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Unit dead, for clients, bugged?


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I have made today such exercise in MP to add base for scoring system counting value in lost aircrafts.

 

 

Switched

 

Conditions :

Unit dead (Client1)

Or

Unit dead (Client2)

Or...

(several clients and their unit names from different groups, 1 client plane per group and some are 4 client planes in a group)

 

Action :

Increase flag X by Y value

Send message to All

 

 

Doesn't trigger at all.. tested only in MP.

Is it bugged for clients in MP?

 

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51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

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Both

 

edit:

 

Found a work around, need to create completely separate switched condition trigger for each client unit (1 only), without using ORs.


Edited by Shaman

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

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Another problem. Each time someone disconnects or switches back to spectator although safe on ground at friendly airport, engine counts this as client's Unit Dead. Must I add another condition i.e. Unit speed above 1m/s? Will try that...

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

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Another problem. Each time someone disconnects or switches back to spectator although safe on ground at friendly airport, engine counts this as client's Unit Dead. Must I add another condition i.e. Unit speed above 1m/s? Will try that...

 

Thats normal. Unit is dead basically checks if the unit exists. Whenever a client aircraft is not spawned it is considered dead to the triggers. Its been like for a long time now.

The right man in the wrong place makes all the difference in the world.

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Will this be proper two conditions to connect?

 

UNIT DEAD

(and)

UNIT DAMAGED

 

by common sense I understand that if helicopter was damaged and client leaves it by switching back to spectators, crashes or disconnects from server, it will trigger selected actions? However if he returns to FARP or airbase and attempts repair and then leaves then it won't trigger?

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

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i use group dead and have each client in their own group... it seems to avoid the problems with unit triggers i have suffered in the past.

""This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

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Group dead instead of unit, okay, but still it doesn't answer my question. Can I connect damaged with dead? To ensure action is triggered when actually someone crashed or was blown out of sky or exited aircraft in any way (disconnect, eject, back to spectator) while damaged on ground and in air.

 

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51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

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