X-man Posted May 4, 2016 Share Posted May 4, 2016 The idea that the people who made helios contribute more to the dcs community than your ignorant spreading of nonsense isnt laughable As a DCS server admin of 10 years and serving the FC/DCS community with servers, stats and events, I'm quite offended by your comment. I won't even comment on the rest as you're not making any sense... 64th Aggressor Squadron Discord: 64th Aggressor Squadron TS: 135.181.115.54 Link to comment Share on other sites More sharing options...
L0op8ack Posted May 4, 2016 Share Posted May 4, 2016 As a DCS server admin of 10 years and serving the FC/DCS community with servers, stats and events, I'm quite offended by your comment. I won't even comment on the rest as you're not making any sense... lol take it easy, man Link to comment Share on other sites More sharing options...
Beeroshima Posted May 4, 2016 Share Posted May 4, 2016 That's why it's a MUST [ATTACH]139995[/ATTACH] This pic is the proof of my statement in this post: http://forums.eagle.ru/showpost.php?p=2766660&postcount=290 " players with 'mods' like LEAVU will know your exact position if your radar triggered his RWR/TEWS, without doing anything. If his radar paint your once, he need no IFF with radar and he know it's a blue/red guy just by RWR/TEWS, until server mission rotate. " What is it you are trying to get across with this picture? Sent from my SM-N910P using Tapatalk Link to comment Share on other sites More sharing options...
L0op8ack Posted May 4, 2016 Share Posted May 4, 2016 What is it you are trying to get across with this picture? Sent from my SM-N910P using Tapatalk No comment on me, please. Link to comment Share on other sites More sharing options...
Beeroshima Posted May 4, 2016 Share Posted May 4, 2016 Figured.... Sent from my SM-N910P using Tapatalk 1 Link to comment Share on other sites More sharing options...
Snoopy Posted May 4, 2016 Share Posted May 4, 2016 People are taking this way to personal. I can see the "ban hammer" coming soon if people don't chill out. Lets see what unfolds, hopefully things don't go the route of being to controlled so mods like re-skinning vehicles/weapons, helios, tacview, lotatc, Frenchy’s NVG Mod, Kuky's mods, Ricardo's A-10C pit etc aren't affected but until we know more people should just relax. 1 v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 4, 2016 ED Team Share Posted May 4, 2016 People are taking this way to personal. I can see the "ban hammer" coming soon if people don't chill out. Lets see what unfolds, hopefully things don't go the route of being to controlled so mods like re-skinning vehicles/weapons, helios, tacview, lotatc, Frenchy’s NVG Mod, Kuky's mods, Ricardo's A-10C pit etc aren't affected but until we know more people should just relax. +1 ED is and will listen, they want the best solution they can get without limiting the community or its ability to mod. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Beeroshima Posted May 4, 2016 Share Posted May 4, 2016 Fair enough. I wont argue my point any further. Apologies for any disrespect. Sent from my SM-N910P using Tapatalk Link to comment Share on other sites More sharing options...
mia389 Posted May 4, 2016 Share Posted May 4, 2016 I use Leavu3 and I really don't see why so many are flipping out by it. It does give guys using it a slight advantage. Running 4 monitors I would think gives me a slight advantage as well. IMHO its not breaking the MP environment. I don't want ED to make a mistake by hurting guys that have lots of money and time into mods/cockpits because a small group of people don't like a program called LeaveU3. ED has two communities to please, The module and FC3 community. Good luck as these are very different customers. Just please don't do something because a small amount of players want their way. As far as IC. I am for it. Just give admins options. Others will agree or disagree with me, Please don't go all internet troll though. I will not reply so you get last word... I don't care :thumbup: Lets go fly! 1 Link to comment Share on other sites More sharing options...
