Talisman_VR Posted January 1, 2016 Share Posted January 1, 2016 Is anyone able to get the P51D bomb delay setting to work? I set the in-cockpit switch from right (Inst) to left (delay), but the bombs still go off instantly. Happy landings, Talisman Link to comment Share on other sites More sharing options...
gerd Posted January 1, 2016 Share Posted January 1, 2016 Writing from memory, but I believe the manual sayed the switch is for rockets. Link to comment Share on other sites More sharing options...
Art-J Posted January 1, 2016 Share Posted January 1, 2016 Writing from memory as well, but I believe whatever it's for, the delay itself is not modelled in DCS yet. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
saburo_cz Posted January 1, 2016 Share Posted January 1, 2016 This switch is only for rockets setting, US bombs do not have this feature in DCS World. But German bombs you can set with delay or inst. F-15E | F-14A/B P-51D | P-47D | Mosquito FB Mk VI |Spitfire | Fw 190D | Fw 190A | Bf 109K | WWII Assets Pack Normandy 2 | The Channel | Sinai | Syria | PG | NTTR | South Atlantic F/A-18 | F-86 | F-16C | A-10C | FC-3 | CA | SC | Link to comment Share on other sites More sharing options...
Talisman_VR Posted January 3, 2016 Author Share Posted January 3, 2016 This switch is only for rockets setting, US bombs do not have this feature in DCS World. But German bombs you can set with delay or inst. Thanks for replying gents. So, is this omission intentional, historical or a mistake or what? I find it hard to believe that the P51D bombs could not be set for delay! Is this another indication of how far the WWII project has to go! Happy landings, Talisman Link to comment Share on other sites More sharing options...
Art-J Posted January 3, 2016 Share Posted January 3, 2016 "Intentional" in a sense, that in 2012, when P-51 was released, there was no bomb delay modeled for any aircraft in DCS universe I believe, so nobody bothered to do it for the Mustang - a peculiar bonus toy rather than a useful module back then. By the way, the delay might be intended for HVAR rockets, but it doesn't work with them either. There are more serious problems with DCS warbirds now and I presume we'll see more features added / fixed when the Normandy map comes up. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Talisman_VR Posted January 3, 2016 Author Share Posted January 3, 2016 "Intentional" in a sense, that in 2012, when P-51 was released, there was no bomb delay modeled for any aircraft in DCS universe I believe, so nobody bothered to do it for the Mustang - a peculiar bonus toy rather than a useful module back then. By the way, the delay might be intended for HVAR rockets, but it doesn't work with them either. There are more serious problems with DCS warbirds now and I presume we'll see more features added / fixed when the Normandy map comes up. Copy that. I just wish we could have more information on how DCS is going to pull things together to make WWII simulation in DCS viable for the WWII enthusiasts who would like to fly the aircraft in the way they were intended to be used and actually were used in the historical context. Happy landings, Talisman Link to comment Share on other sites More sharing options...
DD_Fenrir Posted January 4, 2016 Share Posted January 4, 2016 I would suggest that a wider variety of bomb types could be available in the arming screen, with options for nose/tail fused and a selection of arming/delay options. Currently our M64s represent nose fused with 0 second delay fuses, which as far as I can work out are somewhat inaccurate - yes the nose fuse instantly detonates the bombs on contact with surface but as far as I was aware there was a safety feature built in that the bomb had to have fallen for a set number of seconds after release (determined by number of revolutions of the vaned impellor on the fuse) for the bomb to actually arm. Thus preventing detonation in the event of a low altitude release. As currently modelled the P-51s M-64s do not exhibit this behaviour - if it is correct; this is after all simply my understanding. Link to comment Share on other sites More sharing options...
saburo_cz Posted January 4, 2016 Share Posted January 4, 2016 Yes, fuse delay options is great idea but there is another trouble which is making this (future) options less useful. And this is surface feature, groun surface (even water) does not bounce any bombs so, for example skip bombing is unfeasible (tried with Dora after fuse timing was introduced). It is on the wishlist - sith added it there :thumbup: F-15E | F-14A/B P-51D | P-47D | Mosquito FB Mk VI |Spitfire | Fw 190D | Fw 190A | Bf 109K | WWII Assets Pack Normandy 2 | The Channel | Sinai | Syria | PG | NTTR | South Atlantic F/A-18 | F-86 | F-16C | A-10C | FC-3 | CA | SC | Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 4, 2016 ED Team Share Posted January 4, 2016 Does anyone have documentation of the use of delay fused bombs or rockets in WWII? I did a quick look and some some on Korea (rockets anyways), I will look again, but just asking if anyone has anything and I can submit it to be added similar to the German planes. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Silver_Dragon Posted January 4, 2016 Share Posted January 4, 2016 (edited) Check here http://lexpev.nl/manuals/unitedstates.html Bombs (Check Chapter 5) [ame]http://lexpev.nl/downloads/tm91980bombsforaircraft1950.pdf[/ame] Rockerts (Chapter 6) [ame]http://lexpev.nl/downloads/fuzesforrocketsprojectors1948.pdf[/ame] Germans Bombs [ame]http://lexpev.nl/downloads/tm919852germanbombfuzesmines1953.pdf[/ame] Edited January 4, 2016 by Silver_Dragon Link to comment Share on other sites More sharing options...
