fierceBeaver Posted April 4, 2019 Share Posted April 4, 2019 Hey everyone, Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon. Thanks I bought dozen of modules and waited last two years only for this news. MAKE IT HAPPEN:thumbup::thumbup::thumbup: Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted April 4, 2019 Share Posted April 4, 2019 Hey everyone, Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon. Thanks He does know that it's the 4th of April today right and not the 1st... :music_whistling: Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
gerd Posted April 4, 2019 Share Posted April 4, 2019 After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! Is that specific to VR, or would we see some speed improvement also with standard monitors? Unless this refers to double-rendering the screen for both eyes or some other VR-specific thing, I hope it will help the rest of us as well. :thumbup: Link to comment Share on other sites More sharing options...
Boris Posted April 4, 2019 Share Posted April 4, 2019 Is that specific to VR, or would we see some speed improvement also with standard monitors? Unless this refers to double-rendering the screen for both eyes or some other VR-specific thing, I hope it will help the rest of us as well. :thumbup: Don't be greedy. You pancake people already have better performance than VR. :P PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update Link to comment Share on other sites More sharing options...
boedha68 Posted April 4, 2019 Share Posted April 4, 2019 Hey everyone, Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon. Thanks OOOOOOOOhhhhhhhh YES!!!!!!!!! Just in time to take a new headset and not a new high system build! Fantastic news ED!!!! :D Hoooaahhh....... I knew it ED. The BEST!!! :D New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly: Link to comment Share on other sites More sharing options...
smitherb Posted April 4, 2019 Share Posted April 4, 2019 I’m assuming this is across the board for VR not just limited to Oculus? E.g. similar results seen on Vive, Samsung, etc? ( asking as this is posted in the Oculus thread) Link to comment Share on other sites More sharing options...
Knock-Knock Posted April 4, 2019 Share Posted April 4, 2019 Thats like.... 1.21 Gigawatts!! - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
boedha68 Posted April 4, 2019 Share Posted April 4, 2019 I’m assuming this is across the board for VR not just limited to Oculus? E.g. similar results seen on Vive, Samsung, etc? ( asking as this is posted in the Oculus thread) Offcourse. Terrain engine optimize the whole simulation and for sure not only VR! :D New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly: Link to comment Share on other sites More sharing options...
Eaglewings Posted April 4, 2019 Share Posted April 4, 2019 I’m assuming this is across the board for VR not just limited to Oculus? E.g. similar results seen on Vive, Samsung, etc? ( asking as this is posted in the Oculus thread)My take is that this would cut across all VR headset. The optimisation is being done on dcs world terrain engine and that should impact all VR. I might even hazard a guess this could help framerate generally. Just a guess. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset Link to comment Share on other sites More sharing options...
SatThuVoBui Posted April 4, 2019 Share Posted April 4, 2019 Will these optimizations have any beneficial effects for players still playing on monitors? CPU: i7 6700k OC @ 4.7 ghz MoBo: ASUS Maximus VIII Ranger Z170 RAM: 32GB DDR4 Ripjaw GPU: EVGA GTX 1080 Ti SC Black Storage: Samsung 850 EVO 250GB/4TB Western Digital Black HDD Monitor: Dell 27" S2716DG 1440p 144hz HOTAS: Thrustmaster Warthog Throttle / VKB Sim Fat Black Mamba Mk.III Link to comment Share on other sites More sharing options...
BoneDust Posted April 4, 2019 Share Posted April 4, 2019 Hey everyone, Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon. Thanks This is awesome news! :thumbup: Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | G2 Rverb VR Link to comment Share on other sites More sharing options...
Bresson Posted April 4, 2019 Share Posted April 4, 2019 Awesome - THX! Hey everyone, Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon. Thanks That is great news. Thanks heaps... Link to comment Share on other sites More sharing options...
Dino1981 Posted April 4, 2019 Share Posted April 4, 2019 the performance improvements for VR are wonderful news - I hope it doesn't take much time to make it available for us best regards, Carsten Intel i7 3770 (@4,1GHz), NVIDIA GTX 1070, 16GB RAM 1600MHz, Microsoft Sidewinder 2, Windows 10 Professional, Oculus Rift :pilotfly: Link to comment Share on other sites More sharing options...
