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Oculus Rift with DCS World Discussion


NineLine

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Hey everyone,

 

Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon.

 

Thanks

 

I bought dozen of modules and waited last two years only for this news. MAKE IT HAPPEN:thumbup::thumbup::thumbup:

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Hey everyone,

 

Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon.

 

Thanks

 

He does know that it's the 4th of April today right and not the 1st... :music_whistling:

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After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance!

 

Is that specific to VR, or would we see some speed improvement also with standard monitors?

Unless this refers to double-rendering the screen for both eyes or some other VR-specific thing, I hope it will help the rest of us as well. :thumbup:

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Is that specific to VR, or would we see some speed improvement also with standard monitors?

Unless this refers to double-rendering the screen for both eyes or some other VR-specific thing, I hope it will help the rest of us as well. :thumbup:

 

Don't be greedy. You pancake people already have better performance than VR. :P

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Hey everyone,

 

Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon.

 

Thanks

 

 

 

OOOOOOOOhhhhhhhh YES!!!!!!!!! Just in time to take a new headset and not a new high system build! Fantastic news ED!!!! :D Hoooaahhh.......

 

 

I knew it ED. The BEST!!! :D

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Thats like.... 1.21 Gigawatts!!

- Jack of many DCS modules, master of none.

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I’m assuming this is across the board for VR not just limited to Oculus? E.g. similar results seen on Vive, Samsung, etc? ( asking as this is posted in the Oculus thread)

 

 

 

Offcourse. Terrain engine optimize the whole simulation and for sure not only VR! :D

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I’m assuming this is across the board for VR not just limited to Oculus? E.g. similar results seen on Vive, Samsung, etc? ( asking as this is posted in the Oculus thread)
My take is that this would cut across all VR headset. The optimisation is being done on dcs world terrain engine and that should impact all VR.

 

I might even hazard a guess this could help framerate generally. Just a guess.

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Will these optimizations have any beneficial effects for players still playing on monitors?

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Hey everyone,

 

Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon.

 

Thanks

 

This is awesome news! :thumbup:

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Awesome - THX!

 

Hey everyone,

 

Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon.

 

Thanks

 

That is great news. Thanks heaps...

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the performance improvements for VR are wonderful news - I hope it doesn't take much time to make it available for us

 

best regards,

Carsten

Intel i7 3770 (@4,1GHz), NVIDIA GTX 1070, 16GB RAM 1600MHz, Microsoft Sidewinder 2, Windows 10 Professional, Oculus Rift :pilotfly:

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I hope to use mine for more aa , flat terrain shadows .

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Offcourse. Terrain engine optimize the whole simulation and for sure not only VR! :D

 

Are you sure ? He said he found an issue, not he made optimizacion.

Maybe the issue is related to VR, that you must render the image twice, and something related to terrain was made twice too without being needed, and the improvement is only for VR.

 

Maybe not, but don't hype people, he just said 50% improvement on VR.

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I just saw that Oculus released ASW 2.0. Wondering if this will be available in DCS as they said developers need to provide depth data for it to work.

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I am so hoping this performance gain for VR in DCS finds it's way into the next Open Beta Update!

It would definitely increase my gaming time in DCS!

Don B

 

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I agree it must be incoming quite soon, it doesn't make sense to announce it otherwise.

 

I concur . Torches and pitchforks would ensue after such a tease with a lengthy interval before release . What exciting times for DCS and VR , with the new headsets around the corner and DCS performance sufficient to run them !

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Hey everyone,

 

Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon.

 

Thanks

 

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hsb

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I don't think ASW 2.0 is released yet its not in the latest beta update so maybe it will get a seperate update.

Also eagerly waiting the VR performance gains in DCS.

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