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AV-8B Harrier Thread


Angelthunder

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Even though I will most likely get this module once it is released (because it is awesome), I have hope that they might also release a AV-8B II plus with AN/APG-65 radar. For example as an upgrade package for people that allready own the AV-8B II NA.

Maybe once the F/A-18 is released they can model it correctly.

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Even though I will most likely get this module once it is released (because it is awesome), I have hope that they might also release a AV-8B II plus with AN/APG-65 radar. For example as an upgrade package for people that allready own the AV-8B II NA.

Maybe once the F/A-18 is released they can model it correctly.

 

The plan, as they've articulated before, is that after ED releases their ground radar to the 3rd party developers, there is a high chance they will do an AV-8B+ as well. Whether or not that will be the first radar equipped aircraft they intend to do or whatever decision they make from a distribution standpoint hasn't yet been mentioned.

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So like there was a post in the Viggen forums about how to limit the AJS37 to an AJ37 by removing a few features, what would be a way to simulate limiting the AV8B to a British Harrier equivalent by either not arming/mounting/using features?

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So like there was a post in the Viggen forums about how to limit the AJS37 to an AJ37 by removing a few features, what would be a way to simulate limiting the AV8B to a British Harrier equivalent by either not arming/mounting/using features?

 

It's complicated, the GR-7/ GR-9 aren't downgraded AV-8B, it's rather the same aircraft with different upgrades and systems.

Different TGP, different munitions, different ECM...

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About the screens, they look amazing, but there is a little detail that I feel its a pity for such a good looking 3d model...POLYGONS!!...air intakes and canopy frames look so low poly that ruins the model in some angles...this also happens to the M2000 and cant understand why give so poor poly count in such important places?? we will be looking most o the time to the canopy frame so it should look as good as posible, also when looking back the air intakes are a very important part of the picture and they look soooo low poly that its hard to believe they didnt noticed it.

 

I know its WIP and because of that I want to say this now we are on time (m2000 has very low poly count in those areas)

 

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Im way behind on the development of the Harrier. Is the "hope to" release this year?

 

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...there is a little detail that I feel its a pity for such a good looking 3d model...POLYGONS!!...air intakes and canopy frames look so low poly that ruins the model in some angles...this also happens to the M2000 and cant understand why give so poor poly count in such important places??

 

I know its WIP and because of that I want to say this now we are on time (m2000 has very low poly count in those areas)

Mate, if you're better than the RAZBAM 3D artists, you should consider offering them your services. :thumbup:

 

More seriously: 3D modeling for video games has always been a compromise between making something look as close as it looks in real life, and making something that won't make your PC suffer. Would you prefer a high poly count Harrier slide show, or a low poly count Harrier that you can fly within the game?

 

And there's no exterior textures yet on that aircraft. Part of the textures' job is to make the polys disappear.

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From what I've seen and read the American harrier was only able to carry the TGP on wing pylons until a wiring upgrade enabled it to carry it on the center pylon. The American harriers were never equipped to carry them on the 'gun pylons'. The British GR.9's did have this capability tho.

 

I read that part of the reason for never using them on the gun pylons was down to it being an asymmetric loadout. The aircraft needed to land vertically, on a carrier, having the TGP on a gun pylon created an unstable loadout.

 

Here's a pic of carrying it in the center pylon

 

For some quick sources -

source 1

source 2 - skip to page 510

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Mate, if you're better than the RAZBAM 3D artists, you should consider offering them your services. :thumbup:

 

More seriously: 3D modeling for video games has always been a compromise between making something look as close as it looks in real life, and making something that won't make your PC suffer. Would you prefer a high poly count Harrier slide show, or a low poly count Harrier that you can fly within the game?

 

And there's no exterior textures yet on that aircraft. Part of the textures' job is to make the polys disappear.

 

I have quite a bit of knowledge in 3d modeling in fact mate ( Im an engineer and used many structural soft and Max), maybe because of that I know this can be easily done if the mesh has been correctly built (other modules look much better on this, razbam ones use to have this problem so if others can...).

 

About the "slide show", well, I dont remember saying anywhere they should use 300000000000000 polygons into the parts I mentioned to make them look good, but instead of using 4 polygons they could use 8 for example (in THAT particular area of the mesh) so performance would be 99,9999999% the same into a 300.000 polys model but you probably wouldnt notice that the canopy frame is half hexagon :thumbup:.

 

EDIT: Textures have NOTHING to do with polygons other than mask them a bit in some angles btw...

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The following video is the first test of the AV-8B N/A HUD. It is in its early stages. Only the pitch ladder, VVM and waterline marker are available.

 

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Cool! Thanks for sharing that, Zeus.

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I really like your progress so far, but I have a question - Is this the final model of the cockpit and especially the canopy frame?

 

The following video is the first test of the AV-8B N/A HUD. It is in its early stages. Only the pitch ladder, VVM and waterline marker are available.

 

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I don't think its the final anything. Not saying your question doesn't have any merit, but Zeus is being very kind with showing Razbam's incremental progress. AFAIK very few devs do that in DCS. If people keep pointing out problems with WIP images and videos, he might stop showing them. Cheers.

 

Good stuff Zeus, keep it coming. :)

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But some go too far and start bashing the dev team.

 

using mobile

Which is totally uncalled for and not necessary. Some people just don't understand WIP and that frustrates me.

 

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