ALDEGA Posted September 6, 2006 Share Posted September 6, 2006 I think I will leave the screenshots till I have something that actually works in the game ;) . Cheers, - JJ. Found the 3DS model at some website. Simple import and export (no materials changed etc., it's still a bit oversized) It's a start ;) Source: http://dmi.chez-alice.fr/modelsrescue1.html (mostly LightWave models) Link to comment Share on other sites More sharing options...
Pilotasso Posted September 6, 2006 Author Share Posted September 6, 2006 how are the FPS? :D [sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic] My PC specs below:Case: Corsair 400C PSU: SEASONIC SS-760XP2 760W Platinum CPU: AMD RYZEN 3900X (12C/24T) RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T MOBO: ASUS CROSSHAIR HERO VI AM4 GFX: GTX 1080Ti MSI Gaming X Cooler: NXZT Kraken X62 280mm AIO Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red HOTAS: Thrustmaster Warthog + CH pro pedals Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P Link to comment Share on other sites More sharing options...
hitman Posted September 6, 2006 Share Posted September 6, 2006 Thats a weird looking hummer there Aldega. Link to comment Share on other sites More sharing options...
SuperKungFu Posted September 6, 2006 Share Posted September 6, 2006 lol, out of all the cars, you chose a Beetle? Ah well at least it worked, btw, what does it look like if you blow it up, will it have the remains of a hummer outline since that's the model you replaced? Too bad we can't shove in some of the models from MS2004 since that's against copyright laws. Especially the payware models. Which reminds to ask this, are we only allowed to replace models, can we add in just a new one for example a 747. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
hitman Posted September 6, 2006 Share Posted September 6, 2006 Yeah it would be extremely nice to have some HAVECAP escorts escorting (dare I say)...VC-20A's, all commercial a/c, TESTBEDS such as the Su-47 Berkut (NOT AS A FLYABLE), and a B-2 (which needs to be in-game). Link to comment Share on other sites More sharing options...
DPS Posted September 6, 2006 Share Posted September 6, 2006 Looks like I will have to cross a modders palm with silver in exchange for a nicer looking Tornado, or even a Jaguar GR3. Link to comment Share on other sites More sharing options...
ALDEGA Posted September 6, 2006 Share Posted September 6, 2006 lol, out of all the cars, you chose a Beetle?Polizei edition ;) what does it look like if you blow it up, will it have the remains of a hummer outline since that's the model you replaced?It looked like a Humvee. Note that I only replaced hummer.lom. There are two more files for the humvee (one .lom, one .cmd). Link to comment Share on other sites More sharing options...
S77th-GOYA Posted September 6, 2006 Share Posted September 6, 2006 Which attributes are in the .cmd file? Link to comment Share on other sites More sharing options...
SuperKungFu Posted September 6, 2006 Share Posted September 6, 2006 btw, has anyone checked the russian forum for more details about this. Maybe ED gve a better explanation over there for these plugins. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
jabog32_zillion Posted September 7, 2006 Share Posted September 7, 2006 wow... just installed it... seems to work except for the characters in the interface... If I look at all the readme's it seems like it's possible to make aircraft, vehicles and weapons... We have modelling guidelines for making these properly... high poly, performance hungry, 30 shader missiles is the last thing that LockOn needs. Quality in textures and efficient mapping is more important than small details in the mesh that no one will ever notice. We should make LockOn more slim and still more beautyful rather than the opposite... One question that has not been answered yet is if we can make our own models or if we have to replace existing ones ? Can we add new aircraft, vehicles and weapons by adding them to the meinit.xml ? What about static objects like bridges, houses or even airports ? I hope Chizh can explain a little more about it. Great step... and probably needed to make flying BS more than endless greens... Link to comment Share on other sites More sharing options...