Shaman Posted May 4, 2016 Share Posted May 4, 2016 (edited) I don't want ED to make a mistake by hurting guys that have lots of money and time into mods/cockpits because a small group of people don't like a program called LeaveU3. And they won't. Next patch will allow server admins to disable certain self-exports (i.e. sensors, blocking LEAVU3 and similar) while keeping panels and switches working in our home-pits. Everyone has to chill. I do also have home pit, I use HELIOS. BUT (!) What does it have to do with integrity checks anyway? Edited May 4, 2016 by Shaman 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
gunterlund21 Posted May 4, 2016 Share Posted May 4, 2016 Very interesting thread I must say. My two cents If the addon provides a process or system that actually exists in the aircraft that is presented in game allow it. I read a few pages back that people try to lump in Track-IR and HOtas systems into this discussion. Track-IR just supplements a view system that exists for all aircraft already in game. All Aircraft have in game HOTAS systems. The only cheat here would be the number of buttons on the hotas. If there was an F-16 in game and DCS did not model the HSD but was provided by Leavu would people be upset? I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
gospadin Posted May 4, 2016 Share Posted May 4, 2016 The presence of our HoggitDev A-4 module triggers the "impure client" and won't let me join protected servers. I have no way to generate the protected manifest file. =\ I have to uninstall it every time I want to take a break from development. Annoying... My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 4, 2016 ED Team Share Posted May 4, 2016 The presence of our HoggitDev A-4 module triggers the "impure client" and won't let me join protected servers. I have no way to generate the protected manifest file. =\ I have to uninstall it every time I want to take a break from development. Annoying... As a tester I have 5 copies of the sim on my computer (plus release). In your case, developing a module, perhaps you should install a second copy for just that. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 4, 2016 ED Team Share Posted May 4, 2016 I just need to remind everyone to please post constructive and mature feedback here. ED is trying to hear all suggestions and ideas, but if it gets clouded up with chest pounding, ideas wont be heard, best to respond with your own thoughts, not judging others. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
OxideMako Posted May 4, 2016 Share Posted May 4, 2016 The presence of our HoggitDev A-4 module triggers the "impure client" and won't let me join protected servers. I have no way to generate the protected manifest file. =\ I have to uninstall it every time I want to take a break from development. Annoying... AFAIK adding any new units, air or ground does this as of right now. My workaround is JSGME, but I'm not quite sure if that will work in the A-4's case. Maybe? Link to comment Share on other sites More sharing options...
gospadin Posted May 4, 2016 Share Posted May 4, 2016 AFAIK adding any new units, air or ground does this as of right now. My workaround is JSGME, but I'm not quite sure if that will work in the A-4's case. Maybe? Oh yea, it works just fine. Sith: My productive "feature request" is to allow server admins to have a way to decide which mods are mandated for their servers, and which mods are not. I should be able to allow the missile mod, and allow new aircraft, without allowing changes in visibility if I choose. Some kind of specification language: default: unmodified modified: file c - hash: 098abd4356da0 unrestricted: directory Mods/aircraft/<new> or similar... My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
gospadin Posted May 4, 2016 Share Posted May 4, 2016 As a tester I have 5 copies of the sim on my computer (plus release). In your case, developing a module, perhaps you should install a second copy for just that. Yup, I have 3 copies and typically create a 4th on patch day. Is the manifest something that only ED/official partners can generate? My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
ED Team c0ff Posted May 4, 2016 ED Team Share Posted May 4, 2016 Oh yea, it works just fine. Sith: My productive "feature request" is to allow server admins to have a way to decide which mods are mandated for their servers, and which mods are not. I should be able to allow the missile mod, and allow new aircraft, without allowing changes in visibility if I choose. Some kind of specification language: default: unmodified modified: file c - hash: 098abd4356da0 unrestricted: directory Mods/aircraft/<new> or similar... You've nearly hit the YAML notation :) Unfortunately, it does not work this way. For the unit database, for example, it makes no sense to check one or several files, you have to check all of them. Is the manifest something that only ED/official partners can generate? Currently, only ED can generate manifest files. At this time I can't add anything to what I've said earlier on the subject. As for Export-mods, the current internal implementation has 3 on/off options regulating the Export API: allow_object_export -- getting info about world objects allow_sensor_export -- getting radar/targeting info allow_ownship_export -- getting instruments/fm-data for the ownship. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2. Link to comment Share on other sites More sharing options...
RvEYoda Posted May 4, 2016 Share Posted May 4, 2016 (edited) You've nearly hit the YAML notation :) Unfortunately, it does not work this way. For the unit database, for example, it makes no sense to check one or several files, you have to check all of them. Currently, only ED can generate manifest files. At this time I can't add anything to what I've said earlier on the subject. As for Export-mods, the current internal implementation has 3 on/off options regulating the Export API: allow_object_export -- getting info about world objects allow_sensor_export -- getting radar/targeting info allow_ownship_export -- getting instruments/fm-data for the ownship. Three Questions: 1. Three different checkboxes, right? 2. Rwr export is controlled by sensor_export, right? (LoGetTwsInfo()) 3. What is the default setting? (for all three) Edited May 4, 2016 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse' Link to comment Share on other sites More sharing options...
uboats Posted May 4, 2016 Share Posted May 4, 2016 Three Questions: 1. Three different checkboxes, right? 2. Rwr export is included in sensor_export, right? 3. What is the default setting? rwr leaks ;) [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
ED Team c0ff Posted May 5, 2016 ED Team Share Posted May 5, 2016 Three Questions: 1. Three different checkboxes, right? 2. Rwr export is controlled by sensor_export, right? (LoGetTwsInfo()) 3. What is the default setting? (for all three) 1. Yes 2. Yes. 3. allow_object_export=false, allow_sensor_export=false, allow_ownship_export=true 1 Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2. Link to comment Share on other sites More sharing options...
