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[WORKING AS INTENDED] bomb delay setting


Talisman_VR

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This switch is only for rockets setting, US bombs do not have this feature in DCS World.

But German bombs you can set with delay or inst.

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This switch is only for rockets setting, US bombs do not have this feature in DCS World.

But German bombs you can set with delay or inst.

 

Thanks for replying gents. So, is this omission intentional, historical or a mistake or what? I find it hard to believe that the P51D bombs could not be set for delay! Is this another indication of how far the WWII project has to go!

 

Happy landings,

 

Talisman

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"Intentional" in a sense, that in 2012, when P-51 was released, there was no bomb delay modeled for any aircraft in DCS universe I believe, so nobody bothered to do it for the Mustang - a peculiar bonus toy rather than a useful module back then. By the way, the delay might be intended for HVAR rockets, but it doesn't work with them either.

 

There are more serious problems with DCS warbirds now and I presume we'll see more features added / fixed when the Normandy map comes up.

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"Intentional" in a sense, that in 2012, when P-51 was released, there was no bomb delay modeled for any aircraft in DCS universe I believe, so nobody bothered to do it for the Mustang - a peculiar bonus toy rather than a useful module back then. By the way, the delay might be intended for HVAR rockets, but it doesn't work with them either.

 

There are more serious problems with DCS warbirds now and I presume we'll see more features added / fixed when the Normandy map comes up.

 

Copy that. I just wish we could have more information on how DCS is going to pull things together to make WWII simulation in DCS viable for the WWII enthusiasts who would like to fly the aircraft in the way they were intended to be used and actually were used in the historical context.

 

Happy landings,

 

Talisman

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I would suggest that a wider variety of bomb types could be available in the arming screen, with options for nose/tail fused and a selection of arming/delay options.

 

Currently our M64s represent nose fused with 0 second delay fuses, which as far as I can work out are somewhat inaccurate - yes the nose fuse instantly detonates the bombs on contact with surface but as far as I was aware there was a safety feature built in that the bomb had to have fallen for a set number of seconds after release (determined by number of revolutions of the vaned impellor on the fuse) for the bomb to actually arm. Thus preventing detonation in the event of a low altitude release.

 

As currently modelled the P-51s M-64s do not exhibit this behaviour - if it is correct; this is after all simply my understanding.

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Yes, fuse delay options is great idea but there is another trouble which is making this (future) options less useful.

And this is surface feature, groun surface (even water) does not bounce any bombs

so, for example skip bombing is unfeasible (tried with Dora after fuse timing was introduced).

 

It is on the wishlist - sith added it there :thumbup:

F-15E | F-14A/B

P-51D | P-47D | Mosquito FB Mk VI |Spitfire | Fw 190D | Fw 190A | Bf 109K |  WWII Assets Pack

Normandy 2 | The Channel | Sinai | Syria | PG | NTTR | South Atlantic 

F/A-18 | F-86 | F-16C | A-10C | FC-3 | CA | SC |

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  • ED Team

Does anyone have documentation of the use of delay fused bombs or rockets in WWII? I did a quick look and some some on Korea (rockets anyways), I will look again, but just asking if anyone has anything and I can submit it to be added similar to the German planes.

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Check here

http://lexpev.nl/manuals/unitedstates.html

 

Bombs (Check Chapter 5)

[ame]http://lexpev.nl/downloads/tm91980bombsforaircraft1950.pdf[/ame]

 

Rockerts (Chapter 6)

[ame]http://lexpev.nl/downloads/fuzesforrocketsprojectors1948.pdf[/ame]

 

Germans Bombs

[ame]http://lexpev.nl/downloads/tm919852germanbombfuzesmines1953.pdf[/ame]


Edited by Silver_Dragon
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  • 1 month later...

My question is ... Does the Delayed Fuse on Rockets have any benefits ?

 

Lately, I'm having problems killing tanks (at least in some missions) where 2 rockets usually does the trick. Now 16 rockets (yes .. 10 hits in first flight and 6 in next flight) and the tank wasn't even phased !!

I tried the Delayed Fuse thinking this was necessary to penetrate the hull and then explode inside the tank ... NOPE .. didley squat !

