lemoen Posted April 8, 2017 Share Posted April 8, 2017 OK, so the gun pipper change isn't in 2.0.5 but it is in 1.5.6 Link to comment Share on other sites More sharing options...
kontiuka Posted April 8, 2017 Share Posted April 8, 2017 Rounds still overshoot when you fire at longer range, though it seems to be accurate as soon as you get to about 'half' range. Rockets the sameI find if you aim at the base of the target instead of the centre of the target, cannon rounds and rockets are pretty accurate even at 3/4 range. But maybe a bit more tweaking required. But ya, much improved from before. Keep it up, devs! Link to comment Share on other sites More sharing options...
TomCatMucDe Posted April 12, 2017 Share Posted April 12, 2017 so what made it to the update and what not? Link to comment Share on other sites More sharing options...
myHelljumper Posted April 21, 2017 Share Posted April 21, 2017 1.5.6 have been updated, does the pending changes have made it into the update ? :) Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
Teldja Posted April 21, 2017 Share Posted April 21, 2017 1.5.6 have been updated, does the pending changes have made it into the update ? :) I hope they did. That would be nice. Link to comment Share on other sites More sharing options...
kontiuka Posted April 21, 2017 Share Posted April 21, 2017 ^ Didn't see anything for the Mirage although some fixes could have snuck in. Link to comment Share on other sites More sharing options...
CrashO Posted April 21, 2017 Share Posted April 21, 2017 (edited) Easiest way to check would be (once the update is live) just check the refueling switch (with mouse clicks). If it toggles between 2 positions (up/down), it's old. If it has 3 states. The pending stuff made it in :P *edit* Just received the update. Fuel switch has 3 positions and the kneeboard has the new gun "burst time" option :thumbup: Edited April 21, 2017 by CrashO Link to comment Share on other sites More sharing options...
Teldja Posted April 21, 2017 Share Posted April 21, 2017 Easiest way to check would be (once the update is live) just check the refueling switch (with mouse clicks). If it toggles between 2 positions (up/down), it's old. If it has 3 states. The pending stuff made it in :P *edit* Just received the update. Fuel switch has 3 positions and the kneeboard has the new gun "burst time" option :thumbup: Thank you for testing and sharing your findings with us. :D Link to comment Share on other sites More sharing options...
laumaya Posted April 21, 2017 Share Posted April 21, 2017 Good news :thumbup: Current specs: Windows 10 64bit, i7-7700K @ 4.8 Ghz, 32 GB RAM, 1 To SSD, RTX2070-Super, TrackIR 5, TM Warthog, TM T.Flight Rudder Pedals Link to comment Share on other sites More sharing options...
myHelljumper Posted April 21, 2017 Share Posted April 21, 2017 Thank you very much :) Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
Teldja Posted April 21, 2017 Share Posted April 21, 2017 Updated the title post with latest changes reflected in latest update! Thanks a lot to the team for their continuously efforts and hard work in updating our beloved M-2000C. :thumbup: Link to comment Share on other sites More sharing options...
kobeshow Posted April 21, 2017 Share Posted April 21, 2017 Good thing we have this list here, ED has not bothered to include the changes in their last 2 changelogs. [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy Link to comment Share on other sites More sharing options...
SkateZilla Posted April 21, 2017 Share Posted April 21, 2017 Good thing we have this list here, ED has not bothered to include the changes in their last 2 changelogs. 3rd Party Devs have to send the changelog items to them by a specific time. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Jammer. Posted April 21, 2017 Share Posted April 21, 2017 Hi there, didn't want to start a new thread. Just a quick question. Are you guys (RAZBAM) planning to do more of the 3 (two is what I need really) way switch abstractions ? It's awesome by the way. I've got I think the whole radar suite mapped to the warthog throttle. I am thinking specifically about the Master arm switch and the gun arm switch. I want to map them to WH Throttle fuel flow switches. Wonder if you have it in plans ? Cheers If you do them and provide them to RAZBAM chances are they will be in the next update ;-) Here are some commands I wish would become official: {down = 3234, up = 3234, cockpit_device_id = 6, value_up = -1, value_down = 1, name = _('Master UNARMED, else ARMED'), category = _('3-Pos. Switch Abstractions')}, {down = 3463, up = 3463, cockpit_device_id = 6, value_up = -1, value_down = 1, name = _('Gun UNARMED, else ARMED'), category = _('3-Pos. Switch Abstractions')}, {down = 3486, up = 3486, cockpit_device_id = 11, value_up = 1, value_down = .67, name = _('Radar STANDBY, else ON'), category = _('3-Pos. Switch Abstractions')}, {down = 3486, up = 3486, cockpit_device_id = 11, value_up = .33, value_down = 0, name = _('Radar OFF, else WARM UP'), category = _('3-Pos. Switch Abstractions')}, {down = 3249, up = 3249, cockpit_device_id = 6, value_up = 0, value_down = 1, name = _('Selective Jettison ON, else OFF'), category = _('3-Pos. Switch Abstractions')}, Link to comment Share on other sites More sharing options...
