Azrayen Posted March 30, 2016 Share Posted March 30, 2016 OK maybe those 2 issues are in fact linked to a same cause. Indeed it looks like related to where the radar antenna looks, and how/if it's capable to follow a target. Let's wait for Zeus to chime in :) Link to comment Share on other sites More sharing options...
OldE24 Posted March 30, 2016 Share Posted March 30, 2016 upon more playing i think the inability to STT may be due to jamming?? something doesnt seem right i ONLY ever see friendly jammers jumping around so i'm beginning to think the inability to STT may be a JAM thing or HOJ. i often get this kind of issue in CCM VS pull the trigger and acts like lock but no target in front of me? 8700k@4.7 32GB ram, 1080TI hybrid SC2 Link to comment Share on other sites More sharing options...
PiedDroit Posted March 30, 2016 Share Posted March 30, 2016 Also radar still unlocks if you press lock while already in STT, super annoying. Link to comment Share on other sites More sharing options...
nomdeplume Posted March 31, 2016 Share Posted March 31, 2016 i ONLY ever see friendly jammers jumping around I've noticed the 'ghost' contacts created by jammers will respond positively to IFF queries, even though I know full well the contact is actually hostile (and the other contacts closer to the target's actual location don't respond to IFF). I think the IFF logic is probably doing something like "if contact is not hostile then show the IFF response diamond", and ghost contacts are "fake" and therefore "not hostile". Link to comment Share on other sites More sharing options...
Aginor Posted April 1, 2016 Share Posted April 1, 2016 I just noticed the close air combat modes auto-lock now, that's cool! :) But I also have a question about the radar locking: I noticed that when I am in STT mode (like for a 530 launch) and I switch to the gun I get that nice round radar-guided pipper with the range and so on. Ok. But when I am in the close air combat mode and I switch to the gun I cannot lock the target. I get the standard gun symbology with the two lines and the snake, which are not guided by radar if I understood correctly. Am I doing something wrong? DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
nomdeplume Posted April 1, 2016 Share Posted April 1, 2016 I noticed that when I am in STT mode (like for a 530 launch) and I switch to the gun I get that nice round radar-guided pipper with the range and so on. Ok. But when I am in the close air combat mode and I switch to the gun I cannot lock the target. I get the standard gun symbology with the two lines and the snake, which are not guided by radar if I understood correctly. Am I doing something wrong? Used to work fine, apparently CCM has problems with this latest update: http://forums.eagle.ru/showthread.php?p=2730591#post2730591 Link to comment Share on other sites More sharing options...
Aginor Posted April 1, 2016 Share Posted April 1, 2016 Ok, we'll just wait for the fix then. :) DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
mlazos Posted April 5, 2016 Share Posted April 5, 2016 same problem to me. The Radar lose all information when I try to lock a target. It happens at random times. Then I lose all awareness and i dont know who is in the area. Link to comment Share on other sites More sharing options...
karl_T Posted April 8, 2016 Share Posted April 8, 2016 As have I . Link to comment Share on other sites More sharing options...
Devaq Posted April 9, 2016 Share Posted April 9, 2016 I have the same issue as well. Locking on then sometimes it drops track. Link to comment Share on other sites More sharing options...
ExGreyFox Posted April 13, 2016 Share Posted April 13, 2016 Same issue here at long ranges. This happens to me in the Mirage instant action Missile combat mission. have not flown any other missile combat mission yet to know if its consistent across other missions too. Intel i7-8700k Coffee Lake@stock G.Skill TridentZ RGB 32GB (2x16) 3200MHz ASUS ROG STRIX GTX 1080 Ti Maximus X FORMULA Z370 BIOS 1401 NZXT Kraken x62 SAMSUNG 970 EVO M.2 2280 500GB (OS) SAMSUNG 970 EVO M.2 2280 1TB (Games) Corsair AX1200i 1200 Watt Cooler Master HAF X HOTAS Warthog | VKB MCG Pro GunFighter Mk. II | MFG Crosswind | TrackIR 5 Heatware Link to comment Share on other sites More sharing options...
dartuil Posted April 13, 2016 Share Posted April 13, 2016 Same issue for me but in MP and SP as well. Its hard to fight after thar. :( i7 2600k -- Noctua NH-D14--Asrock Z75 Pro3--ASUS GTX970 Strix --16Go Ripjaws X 1333--Thermaltake Smart M650--CoolerMaster Silencio 652S--AOC E2752VQ-- Sandisk Extreme II 480GB--Saitek X-52 Pro --SAITEK PZ35 Pedals Link to comment Share on other sites More sharing options...
ZHeN Posted April 20, 2016 Share Posted April 20, 2016 same for me here and after last update I've noticed some difference in STT work now I don't need to press lock button twice to get STT lock on target to use 530's. I've successfully launched '530s after a single lock button tap [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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