MBot Posted December 29, 2014 Share Posted December 29, 2014 (edited) It is the year 1980 and war has broken out between East and West. You are a pilot of the 982nd Fighter Regiment at Vaziani air base, USSR. Fly the MiG-21Bis in its point defence interceptor role to guard the city of Tbilisi against a two week long NATO air offensive out of Turkey. Meet large strike packages of contemporary adversaries such as the F-4 Phantom II and the F-5 Freedom Fighter and take on the next generation of US fighters in form of the F-16 Fighting Falcon and the F-15 Eagle. Get through to well escorted formations of B-52, perform ground controlled intercepts of bombers in instrument flight at night and get the MiG to Mach 2 to down high and fast intruders. Defend your installations on the ground and wear down the combat strength of the enemy, while keeping a close eye on your own numbers. Your performance matters. Features: - Single player or cooperative dynamic campaign - Open number of missions with variable time of day and weather - Automatically generated missions depending on previous results - Persistent losses of ground installations, air defences and aircraft across the campaign, including damage, repair, replacement and reinforcement - Detailed briefings and debriefings - Authentic scenario featuring combat units that actually operated in the theatre or could have been deployed there, including actual real-life positions of SAM sites Download V1.1 Due to technical limitations of the DCS framework, the following instructions should be followed: - In order to allowing carrying over information from one mission to the next, it is absolutely necessary to modify the file 'MissionScripting.lua' in the folder 'DCS World\Scripts'. Add two minus signs in front of line 17 'sanitizeModule('io')' and line 18 'sanitizeModule('lfs')'. Your file should then look like this: --Initialization script for the Mission lua Environment (SSE) dofile('Scripts/ScriptingSystem.lua') --Sanitize Mission Scripting environment --This makes unavailable some unsecure functions. --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions. --You can remove the code below and make availble these functions at your own risk. local function sanitizeModule(name) _G[name] = nil package.loaded[name] = nil end do sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Warning: This will allow potentially harmful lua code that may be included in missions downloaded from the internet. Modification at your own risk. If you do not wish do make this modification, you can still play this campaign as a client in multiplayer games hosted by someone else. The modification probably has to be repeated after each time a DCS World update is applied. - The campaign is included in one single mission file. The first time a mission is completed, a file called 'MDC_campaign_results.lua' is created in your 'DCS World' folder. On subsequent launching of the mission file, the campaign loads the 'MDC_campaign_results.lua' and progresses from there on. Upon ending of a running mission, the 'MDC_campaign_results.lua' file is updated. To start a new campaign, delete 'MDC_campaign_results.lua'. To save a campaign state, make a backup of 'MDC_campaign_results.lua'. To load a campaign state, move your backup 'MDC_campaign_results.lua' into your 'DCS World' folder (overwrite the existing file if applicable). - The content of the present mission is generated after you enter the cockpit and the game is unpaused. If you are playing coop multiplayer, all human participants should be ready in their cockpits before the game is unpaused for the first time. At this point the campaign will count the participating clients and will provide a number of friendly AI aircraft that compliments the number of human players. - Two seconds after unpausing the first time, the briefing for the present mission will appear. It is suggested that you pause the game again in order to read it without time pressure. In order to hide the briefing, unpause the mission, and press RADIOBUTTON>F10>F2. If you do not see the F10 entry in your radiomenu, you might be in a ATC radio-submenu. Return to the radiomenu root folder by pressing F11. - Before quitting the mission, press RADIOBUTTON>F10>F1>F1 to end the mission. This will immediately remove all active units, calculate the mission results, display the mission debriefing and update the 'MDC_campaign_results.lua' file. Without performing this step, all progress of the present mission will be lost when quitting the mission. Due to the necessity to access the radiomenu to perform this step, the player must be alive and in his cockpit to end a mission. Therefore campaign progress is not possible when the player dies or ejects when the campaign is played in singleplayer mode. In multiplayer mode, any