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[Tool] Extract Animation Arg from EDM files


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When use existing edm model for mod test, we don't know the arg for each animated object.

Although clickabledata.lua can give the connector name and its arg, for many devices/gauges, the arg is not reachable via clickabledata.lua

 

Here I wrote a small app to solve this issue, and share it with the community.

 

Note, this can be used for guys who want to figure out the arg used by either external and cockpit models

 

ALSO Visual C++ 2013 Redistributable X86 is REQUIRED!

 

download

 

Feature:

1. Can load/extract multiple edm files
2. Create txt files including applied animation arg of the model
3. Can sort the content by either arg name or arg number
4. Can save the output beside either the edm or extractor
5. Can export connectors of corresponding animated obj

 

v1.6 fix a bug (if not checking connector box, never ends)

v1.5 export connectors of corresponding animated objects [checkbox - enable/disable]

v1.2 support old edm files (since old edm file does not contain obj name, so they will be named as "unnamedxx", where xx is count number

v1.1 add sort and save localition checkbox, fix a critical bug

v1.0 fixed bugs

 

1.png

 

3.png


Edited by uboats
  • Like 3

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Cool! We are using a similar method in SimShaker...

f4l0

Developer of Simshaker for Aviators

 

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great work uboat.

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This is soooo awesome. You can´t imagine how long I was waiting for a tool like this. Praise you man! Thank you so much for sharing this with us!


Edited by Foxbeard
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Awesome App!

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  • 3 weeks later...
  • 2 weeks later...

v1.1 update:

a. Can sort the content by either arg name or arg number

b. Can save the output beside either the edm or extractor

c. fix bugs, parse more arg types

[sIGPIC][/sIGPIC]

My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

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Share on other sites

v1.2 support old edm files (since old edm file does not contain obj name, so they will be named as "unnamedxx", where xx is count number

[sIGPIC][/sIGPIC]

My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

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  • 1 month later...
  • 1 year later...

Great tool!

Unfortunately it does not work with the Harrier/Mirage. Any ideas?

f4l0

Developer of Simshaker for Aviators

 

Feel the brrrrttt:

[Official] SimShaker for Aviators Forums thread at ED forums

SimShaker blog - transfer game effects into the real world

SimShaker Soundmodule with Voicemeeter Banana Setup: http://forums.eagle.ru/showthread.php?p=2469416

 

DCS Toggle Switches

 

System specs: Intel i7-8700k, 32 GB RAM, Nvidia 1070 GTX, lots of SSDs

Flightgear: Oculus Rift, Warthog, MFG Crosswind, Cougar MFDs, Jetseat, Bass shaker

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  • 2 months later...

Hi uboats, with DCS 2.5 lot of EDM models get updated and your tool return 0 connectors analyzing them: even the AJS37 model now record 0 args

I hope you can fix it, really a useful app ;)

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  • 2 weeks later...

Thanks :thumbup:

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ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz

ThrustMaster Warthog Hotas, TPR, MFD Cougar Pack, HP Reverb Pro

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