Fisu_MAD Posted April 4, 2019 Share Posted April 4, 2019 OOUUUUUuuuuuuu yeeeaaaa baby. YesSSS. Awesome news! YouTube Channel Update: MSI Z790 Tomahawk, i9 13900k, DDR5 64GB 640 MHz, MSI 4090 Gaming X Trio, 970 EVO Plus 1TB SSD NVMe M.2 and 4 more, HOTAS TM Warthog, Meta Quest Pro Link to comment Share on other sites More sharing options...
A2597 Posted April 4, 2019 Share Posted April 4, 2019 50%?!!? Oh wow that means I could add some AA in VR, which would be amazing! AMAZING news! Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted April 4, 2019 Share Posted April 4, 2019 I just want to be able to have low shadows on LOL Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
Svsmokey Posted April 4, 2019 Share Posted April 4, 2019 I hope to use mine for more aa , flat terrain shadows . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2 Link to comment Share on other sites More sharing options...
cercata Posted April 4, 2019 Share Posted April 4, 2019 Offcourse. Terrain engine optimize the whole simulation and for sure not only VR! :D Are you sure ? He said he found an issue, not he made optimizacion. Maybe the issue is related to VR, that you must render the image twice, and something related to terrain was made twice too without being needed, and the improvement is only for VR. Maybe not, but don't hype people, he just said 50% improvement on VR. Link to comment Share on other sites More sharing options...
jeffmaysefaith79 Posted April 4, 2019 Share Posted April 4, 2019 I just saw that Oculus released ASW 2.0. Wondering if this will be available in DCS as they said developers need to provide depth data for it to work. "You should fly a fighter aircraft one inch from out of control at all times in a purposeful way" -Willie Driscoll USN (ret) The State Military (CVW-17) [sIGPIC][/sIGPIC] VICTORY 103 F-14B BuNo 161435 VF-103 CAPT J. "Bowser" Mayse http://www.statelyfe.com Link to comment Share on other sites More sharing options...
Ishbob88 Posted April 5, 2019 Share Posted April 5, 2019 I also saw ASW 2.0 was released today. ED, please utilize this new tech as soon as possible. With a 50% increase in performance and ASW 2.0 we could have an amazing experience. https://www.roadtovr.com/oculus-launches-asw-2-0-asynchronous-spacewarp/ Link to comment Share on other sites More sharing options...
dburne Posted April 5, 2019 Share Posted April 5, 2019 I am so hoping this performance gain for VR in DCS finds it's way into the next Open Beta Update! It would definitely increase my gaming time in DCS! Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
John Hargreaves Posted April 5, 2019 Share Posted April 5, 2019 I agree it must be incoming quite soon, it doesn't make sense to announce it otherwise. i7-7700K/Gigabyte RTX2080/Win10 64bit/32Gb RAM/Asus Xonar DX+Sennheiser HD380pro headphones/LG 34" UM65 @2560x1080/TM Warthog+VKB MkIV Rudder pedals/Rift CV1 Link to comment Share on other sites More sharing options...
Svsmokey Posted April 5, 2019 Share Posted April 5, 2019 I agree it must be incoming quite soon, it doesn't make sense to announce it otherwise. I concur . Torches and pitchforks would ensue after such a tease with a lengthy interval before release . What exciting times for DCS and VR , with the new headsets around the corner and DCS performance sufficient to run them ! 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2 Link to comment Share on other sites More sharing options...
hansangb Posted April 5, 2019 Share Posted April 5, 2019 Hey everyone, Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon. Thanks Wags, I've never kissed a man before, but I could kiss you now! :D:D hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1 Link to comment Share on other sites More sharing options...
nrosko Posted April 5, 2019 Share Posted April 5, 2019 I don't think ASW 2.0 is released yet its not in the latest beta update so maybe it will get a seperate update. Also eagerly waiting the VR performance gains in DCS. Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift// Link to comment Share on other sites More sharing options...
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