Shaman Posted May 5, 2016 Share Posted May 5, 2016 1. Yes 2. Yes. 3. allow_object_export=false, allow_sensor_export=false, allow_ownship_export=true Fantastic news, c0ff, thank you and ED team. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
HiJack Posted May 5, 2016 Share Posted May 5, 2016 Yes, that is really great c0ff. Can't wait to test this out :thumbup: Link to comment Share on other sites More sharing options...
RvEYoda Posted May 5, 2016 Share Posted May 5, 2016 (edited) 1. Yes 2. Yes. 3. allow_object_export=false, allow_sensor_export=false, allow_ownship_export=true :thumbup: Is it possible to get a complete list of what LoGet-functions are part of the sensor_export vs which are part of the ownship_export? My guess is as follows: global: LoGetObjectById, LoGetWorldObjects sensor: LoGetTWSInfo(), LoGetTargetInformation(), LoGetLockedTargetInformation(), LoGetF15_TWS_Contacts() local: the rest ? . Edited May 5, 2016 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse' Link to comment Share on other sites More sharing options...
ED Team c0ff Posted May 6, 2016 ED Team Share Posted May 6, 2016 Is it possible to get a complete list of what LoGet-functions are part of the sensor_export vs which are part of the ownship_export? From the updated docs: In multiplayer the availability of the API on clients depends on the server setting. The calls to check export capabilities: Export.LoIsObjectExportAllowed() -- returns the value of server.advanced.allow_object_export Export.LoIsSensorExportAllowed() -- returns the value of server.advanced.allow_sensor_export Export.LoIsOwnshipExportAllowed() -- returns the value of server.advanced.allow_ownship_export These calls are only available on clients when LoIsObjectExportAllowed() is true: Export.LoGetObjectById Export.LoGetWorldObjects These calls are only available on clients when LoIsSensorExportAllowed() is true: Export.LoGetTWSInfo Export.LoGetTargetInformation Export.LoGetLockedTargetInformation Export.LoGetF15_TWS_Contacts Export.LoGetSightingSystemInfo Export.LoGetWingTargets These calls are only available on clients when LoIsOwnshipExportAllowed() is true: Export.LoGetPlayerPlaneId Export.LoGetIndicatedAirSpeed Export.LoGetAngleOfAttack Export.LoGetAngleOfSideSlip Export.LoGetAccelerationUnits Export.LoGetVerticalVelocity Export.LoGetADIPitchBankYaw Export.LoGetTrueAirSpeed Export.LoGetAltitudeAboveSeaLevel Export.LoGetAltitudeAboveGroundLevel Export.LoGetMachNumber Export.LoGetRadarAltimeter Export.LoGetMagneticYaw Export.LoGetGlideDeviation Export.LoGetSideDeviation Export.LoGetSlipBallPosition Export.LoGetBasicAtmospherePressure Export.LoGetControlPanel_HSI Export.LoGetEngineInfo Export.LoGetSelfData Export.LoGetCameraPosition Export.LoSetCameraPosition Export.LoSetCommand Export.LoGetMCPState Export.LoGetRoute Export.LoGetNavigationInfo Export.LoGetPayloadInfo Export.LoGetWingInfo Export.LoGetMechInfo Export.LoGetRadioBeaconsStatus Export.LoGetVectorVelocity Export.LoGetVectorWindVelocity Export.LoGetSnares Export.LoGetAngularVelocity Export.LoGetHeightWithObjects Export.LoGetFMData These functions are always available: Export.LoGetPilotName Export.LoGetAltitude Export.LoGetNameByType Export.LoGeoCoordinatesToLoCoordinates Export.LoCoordinatesToGeoCoordinates Export.LoGetVersionInfo Export.LoGetWindAtPoint Export.LoGetModelTime Export.LoGetMissionStartTime These are not available in the *GameGUI state: -- Export.LoSetSharedTexture -- Export.LoRemoveSharedTexture -- Export.LoUpdateSharedTexture 1 Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2. Link to comment Share on other sites More sharing options...
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