JLX Posted November 6, 2015 Share Posted November 6, 2015 My current 3D engine sends textures to the graphic card driver in a generic format and let the optimization task up to the driver. This is why I think this is a driver issue, not a hardware performance issue. From my point of view ATI is making great hardware. However, they are providing terrible drivers… I wish we could have ATI graphic cards with the smooth and stable nVidia drivers… Now, that said, I can try is to optimize manually the textures before sending them to the graphic driver. This may be the right workaround. But this is going to take some work and to be sure I’m going to work on the right solution, would you JLX or ShortBuss help me by testing some special version of Tacview so we can pinpoint the issue accurately? If you are interested, please email me and I will send you back special versions to test. I'd be happy too. Email sent as well. 3570K w/ 16GB, 1070 w/ 8GB @ 1440p, VKB Gunfighter/MCG-Pro & T-Rudder Mk.IV, CH ProThrottle, TrackIR 5, HTC Vive, UniversRadio, VoiceAttack, TacView Pro, DCS Menu Nav F/A-18C, F-5E, F-86F, A-10C, AV-8B, AJS-37, MiG-21bis, MiG-15bis, UH-1H, Mi-8MTV2, Ka-50, SA342, P-51D, Spitfire Mk.IX, Bf109, Fw190, FC3, CA, Persian Gulf, NTTR, Normandy, WW2 Assets Link to comment Share on other sites More sharing options...
Vyrtuoz Posted November 7, 2015 Author Share Posted November 7, 2015 (edited) The performance issue with ATI graphics cards and the new terrain engine has been finally fixed thanks to the help of ShortBuss and JLX! The fix will be published next week in Tacview 1.4.1 beta 1. Thank you guys! Edited November 7, 2015 by Vyrtuoz Link to comment Share on other sites More sharing options...
ShortBuss Posted November 7, 2015 Share Posted November 7, 2015 I confirm the test version completely resolved the issue. Very impressed. Great interaction. Thank you. Link to comment Share on other sites More sharing options...
JLX Posted November 7, 2015 Share Posted November 7, 2015 The performance issue with ATI graphics cards and the new terrain engine has been finally fixed thanks to the help of ShortBuss and JLX! The fix will be published next week in Tacview 1.4.1 beta 1. Thank you guys! The fix works perfectly. Kudos for such incredibly fast and efficient support! 3570K w/ 16GB, 1070 w/ 8GB @ 1440p, VKB Gunfighter/MCG-Pro & T-Rudder Mk.IV, CH ProThrottle, TrackIR 5, HTC Vive, UniversRadio, VoiceAttack, TacView Pro, DCS Menu Nav F/A-18C, F-5E, F-86F, A-10C, AV-8B, AJS-37, MiG-21bis, MiG-15bis, UH-1H, Mi-8MTV2, Ka-50, SA342, P-51D, Spitfire Mk.IX, Bf109, Fw190, FC3, CA, Persian Gulf, NTTR, Normandy, WW2 Assets Link to comment Share on other sites More sharing options...
gospadin Posted November 8, 2015 Share Posted November 8, 2015 Is anyone else seeing an IAS that's ~100x what it should be? TAS and GS look as expected. Flying the Mi-8, DCS 1.5.1.46722, Tacview 1.4.0 My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
Gaanalma Posted November 8, 2015 Share Posted November 8, 2015 Vertical speed too in your image... [sIGPIC][/sIGPIC] www.36stormovirtuale.net Link to comment Share on other sites More sharing options...
Vyrtuoz Posted November 9, 2015 Author Share Posted November 9, 2015 I have also noticed the problem in DCS World 1.5. I have double checked my export script and didn’t find any obvious error in it. So I have created a bug report for the beta but I didn’t get any feedback yet. Could you post your observation in the dedicated thread please? Maybe this will encourage the dev team to investigate the issue and to explain what is going on... http://forums.eagle.ru/showthread.php?t=150912 Is anyone else seeing an IAS that's ~100x what it should be? TAS and GS look as expected. Flying the Mi-8, DCS 1.5.1.46722, Tacview 1.4.0 Link to comment Share on other sites More sharing options...
gospadin Posted November 9, 2015 Share Posted November 9, 2015 Vertical speed too in your image... Vyrtuoz, I reported it in the specific bug thread as asked. Vertical speed may or may not be okay, not sure of what I was doing when that screenshot was captured. -2280ft/min = 38 feet/sec = 11.58m/s, definitely within the envelope if I was descending. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
Vyrtuoz Posted November 9, 2015 Author Share Posted November 9, 2015 Thank you! I think the vertical speed is correct because it is calculated using the object displacement, not the cockpit instruments. Link to comment Share on other sites More sharing options...
Vyrtuoz Posted November 13, 2015 Author Share Posted November 13, 2015 Tacview 1.4.1 beta 1 is available You asked for it: A professional grade 5mW 650nm laser pointer is now included for FREE with each copy of Tacview Professional 1.4.1. Now you can now highlight any part of the battlefield and even charts during your online debriefings! Please, be responsible: Don’t point laser beams at faces, eyes, kittens or real aircraft. Link to comment Share on other sites More sharing options...