SnowTiger:joystick:

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  • ED Team
My question is ... Does the Delayed Fuse on Rockets have any benefits ?

 

Lately, I'm having problems killing tanks (at least in some missions) where 2 rockets usually does the trick. Now 16 rockets (yes .. 10 hits in first flight and 6 in next flight) and the tank wasn't even phased !!

I tried the Delayed Fuse thinking this was necessary to penetrate the hull and then explode inside the tank ... NOPE .. didley squat !

 

No, I dont think the damage model on tanks really works as intended with delay, not to mention we are firing at more modern tanks than the P-51 usually fired at. I hope it will be fixed in the future.

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Modern Tanks !!

Good Point.

 

However, I used to kill the very same tank(s) in the same mission prior to 1.5 (or one of 1.5's updates maybe ?).

It might even be something in the ME end of things for all I know.

 

In any case, thanks for the reply.

SnowTiger:joystick:

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  • ED Team
Modern Tanks !!

Good Point.

 

However, I used to kill the very same tank(s) in the same mission prior to 1.5 (or one of 1.5's updates maybe ?).

It might even be something in the ME end of things for all I know.

 

In any case, thanks for the reply.

 

Some have stated they think the tanks have toughened up, so possible there has been a change, but I am not aware.

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I think more of a general reduction in weapon effectiveness rather than tanks getting tougher. Since I think 1.5.1 or 1.5.2, I have been seeing all sorts of weapon, whether player fired or AI, doing much less damage than they did before on ground targets including very soft ones, even infantry.

 

My impression is that, area of effect for explosive weapons seem to be reduced.

 

It's not just the HVAR, more modern bombs / rockets, even missiles seem to do less than they did before on most targets.

 

I know rather than writing these I need to add tracks showing them but, thing is, since those updates, tracks never seem to work correctly for me either.

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  • ED Team
I think more of a general reduction in weapon effectiveness rather than tanks getting tougher. Since I think 1.5.1 or 1.5.2, I have been seeing all sorts of weapon, whether player fired or AI, doing much less damage than they did before on ground targets including very soft ones, even infantry.

 

My impression is that, area of effect for explosive weapons seem to be reduced.

 

It's not just the HVAR, more modern bombs / rockets, even missiles seem to do less than they did before on most targets.

 

I know rather than writing these I need to add tracks showing them but, thing is, since those updates, tracks never seem to work correctly for me either.

 

 

Tracks are always best, but if you can, and I know many tracks dont work right now, a good explanation of what you did, what happened, and what should have happened is good as well. If you feel bomb A should do more damage than it does right now, just show numbers that it constantly doesnt do enough damage.

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Page 76 of the P-51D flight manual:

 

"ROCKET DELAY SWITCH. The Rocket Delay switch is used to set the fuse mode for rockets. When set to DELAY, the rocket detonates a moment after impact. When set to INST, detonation is instantaneous upon impact."

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  • 4 years later...

I just got into DCS with the P-47 and F-86. I want to put my two cents in here and say that the lack of a delay timer for bombs is a big problem for close air support missions. You can't get low enough for really accurate bombing without blowing up your own plane up especially with the US 1000 lb. bombs. My poor P-47 has been turned into a colander more than once. :cry:

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It's a selector for fuze action for HVAR. The Mk 149 (or similar) impact fuze was set on the nose and was enabled only when the switch in cockpit is set to "instant" otherwise it is disabled. For all launches the Mk 157 (or similar) base fuze was enabled and would detonate 15-20ms after activation. Obviously if the nose-instant fuze activated the base-delay fuze was irrelevant/backup.

 

M64 500 lb bombs on the other hand had a number of fuzes.

M101, M103, M139, M140, M163 for general impact with penetration delay

M149 air detonation from previous bomb blast

M135,136 are timed but designed to detonate in mid air (impact prior to timer probably results in immediate detonation)

 

The M113, M116 fuzes did have a delay but they were designed for skip and masthead anti-ship bombing. I'm not actually seeing any fuzes designed for the concept of short air travel, delay after impact detonation. I suspect they were not used and the method of delivery trained allowed for safe immediate detonation separation.

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