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Troop transportation embark/disembark/land UH-1 usage?


WildBillKelsoe

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Hi, I'm trying to get AI slicks to land next to an airfield on the grass to pickup troops, fly them to a drop point and land, and make them get out.

 

 

How can I do it? Also, how can I assign 10 troops to a slick, and the other 10 troops to the other slick?

 

How to add trigger for AI slicks to land using F10 on grass pickup troops, then another trigger to land on drop zone and disembark troops, also using F10?

 

Thanks a bunch!

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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As far as I know, the Embark/Disembark function has been disabled until a fix for some MP related crashes has been found.

 

Otherwise search for the CTTS script.

 

FinnJ

i7-10700K 3.8-5.1Ghz, 32GB RAM, RTX 4070 12GB, 1 x 1 TB SSD, 2 x 2TB SSD2 TB,  1 x 2 TBHDD 7200 RPM, Win10 Home 64bit, Meta Quest 3.

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Well that kind of sucks... I forgot to mention I'm using ver 1.2.15 but I did try it, only troops usually run TO the copter and not wait for copter to run to THEM. Then there is a barrage of:

 

"Roger"

"Roger"

"Roger"

"Roger"

"Roger"

 

they actually disappear and slicks pick them up, but can't drop them off....

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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in the latest patch change log there is this line:

 

Fixed crash with assigning embarking task via scripting engine.

 

http://forums.eagle.ru/showthread.php?p=2366747#post2366747

 

iirc that was the reason it was disabled... it caused crashes. I haven't had time to test it but maybe it was fixed already.

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  • 1 year later...
I've noticed that as well. If you check the mission I posted, you'll see dome triggers I used. Im on my phone or I'd post the link. Just find the "smoke color mission test" in the huey mission section.

 

where I find your mission?

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Side note related....I can't get Helis to takeoff again after an advanced action land. They land and stay there forever. Ss this confirmed as part of this disabled editor feature? Or am I setting an incorrect time/condition in the ME?

___________________________________________________________________________

SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

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