=4c=Nikola Posted November 14, 2015 Share Posted November 14, 2015 (edited) What's the MapID for real terrain. I cannot make my custom object visible at real terrain map, only at Falcon 4,Falcon 4.BMS? Also, when I set runway coordinates, yaw and dimensions, rwy appears shorter than it should be. EDIT: Resolved: for real terrain you do not need MapID. for rwy position, it needs to be center position, not endpoint of an rwy (or any object for that matter) Edited November 15, 2015 by =4c=Nikola Do not expect fairness. The times of chivalry and fair competition are long gone. Link to comment Share on other sites More sharing options...
astiles5470 Posted November 14, 2015 Share Posted November 14, 2015 Fantastic, thanks. It will be nice to draw with a pencil, or just an option for making this laser a bit persistent. Link to comment Share on other sites More sharing options...
Beeroshima Posted December 2, 2015 Share Posted December 2, 2015 I might be extra stupid, but I can't for the life of me get 2.0 Tracks to show up in TACview. Can anybody walk me through it? Link to comment Share on other sites More sharing options...
SDsc0rch Posted December 2, 2015 Share Posted December 2, 2015 same : ( i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
BaconSarnie Posted December 2, 2015 Share Posted December 2, 2015 (edited) Copy Scripts folder from 1.2 or 1.5 to 2.0 main folder. I've just done it, going to test now I can confirm this works. Edited December 2, 2015 by BaconSarnie And lo, Reverend Vegas did say "Take forth unto the infidel the mighty GAU 8 and expend its holy 30MM so that freedom will be brung upon them who knoweth not the joys of BBBBBBBRRRRRRRRRRRRRRRRRRRRTTTTTTTTTT" "Amen" Link to comment Share on other sites More sharing options...
Beeroshima Posted December 2, 2015 Share Posted December 2, 2015 Copy Scripts folder from 1.2 or 1.5 to 2.0 main folder. I've just done it, going to test now I can confirm this works. What part of the scripts folder? My open beta folder has a metric TON of stuff that my open alpha folder does not. Surely this all doesn't go into the open alpha directory? Link to comment Share on other sites More sharing options...
HiJack Posted December 2, 2015 Share Posted December 2, 2015 Just copy the Scripts folder from Saved Games of the OpenBeta or the 1.2 version. Link to comment Share on other sites More sharing options...
Beeroshima Posted December 2, 2015 Share Posted December 2, 2015 I did this. It didn't work. Sent from my SM-N910P using Tapatalk Link to comment Share on other sites More sharing options...
vicx Posted December 2, 2015 Share Posted December 2, 2015 Post a short ACMI recording ... we can see what is going on by looking at that. Link to comment Share on other sites More sharing options...
Beeroshima Posted December 2, 2015 Share Posted December 2, 2015 Huh? Isnt the tacview file the acmi? I dont have any showing up in the folder. I have one leftover from 1.5 but 2.0 isnt generating any. Sent from my SM-N910P using Tapatalk Link to comment Share on other sites More sharing options...
vicx Posted December 3, 2015 Share Posted December 3, 2015 (edited) Beeroshima, Step 1: Get Tacview 1.4 working in DCS 1.2.xx (I assume you already have done this) Step 2: Open Directory C:\Users\YOUR-USER-NAME\Saved Games\DCS\ Step 3: Copy Directory SCRIPTS Step 4: Open Directory C:\Users\YOUR-USER-NAME\Saved Games\DCS.openalpha\ Step 5: Paste Directory If you still have no ACMI being written Step 6: Open Directory C:\Users\user\Downloads\Saved Games\DCS.openalpha\Logs Step 7: Read dcs.log Step 8: Post dcs.log here Edited December 3, 2015 by vicx Link to comment Share on other sites More sharing options...
Beeroshima Posted December 3, 2015 Share Posted December 3, 2015 I'm pretty sure this is what I did but I'll try it again when I get home. Thanks for your patience. Sent from my SM-N910P using Tapatalk Link to comment Share on other sites More sharing options...
SgtWorm Posted December 3, 2015 Share Posted December 3, 2015 Just me or is everyone else having troubles getting it running for DCS 2.0 NTTR? Link to comment Share on other sites More sharing options...
vicx Posted December 3, 2015 Share Posted December 3, 2015 (edited) It works for me and many others. We can help you get it working but you need to follow the steps, or we can do nothing for you. Step 1: Get Tacview 1.4 working in DCS 1.2.xx (I assume you already have done this) Step 2: Open Directory C:\Users\%USERPROFILE%\Saved Games\DCS\ Step 3: Copy Directory SCRIPTS Step 4: Open Directory C:\Users\%USERPROFILE%\Saved Games\DCS.openalpha\ Step 5: Paste Directory If you still have no ACMI being written Step 6: Open Directory C:\Users\%USERPROFILE%\Downloads\Saved Games\DCS.openalpha\Logs Step 7: Read dcs.log Step 8: Post dcs.log here Edited December 3, 2015 by vicx added %USERPROFILE% 1 Link to comment Share on other sites More sharing options...
Beeroshima Posted December 3, 2015 Share Posted December 3, 2015 I got it working. Your directions worked perfectly Vicx. Thanks for helping an idiot. Rep. Link to comment Share on other sites More sharing options...
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