Azrayen Posted April 21, 2017 Share Posted April 21, 2017 Just a question of semantics: "Master UNARMED, else ARMED" => "Master Arm SAFE, else ARMED" would be more logical, wouldn't it? (+ Arm - UNARMED + SAFE) Following the same logic: "Guns Arm SAFE, else ARMED" = = = = Also shouldn't the SAFE state be default? Link to comment Share on other sites More sharing options...
CrashO Posted April 21, 2017 Share Posted April 21, 2017 Also shouldn't the SAFE state be default? I think it should. (at least for the Thrustmaster warthog), the "active" is usually the UP position), I got a Master Arm ON, else OFF and that corresponds nicely with the switch state in the cockpit, visually (up is on). Already present 3-way binds in the module follow the same logic :) . ON, else OFF Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted April 22, 2017 Share Posted April 22, 2017 The new PCA logic didn´t get through this last update? " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
Zeus67 Posted April 22, 2017 Share Posted April 22, 2017 The new PCA logic didn´t get through this last update? It is not complete. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted April 22, 2017 Share Posted April 22, 2017 Thanks Zeus.... " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
Jammer. Posted April 22, 2017 Share Posted April 22, 2017 (edited) Done! Just got the them added in for the next update Awesome! Thank you very much! :) Just a question of semantics: "Master UNARMED, else ARMED" => "Master Arm SAFE, else ARMED" would be more logical, wouldn't it? (+ Arm - UNARMED + SAFE) Following the same logic: "Guns Arm SAFE, else ARMED" = = = = Also shouldn't the SAFE state be default? Yes "SAFE" is definitely a better name. I think it should. (at least for the Thrustmaster warthog), the "active" is usually the UP position), I got a Master Arm ON, else OFF and that corresponds nicely with the switch state in the cockpit, visually (up is on). Already present 3-way binds in the module follow the same logic :) . ON, else OFF No it's value_down that is the active position. Oh wait you mean the real switch, in-game and on the throttle? Yes that is correct, and the code I provided reflects exactly that, i.e. you pull the switch up -> ARMED, you pull the switch down -> SAFE. So the code should not be altered if you want the correct behavior. On the other hand what you prefer it to say as "default" or "else" ('ON else OFF' or 'OFF else ON') is up to you. It's just the name in the control list. Edit: Actually value_up might be the active position... All I know is that the code works as intended :) -> Switch up = ON, switch down = OFF Edited April 22, 2017 by Jammer. Link to comment Share on other sites More sharing options...
Jammer. Posted April 22, 2017 Share Posted April 22, 2017 Ok I reviewed the code and double checked the switches in-game and it's all fine, but I know why I got a bit confused by the naming, for the first two (Master arm and Gun arm), which you guys pointed out :thumbup:, the naming didn't follow the same logic as for the rest, so definitely better to swap the order in the names for those two. Just to be sure, here is the code with appropriate names :) {down = 3234, up = 3234, cockpit_device_id = 6, value_up = -1, value_down = 1, name = _('Master Arm ARMED, else SAFE'), category = _('3-Pos. Switch Abstractions')}, {down = 3463, up = 3463, cockpit_device_id = 6, value_up = -1, value_down = 1, name = _('Gun Arm ARMED, else SAFE'), category = _('3-Pos. Switch Abstractions')}, Link to comment Share on other sites More sharing options...
Azrayen Posted April 22, 2017 Share Posted April 22, 2017 The new CAS (aim/dispersion) is deadly. Perfect!! Thanks Razbam :) Link to comment Share on other sites More sharing options...
baltic_dragon Posted April 22, 2017 Share Posted April 22, 2017 Hey, Just to let you know that I just sent campaign to Larry with fixed Mission 6 (some people had trouble with it) and training missions with enforced tool tips. Link to comment Share on other sites More sharing options...
Harke Posted April 28, 2017 Share Posted April 28, 2017 hello there, any change in today update ? :) Link to comment Share on other sites More sharing options...
-Painter- Posted April 28, 2017 Share Posted April 28, 2017 CptSmiley - I see a F-16 in your avatar. Does that mean anything nice to expecting for future addons? ;) (a F-16 of the quality like the Mirage is would be an awesome addition for DCS) Regards REAPER 31 | Painter [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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