SnowTiger Posted February 5, 2016 Share Posted February 5, 2016 My question is ... Does the Delayed Fuse on Rockets have any benefits ? Lately, I'm having problems killing tanks (at least in some missions) where 2 rockets usually does the trick. Now 16 rockets (yes .. 10 hits in first flight and 6 in next flight) and the tank wasn't even phased !! I tried the Delayed Fuse thinking this was necessary to penetrate the hull and then explode inside the tank ... NOPE .. didley squat ! SnowTiger:joystick: Link to comment Share on other sites More sharing options...
ED Team NineLine Posted February 5, 2016 ED Team Share Posted February 5, 2016 My question is ... Does the Delayed Fuse on Rockets have any benefits ? Lately, I'm having problems killing tanks (at least in some missions) where 2 rockets usually does the trick. Now 16 rockets (yes .. 10 hits in first flight and 6 in next flight) and the tank wasn't even phased !! I tried the Delayed Fuse thinking this was necessary to penetrate the hull and then explode inside the tank ... NOPE .. didley squat ! No, I dont think the damage model on tanks really works as intended with delay, not to mention we are firing at more modern tanks than the P-51 usually fired at. I hope it will be fixed in the future. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SnowTiger Posted February 5, 2016 Share Posted February 5, 2016 Modern Tanks !! Good Point. However, I used to kill the very same tank(s) in the same mission prior to 1.5 (or one of 1.5's updates maybe ?). It might even be something in the ME end of things for all I know. In any case, thanks for the reply. SnowTiger:joystick: Link to comment Share on other sites More sharing options...
ED Team NineLine Posted February 5, 2016 ED Team Share Posted February 5, 2016 Modern Tanks !! Good Point. However, I used to kill the very same tank(s) in the same mission prior to 1.5 (or one of 1.5's updates maybe ?). It might even be something in the ME end of things for all I know. In any case, thanks for the reply. Some have stated they think the tanks have toughened up, so possible there has been a change, but I am not aware. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
WinterH Posted February 5, 2016 Share Posted February 5, 2016 I think more of a general reduction in weapon effectiveness rather than tanks getting tougher. Since I think 1.5.1 or 1.5.2, I have been seeing all sorts of weapon, whether player fired or AI, doing much less damage than they did before on ground targets including very soft ones, even infantry. My impression is that, area of effect for explosive weapons seem to be reduced. It's not just the HVAR, more modern bombs / rockets, even missiles seem to do less than they did before on most targets. I know rather than writing these I need to add tracks showing them but, thing is, since those updates, tracks never seem to work correctly for me either. Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V DCS-Dismounts Script Link to comment Share on other sites More sharing options...
ED Team NineLine Posted February 5, 2016 ED Team Share Posted February 5, 2016 I think more of a general reduction in weapon effectiveness rather than tanks getting tougher. Since I think 1.5.1 or 1.5.2, I have been seeing all sorts of weapon, whether player fired or AI, doing much less damage than they did before on ground targets including very soft ones, even infantry. My impression is that, area of effect for explosive weapons seem to be reduced. It's not just the HVAR, more modern bombs / rockets, even missiles seem to do less than they did before on most targets. I know rather than writing these I need to add tracks showing them but, thing is, since those updates, tracks never seem to work correctly for me either. Tracks are always best, but if you can, and I know many tracks dont work right now, a good explanation of what you did, what happened, and what should have happened is good as well. If you feel bomb A should do more damage than it does right now, just show numbers that it constantly doesnt do enough damage. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Mike Busutil Posted February 6, 2016 Share Posted February 6, 2016 Page 76 of the P-51D flight manual: "ROCKET DELAY SWITCH. The Rocket Delay switch is used to set the fuse mode for rockets. When set to DELAY, the rocket detonates a moment after impact. When set to INST, detonation is instantaneous upon impact." [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Mike%20Busutil&set_filter=Y Link to comment Share on other sites More sharing options...
StellarRat Posted November 26, 2020 Share Posted November 26, 2020 I just got into DCS with the P-47 and F-86. I want to put my two cents in here and say that the lack of a delay timer for bombs is a big problem for close air support missions. You can't get low enough for really accurate bombing without blowing up your own plane up especially with the US 1000 lb. bombs. My poor P-47 has been turned into a colander more than once. :cry: Link to comment Share on other sites More sharing options...
Frederf Posted November 27, 2020 Share Posted November 27, 2020 It's a selector for fuze action for HVAR. The Mk 149 (or similar) impact fuze was set on the nose and was enabled only when the switch in cockpit is set to "instant" otherwise it is disabled. For all launches the Mk 157 (or similar) base fuze was enabled and would detonate 15-20ms after activation. Obviously if the nose-instant fuze activated the base-delay fuze was irrelevant/backup. M64 500 lb bombs on the other hand had a number of fuzes. M101, M103, M139, M140, M163 for general impact with penetration delay M149 air detonation from previous bomb blast M135,136 are timed but designed to detonate in mid air (impact prior to timer probably results in immediate detonation) The M113, M116 fuzes did have a delay but they were designed for skip and masthead anti-ship bombing. I'm not actually seeing any fuzes designed for the concept of short air travel, delay after impact detonation. I suspect they were not used and the method of delivery trained allowed for safe immediate detonation separation. Link to comment Share on other sites More sharing options...
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