SuperKungFu Posted September 7, 2006 Share Posted September 7, 2006 btw, are we allowed to use some of the freeware models from ms2004 and import it into lock on like some of the ones found here http://www.surclaro.com/downloads.html [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Burner_Tbird2 Posted September 7, 2006 Share Posted September 7, 2006 Anyone else noticing that none of the flyables, aside from the Su-25t, are based on LOM files outside the collision model? Is the collision model the solid unmoving body of the aircraft or merely a very low poly count approximation of the aircraft shape used to detect a collision and not used in any visual manner. What I'm saying is will we actually be able to modify anything cool, or will it just be missles/vehicles/certain non-flyables? Seems to me that w/o a corresponding cmd file moveable wing surfaces over new models will not be possible. I'm D/Ling 3Ds Max right now, once its done I'll join the tester crowd. Link to comment Share on other sites More sharing options...
emenance Posted September 7, 2006 Share Posted September 7, 2006 Dont blow up our computers .................Please A good chance to request a easy way to turn on and off mods in LOMAC . For Example Ghost Recon 1 method. Activate and disable. Simple. Asus P8Z68-V GEN3/ 2500k 4.4ghz / Corsair 64gb SSD Cache / Corsair 8g 1600 ddr3 / 2 x 320gb RE3 Raid 0 /Corsair 950w/ Zotac 560TI AMP 1gb / Zalman GS1200 case /G940/ Link to comment Share on other sites More sharing options...
tomcat1974 Posted September 7, 2006 Share Posted September 7, 2006 no, I made for Freepace 2 Wing commander MOD. they were all boxy models though. :D And you lacked complectly the talent :D Link to comment Share on other sites More sharing options...
ED Team Chizh Posted September 7, 2006 ED Team Share Posted September 7, 2006 ... One question that has not been answered yet is if we can make our own models or if we have to replace existing ones ? Replace only. Can we add new aircraft, vehicles and weapons by adding them to the meinit.xml ? Not so easy. The description of operation factors for each unit contained in code. What about static objects like bridges, houses or even airports ? Yes. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу Link to comment Share on other sites More sharing options...
Cosmonaut Posted September 7, 2006 Share Posted September 7, 2006 btw, are we allowed to use some of the freeware models from ms2004 and import it into lock on like some of the ones found here http://www.surclaro.com/downloads.html Well you can modify anything you want, almost everyone with M$FS has something installed that they have modified themselves, even some payware add-ons but what you cant do is put them up for download or encourage others to do the same. There are a few things that payware addon makers will over look, like giving instructions on how to use a cockpit on a another aircraft etc but not much more than that. As for free addons; well the same rule applies but what you can do is email the designer and ask for permission to do what ever it is you want and he/she may grant you permission. Just remember to always include, in the readme, info regarding the original designer. Dont blow up our computers .................Please A good chance to request a easy way to turn on and off mods in LOMAC . For Example Ghost Recon 1 method. Activate and disable. Simple. Ah yes Ghost Recon, had the best and most logical way of using Mods in a game that I’ve ever seen. Instead of dividing the community it actually brought them closer together. When I stopped playing GR I think there were two major weapons mods that you had to have to play online and the one I had was called the GRM4 (something like that) which gave you an extra 200 guns, awesome mod and very well represented online. Cozmo. [sIGPIC][/sIGPIC] Minimum effort, maximum satisfaction. CDDS Tutorial Version 3. | Main Screen Mods. Link to comment Share on other sites More sharing options...
knellknell Posted September 7, 2006 Share Posted September 7, 2006 It is a revolution !!!!!! So i decide to make a special forum to discuss about all spect of this integrations, and let everybody share tricks and tips. I think that it will help a lot people who to start in this way So meet you there : http://modeles.thinking-board.net/index.php (it s an temporary place ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Alfa Posted September 7, 2006 Share Posted September 7, 2006 wow... One question that has not been answered yet is if we can make our own models or if we have to replace existing ones ? Well yes and no :) You cannot add new entries of active units, because, as Chizh said, the "behaviour" of these is hardcoded in the .exe. However, with some modding work, you can replace one existing unit type with another - e.g. one aircraft type with another, but with varying levels of accuracy since the FM coded for it cannot be altered.....so the more similar the replacement type is to the existing one the better. Can we add new aircraft, vehicles and weapons by adding them to the meinit.xml ? Again not as active units unless they replace existing ones, but you can add entirely new static objects since these aren't defined in the code. What about static objects like bridges, houses or even airports ? See above :) . New static objects entries can be added - which in combination with Swingkid's scene editor utility makes for some exiting possibilities :) . Airfields is a seperate matter though, because these are to be considered active entries with code for airtraffic, taxiing etc assigned for them - so in theory you could build an entire airfield and place it on the map, but unless it replaces an existing one(and has the exact runway/taxiway configuration of this) it won't work as an actual airfield. Swingkid has managed to displace existing airfields to new locations while retaining their full functionality(check Merzifon mod), but this involves something more than just moving the shapes of airfield buildings from one place on the map to another. Cheers, - JJ. JJ Link to comment Share on other sites More sharing options...
