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Mirknir
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Hi there,

 

AWACS in russian side is giving contacts in US format (bulleyes and imperial system).

 

Please, can we get it in russian format ?

 

Thanks !

 

It used to be in the standard russian format, but the forum was inundated with requests to make it the US format. I wonder if it is possible to put 2 awacs on a team on different frequencies and tune into the one you want...

[sIGPIC][/sIGPIC]

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It used to be in the standard russian format, but the forum was inundated with requests to make it the US format. I wonder if it is possible to put 2 awacs on a team on different frequencies and tune into the one you want...

 

Freedom units all the way! Russian smushin:smilewink:

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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Freedom units all the way! Russian smushin:smilewink:

 

No, true MiG-28 pilot fly with Ruskie unit!

"Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan

 

[sIGPIC][/sIGPIC]

 

i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.

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I would like to make a request.

The AJS 37 will be released in 8 days and im far from the only one excited to get her and fly her on the Open conflict Server.

 

What im asking for is if would it be possible for you to give her the Targets as waypoints (atleast the Stationary targets).

I know you usually dont give the Aircraft the waypoints but it would be extra important for the AJS 37.

 

While yes the Waypoints are an important help when it comes to navigation and knowing

the range to target etc but more importantly they will help in a different way when it comes to targeting.

 

Target QFE settings play a crucial role to make sure that the Weapons Calculations work correctly (and you get accurate weapon solutions)

and the easiest way to get the Correct QFE for each of the targets would be making them waypoints.

 

Leatherneck has made a custom Kneeboard feature where all waypoints created in the Mission editor are loaded onto a Kneeboard page where it gives you all the relevant information about those waypoints including the QFE setting.

(example)

f4bc7aa8fc014e01dcfeac2f57eaf14e03cb0bf3_1_328x500.png

 

This does not work however for Waypoints the player adds during the mission.

 

And since the correct QFE setting is required to accurately use

unguided munitions (but it would also help some guided munitions as well)

this would be of great help to make the AJS 37 fully functional on your server,since while it might be possible for players to manually calculate the QFE setting it would be a major pain to do so =P (and most players probably have no idea how to) and this would be the best and easiest way to solve the problem and give

Viggen Pilots the best Experience on the server.

 

The alternative would be if you added the QFE settings for the different targets in the Briefing but just adding the waypoints for the AJS 37 would probably be easier / faster.

 

With now only 5 days remaining i would like to Renew my question =P.

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With now only 5 days remaining i would like to Renew my question =P.

 

I second this

"Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan

 

[sIGPIC][/sIGPIC]

 

i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.

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Back from Trip

 

Yo guys,

 

So like I said in a previous post, I was gone for a work trip last week but be reassured, I am now back :lol:

During this week, I also took a small break from the forum and took some time to reflect and think about the server's future.

 

I would like to make a request.

.........................

Leatherneck has made a custom Kneeboard feature where all waypoints created in the Mission editor are loaded onto a Kneeboard page where it gives you all the relevant information about those waypoints including the QFE setting.

.

 

Thanks for the head's up.

I will see what I can do but a specific request for an aircraft I don't own and thus a feature I can't test is never ideal for me.

I should ask again for free development keys to ED so I can dev and test my server on all aircrafts but I am pretty sure the answer will not change :music_whistling:

 

From all the feedback and suggestions, I got that waypoints are important for a lot of people.

I want to add some for players but because the mission has an open world feeling, it's not easy to add them in the mission editor as you can choose to go to any objectives.

I can still add some to major objectives but it won't be pretty.

 

I am looking at how to add waypoint dynamically depending on the objective you choose to attack.

It will be also be better as I want to move Skynet to a more dynamic system.

 

 

Hi there,

AWACS in russian side is giving contacts in US format (bulleyes and imperial system).

Please, can we get it in russian format ?

Thanks !

 

I can only choose a language for the AWACS and the language determines the unit system.

I choose English because it's the most common language even if I think the imperial system belongs to medieval times where people believed in magic and dragons.

 

Once Skynet takes over the AWACS system, the reporting will be in the unit you chose using "-opt unit" but it's not going to be soon :cry:

Mirknir

My old server:

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Yo guys,

 

So like I said in a previous post, I was gone for a work trip last week but be reassured, I am now back :lol:

During this week, I also took a small break from the forum and took some time to reflect and think about the server's future.

 

 

 

Thanks for the head's up.

I will see what I can do but a specific request for an aircraft I don't own and thus a feature I can't test is never ideal for me.

I should ask again for free development keys to ED so I can dev and test my server on all aircrafts but I am pretty sure the answer will not change :music_whistling:

 

From all the feedback and suggestions, I got that waypoints are important for a lot of people.

I want to add some for players but because the mission has an open world feeling, it's not easy to add them in the mission editor as you can choose to go to any objectives.

I can still add some to major objectives but it won't be pretty.

 

I am looking at how to add waypoint dynamically depending on the objective you choose to attack.

It will be also be better as I want to move Skynet to a more dynamic system.

 

Thanks.

 

The important part for the Viggen would be having the waypoints in order to get the QFE settings on the Kneeboard.

 

Since that is crucial for many of the weapons (All unguided munitions rely on having correct QFE settings)

Having good flightplans etc is less important then getting that QFE info =P.

(That will be automatically put together on a Kneeboard page if you have a waypoint at a location).

 

 

So having simple waypoints at the static land based targets would be of great help =P.

 

Since without waypoints it would be very hard to get accurate QFE settings for target areas (unless one did all the research and tried to manually calculate QFE) many of the weapons (Bombs,Rockets,Gunpods) would be more or less unusable without the correct QFE setting.

