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C-101 BUGS WE ARE TRACKING


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Hello, quick question: I always liked the C101 module, but it used to feel slow and easy to stall (not saying that was a problem, just that it was how I remembered it). But I tried it again today and although the pedals tremble to warn you of imminent stall, you can actually pull that stick back as hard and long as you want and the plane not only doesn’t stall but gains actual speed. Even when I have the throttle around 75/80%.
Was there any change in the flight model? Is it accurate like this? (The C101CC)

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On 9/28/2021 at 12:06 AM, tagomago said:

Hello, quick question: I always liked the C101 module, but it used to feel slow and easy to stall (not saying that was a problem, just that it was how I remembered it). But I tried it again today and although the pedals tremble to warn you of imminent stall, you can actually pull that stick back as hard and long as you want and the plane not only doesn’t stall but gains actual speed. Even when I have the throttle around 75/80%.
Was there any change in the flight model? Is it accurate like this? (The C101CC)

Hi tagomago. I don't really know what you mean. If you pull hard on the stick, even with high engine power set, the aircraft will lose speed and wings will stall, both on C-101 EB and C-101CC. If you are on a hard bank turn it can be that speed increases, but at a cost of a large altitude loss, at a high descent vertical speed. There will usually be a small tendency to roll that you need to compensate with bank. If you add some rudder the airplane will flick roll, though not sharply, entering a spin. The flight model and the whole module is done according to real engineering data, and tested against the real behaviour of the aircraft, of course some bugs can appear when translating that data into code and adapting it to DCS, and it's not so easy to know the real behaviour of the aircraft in a deep stall or spin.  If you still think there's something wrong, I would need a trk recorded in Open Beta version, stating the exact version used to record the trk.


Edited by Vibora
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Roberto "Vibora" Seoane

Alas Rojas

 

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  • 2 weeks later...

If I fail the mission (currently doing the dead-recon campaign mission), on restart (click Fly Again) I sometimes have a huge roll that I have to compensate with a lot of aileron trim. it's almost like on restart the fuel or ordinance is not distributed properly. Doesn't happen all the time - seems like I need to burn some fuel or drop bombs/rockets first. Will keep an eye on it and try and work out what it is. Could well be more a DCS issue.

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  • 2 weeks later...
On 10/9/2021 at 10:11 AM, menwithven said:

If I fail the mission (currently doing the dead-recon campaign mission), on restart (click Fly Again) I sometimes have a huge roll that I have to compensate with a lot of aileron trim. it's almost like on restart the fuel or ordinance is not distributed properly. Doesn't happen all the time - seems like I need to burn some fuel or drop bombs/rockets first. Will keep an eye on it and try and work out what it is. Could well be more a DCS issue.

We'll investigate it, but it will probably take time.

Roberto "Vibora" Seoane

Alas Rojas

 

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If I fail the mission (currently doing the dead-recon campaign mission), on restart (click Fly Again) I sometimes have a huge roll that I have to compensate with a lot of aileron trim. it's almost like on restart the fuel or ordinance is not distributed properly. Doesn't happen all the time - seems like I need to burn some fuel or drop bombs/rockets first. Will keep an eye on it and try and work out what it is. Could well be more a DCS issue.
Do you have sync with HOTAS enabled in DCS settings?

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On 10/22/2021 at 12:13 PM, MAXsenna said:

Do you have sync with HOTAS enabled in DCS settings?

Sent from my MAR-LX1A using Tapatalk
 

I have it turned OFF. I think that is the right setting?

 

I think I'm getting closer to the problem. I have ruled out it being to do with ordinance. I tried a few missions, dropping bombs/rockets on left side only then restarting mission (clicking "Fly Again") and everything is fine.

However, I just tried a similar thing with fuel. Started the last mission "Ground Attack". Took off, switched the right centre fuel pump to OFF. Sped up time and flew around for a while until burned about 1/4 tank of the centre fuel tank. Had to put left aileron trim in to stop roll. Crashed the plan, clicked "Quit" then "Fly Again". Confirmed there was no aileron trim on indicator and both centre tank pumps were on. This time after takeoff, a/c had a definite roll to the left which I had to correct with aileron trim. At this point, all the ordinance and fuel should be reset at mission start so this was unexpected.

I think the amount of time spent in the mission and the fuel burnt affects how bad the uncommanded roll is on mission restart. The more fuel burn, the worse the roll. When i flew the mission, i was putting "LEFT" aileron trim to counteract right roll (right tank being heavier than the left as right centre pump was off). however, on mission restart, I had to put "RIGHT" aileron trim in to stop LEFT roll. This seems counterintuitive to it being an issue with fuel not resetting, so maybe it is still picking up the aileron trim from before the reset? Will keep investigating...

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  • 2 weeks later...

Hi everyone 🙂

Recently me and a friend wanted to practice some IFR Flying with the IFR Hood installed, but it does not show up for the player in the rear cockpit. If you are in the front seat and look behind, you can see it, but the guy in the rear cockpit has a clear shield of glass in front of him. Just wanted to report this and thank you for your great work making this module!

 

Best regards,

Morris "Cuzy" Messing - vCVW-22

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On 11/10/2021 at 1:16 AM, MorrisMessing said:

Hi everyone 🙂

Recently me and a friend wanted to practice some IFR Flying with the IFR Hood installed, but it does not show up for the player in the rear cockpit. If you are in the front seat and look behind, you can see it, but the guy in the rear cockpit has a clear shield of glass in front of him. Just wanted to report this and thank you for your great work making this module!

 

Best regards,

Morris "Cuzy" Messing - vCVW-22

It works in your version if the rear pilot gets out of the cockpit and enters again. it is a DCS issue which is already fixed internally, though not provided to users yet. Thank you for your report.


Edited by Vibora
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Roberto "Vibora" Seoane

Alas Rojas

 

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