Alfa Posted September 7, 2006 Share Posted September 7, 2006 Great move knellknell! :) One thing is to make a new model and convert it to .lom format, but another is to get it to appear and work properly in the game......as I found out :D . Cheers, - JJ. It is a revolution !!!!!! So i decide to make a special forum to discuss about all spect of this integrations, and let everybody share tricks and tips. I think that it will help a lot people who to start in this way So meet you there : http://modeles.thinking-board.net/index.php (it s an temporary place ) JJ Link to comment Share on other sites More sharing options...
Pilotasso Posted September 7, 2006 Author Share Posted September 7, 2006 Static objects? how about puting Sky scrapers in there? it would be cool to see a metroplex with some realy tall buildings. we could fill empty spots of the map with these. [sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic] My PC specs below:Case: Corsair 400C PSU: SEASONIC SS-760XP2 760W Platinum CPU: AMD RYZEN 3900X (12C/24T) RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T MOBO: ASUS CROSSHAIR HERO VI AM4 GFX: GTX 1080Ti MSI Gaming X Cooler: NXZT Kraken X62 280mm AIO Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red HOTAS: Thrustmaster Warthog + CH pro pedals Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P Link to comment Share on other sites More sharing options...
Disso Posted September 7, 2006 Share Posted September 7, 2006 OhmyGod!!!!!! This is a dream come true! This is what LOMAC's been missing, the ability to mod to a far greater extent. Now that we have these tools, I hope everyone realizes the possibilities! You can import models in for your own use, new buildings, airports, vehicles, plane models, I mean this is it! Just wondering how this will work though. Will we be allowed to create a model for, and fully distribute it to everyone. So say StrikeMax's Su-27 model, when completed, can we make it a LOMAN file and simply install it like that, replacing the needed files and such. SU-30MKI F/A-18F ...Beauty, grace, lethality. Link to comment Share on other sites More sharing options...
Force_Feedback Posted September 7, 2006 Share Posted September 7, 2006 Wait a tic, this means I can have real weed plants in lomac. Those grow better anyway in a subtropical climate than pine trees. Sweet, now to find some ganja textures... Creedence Clearwater Revival:worthy: Link to comment Share on other sites More sharing options...
Alfa Posted September 7, 2006 Share Posted September 7, 2006 ROFL.... Ok I found out what went wrong. Basically my added submarine was app. 7 kilometers long in Lock-on :blink:......I did wonder how it could cast such a large shadow on the sea :D . So I rezized it to what I thought would be around the right size for Lock-on, but..... .....it's still "slightly" too big :D . Cheers, - JJ. I just converted a submarine model to lom format and although it was loaded by the sim, when swapped with one of the current submarine models, it turned up floating somewhere in space detatched from the place on the sea where its cavitation/wake appeared......I obviously overlooked a minor required adjustment there :D . Maybe I should try with something simpler :) JJ Link to comment Share on other sites More sharing options...
Disso Posted September 7, 2006 Share Posted September 7, 2006 LOL! Look at the Admiral! Where did you find the model? Looks Superb, definitely hope you keep fiddling with it till' you get the size right, Would love to see that ingame. SU-30MKI F/A-18F ...Beauty, grace, lethality. Link to comment Share on other sites More sharing options...
ED Team Glowing_Amraam Posted September 7, 2006 ED Team Share Posted September 7, 2006 ROFL alfa!! That's like GOD's personal sub! :P https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page Link to comment Share on other sites More sharing options...
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