 2.08ghz, 160G Harddrive, X700 ATI Pro, 2 gigs of DDR 2800. I normally online fly get around 18-20 FPS on the Ground, Close to 30-40 in the air.

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Supposedly, it gives an FPS boost of some sort. At least that's how it worked way back in LO 1.0x.

 

Back in LO 1.0x it was different. The game loaded the default ccds files and if a new texture was in there, you saw it with no additional textures having to load. TempTexture files loaded on top of the original textures out of the original CDDS files and used more resources plus lacked mipmapping. Now it will load the default cdds files AND a new cdds file. So you won't use the same resources as using only the default CDDS files, you'll use more. If the new CDDS files have mipmapping, then there should be some help with fps due to not having to render the full texture all the time.

 

Do we know if the CDDS tool builds mipmaps?

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Back in LO 1.0x it was different. The game loaded the default ccds files and if a new texture was in there, you saw it with no additional textures having to load. TempTexture files loaded on top of the original textures out of the original CDDS files and used more resources plus lacked mipmapping. Now it will load the default cdds files AND a new cdds file. So you won't use the same resources as using only the default CDDS files, you'll use more. If the new CDDS files have mipmapping, then there should be some help with fps due to not having to render the full texture all the time.

 

Do we know if the CDDS tool builds mipmaps?

 

I'm a little confused now.

 

What's the best way to install high res textures with 1.12a? A .dds in the temptexture folder?

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Textures in temptexture will take aprox 3 times more memory than in CDDS.

 

After a certain accumulation of files in there the game becomes much choppier and heavy to load. Anyone having 1 GIG and lower will suffer even more.

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Textures in temptexture will take aprox 3 times more memory than in CDDS.

 

After a certain accumulation of files in there the game becomes much choppier and heavy to load. Anyone having 1 GIG and lower will suffer even more.

 

That applied to the original CDDS files, but even with the additonal CDDS capability, the original texture still loads. So you're still using more resources than if you use only the original CDDS files.

 

If you must use higher res files than what's in the original CDDS files, a new CDDS file is the best way to accomplish it. But, don't think it is a magic wand that won't use more memory. Even more than the difference between the low and high res files. But with the mipmapping of the new CDDS file (thanks, Teka), it's better for FPS than just putting the high res file in temptextures.

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Just a few notes:

 

The main intention of this procedure is to provide a smoother gaming experience, it has no effect on FPS that I can discern.

 

Be aware that the more high resolution skins that you use, the more resources you use, and the more likely you will see a drop in FPS.

 

The original texture does not load. This is the reason for placing the CDDS entry early in the graphics.cfg file. One can compare the resource usage and affect if one places the CDDS entry at the bottom

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