 

You could simply assign the waypoints according to distance to target (static targets only)

and you would not really have to do anything fancy just a waypoint at each target so that QFE setting page on the Kneeboard is generated.

 

Thanks again.


Edited by mattebubben
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Seems to happen to me as well when I try to add bulls. Entering the cords correctly but the way point's miles and degrees off. Only in OC which is a shame.

 

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Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

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Stupid question but i have to ask.

Have you guys remembered to Align the INS correctly?

 

Maby the Server Forces Manual Alignment?

Yes, in my case I did align the INS correctly but the waypoint I added was way off. In SP it's working as it should no problem whatsoever.


Edited by Oceandar

Mastering others is strength. Mastering yourself is true power. - Lao Tze

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Speaking about waypoint, why adding my own waypoints in M2000C way off...? Is it M2000C problem spesific ?

 

Don't forget to add details as I sadly don't own or know every aircrafts ;)

More information will also help me investigate faster if there is an actual problem in Open Conflict.

 

  • What non working waypoint are you trying to add? To what objectif?
  • Is it a new problem or did you always have it?
  • Do some waypoints work or are they all off?
  • How off are they? Do you have screens?
  • What values the M2000 is expecting?
  • What values do you enter? lat lon?
  • Where do you get these values you enter? Skynet popup menu? F10 map?
  • If values from a source are not working, did you try another source?
  • Did you try to enter the same values in another plane's waypoint system like the A10C and see if they are off?

 

 

Thanks :thumbup:

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Mirknir

My old server:

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LIST]

[*]What non working waypoint are you trying to add? To what objectif?

The waypoint that I added from inside M2000C by adding lat & long

 

[*]Is it a new problem or did you always have it?

Since I have M2000C and play it.

 

[*]Do some waypoints work or are they all off?

They are all off

 

[*]How off are they? Do you have screens?

Pretty far off by degrees and miles. I'm sorry can't provide you with screen currently

 

[*]What values the M2000 is expecting?

Lat Lon (with minutes ? I'm not really sure, I should recheck again. Sorry)

 

[*]What values do you enter? lat lon?

Lat & Long

 

[*] Where do you get these values you enter? Skynet popup menu? F10 map?

F10 Map

 

[*] If values from a source are not working, did you try another source?

Yes I did. I have tried to make some airbase as waypoints and get its coordinate by clicking on it but still its off

 

[*] Did you try to enter the same values in another plane's waypoint system like the A10C and see if they are off?

I do have A-10C but haven't tried it yet.


Edited by Oceandar

Mastering others is strength. Mastering yourself is true power. - Lao Tze

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  • What non working waypoint are you trying to add? To what objectif?
    The waypoint that I added from inside M2000C by adding lat & long
     
  • Is it a new problem or did you always have it?
    Since I have M2000C and play it.
     
  • Do some waypoints work or are they all off?
    They are all off
     
  • How off are they? Do you have screens?
    Pretty far off by degrees and miles. I'm sorry can't provide you with screen currently
     
  • What values the M2000 is expecting?
    Lat Lon (with minutes ? I'm not really sure, I should recheck again. Sorry)
     
  • What values do you enter? lat lon?
    Lat & Long
     
  • Where do you get these values you enter? Skynet popup menu? F10 map?
    F10 Map
     
  • If values from a source are not working, did you try another source?
    Yes I did. I have tried to make some airbase as waypoints and get its coordinate by clicking on it but still its off
     
  • Did you try to enter the same values in another plane's waypoint system like the A10C and see if they are off?
    I do have A-10C but haven't tried it yet.

 

Ok thanks for the clarification ; at least, it's not Skynet numbers that are off.

 

It seems like an aircraft specific problem ; maybe the mirage is allergic to the weather, time of day, month or something I put in the mission like it didn't like January. :helpsmilie:

Mirknir

My old server:

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with the 1.5.6 version going into Open beta tomorrow will you remain on the 1.5.5 Stable version or will the server be updating to 1.5.6 (That will include the Viggen)

 

The public server stays on last stable to support website and steam players.

Updating to "stable" is already full of surprises and stress, I can't imagine updating the public server to a day-one open beta.

I know you guys want to play the viggen as soon as possible but I don't want to force players to update to an open beta.

 

Locally I will of course update my dev server to the last open beta to do some tests in anticipation to the full release.

Mirknir

My old server:

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Ofc fully understandable just wanted to check so i know what my alternative are =).

Luckily there will be other servers doing Open beta (104th for example)

so those (like me) who want to fly the Viggen in MP will still have the chance.

 

Will give me a week atleast to get familiar with the Viggen before i throw it into the Chaos that is Open Conflict ^^.

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The public server stays on last stable to support website and steam players.

Updating to "stable" is already full of surprises and stress, I can't imagine updating the public server to a day-one open beta.

I know you guys want to play the viggen as soon as possible but I don't want to force players to update to an open beta.

 

Locally I will of course update my dev server to the last open beta to do some tests in anticipation to the full release.

 

Absolutely agree with this position.

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Mirknir any plans to add forward observer or other slots for Combined Arms?

 

Last time I activated CA slots, this was just a troll fest.

 

ED didn't add script features to know what a combined arms player is doing.

Contrary to players in aircraft, I can't track who is controlling what, who hits and kills what.

I can't thus integrate this module in Skynet features including combat log or trolls auto kicking system.

 

As I am currently rebuilding Skynet outside lua, I am starting to get a way better tracking of units, weapons and players.

I will see if I can figure out a way to track AI units controlled by CA players or just restrict CA slots to "trusted" players or any other solutions I can think about.

Mirknir

My old server:

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