dead or ejected player can simple re-spawn in a new aircraft in order to access the radiomenu to end the mission. If you wish to still continue the campaign after death when playing alone, it is suggested to open a multiplayer game and host your own server instead (even if you are the only participant). - When viewing the debriefing of the present mission, note the time and weather of the next mission at the bottom. Since this properties cannot be adjusted in missions automatically, they require manual modification by the player. Open the campaign mission file in the DCS Mission Editor and adjust the time of day and the weather as instructed by the last debriefing. It is suggested that you perform this modifications in a copy of the original mission file for your presently running campaign, though there is no technical reason that makes this mandatory. Special thanks to miRage for providing the splash screen graphic and my friends at the 76. IAP for helping with testing. --------------------------------------------- Version 1.1 - 22.02.2015 Changelog: -Reduced B-52 night sorties altitude below contrail altitude -Disabled B-52 jammer as it did more harm than good -Fixed some typos -Fixed dangerous ground vehicles -Reduced visibility in rain or thunderstorm by adding fog -Added player stats for current mission in debriefing scoreboard DC_Guardians_of_the_Caucasus_v1.1.zip Edited February 22, 2015 by MBot 11 Link to post Share on other sites
mwd2 Posted December 29, 2014 Share Posted December 29, 2014 (edited) This looks really interesting - thanks for sharing. Edited December 29, 2014 by mwd2 Waiting for: DCS: Mi-24 Hind, ... now AH 64D Apache Intel i5-7600K @4.1GHz, 32GB DDR4 @2400MHz, GTX 1070 Gigabyte Gaming OC 8GB DDR5, WIN 10 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815 Link to post Share on other sites
Silver_Dragon Posted December 29, 2014 Share Posted December 29, 2014 Great Work Mbot ;) More news to the front Wishlist: ED / 3rd Party Campaings My Rig: Intel I-5 750 2.67Ghz / Packard Bell FMP55 / 16 GB DDR3 RAM / GTX-1080 8 GB RAM / HD 1Tb/2Tb / Warthog / 2 MDF / TFPR DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893 DCS: List of Vacant models: https://forums.eagle.ru/showthread.php?p=4076891#post4076891 21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/ Silver_Dragon Youtube Link to post Share on other sites
uboats Posted December 29, 2014 Share Posted December 29, 2014 nice design [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to post Share on other sites
Andrei Posted December 29, 2014 Share Posted December 29, 2014 My-my, based on the description this looks quite amazing. Looking forward to give it a try. Intel i7-7700K @ 4.9GHz | 32GB DDR4-3200 | RTX 2070S | VKB MGC Pro Gunfighter + Saitek X52 Pro Throttle + VKB T-Rudder Mk4 | HP Reverb G2 FC3 | A-10C | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 NTTR | Normandy | Gulf | Syria | Supercarrier Link to post Share on other sites
chromium Posted December 29, 2014 Share Posted December 29, 2014 This is going to be a masterpiece! :) (that damned "Must Spread Rept" message...) Author of DSMC, mod to enable scenario persistency and save updated miz file https://dsmcfordcs.wordpress.com/ The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to post Share on other sites
tintifaxl Posted December 29, 2014 Share Posted December 29, 2014 Darn, do I really need to learn how to fly the Mig-21 now? Coop, you say? Fantastic :) Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, Palit RTX 2080 TI, 1 TB SSD, 43" 2160p@1440p monitor. Link to post Share on other sites
il_corleone Posted December 29, 2014 Share Posted December 29, 2014 Wow! can you please make this one with ww2 Birds? With the Mig 21 is fantastic Link to post Share on other sites
Yurgon Posted December 29, 2014 Share Posted December 29, 2014 OMFG, this sounds amazing! :thumbup: Time to finally learn the MiG-21 now. :) Link to post Share on other sites
xcom Posted December 29, 2014 Share Posted December 29, 2014 Very nice work! The scripts look very organized and well done. Salute! Looks like amazing work. Will you release a template for using your scripts or some kind of tutorial? [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to post Share on other sites
egaRim Posted December 29, 2014 Share Posted December 29, 2014 I had the pleasure to help testing the mission. Something completely different from previously known missions. Amazing what you can do with creative scripting. MBot is a wizard ;) Link to post Share on other sites
trindade Posted December 29, 2014 Share Posted December 29, 2014 Looks great, thanks for sharing! :thumbup: Link to post Share on other sites
Mainstay Posted December 29, 2014 Share Posted December 29, 2014 Very nice. Well done sir :) [sIGPIC][/sIGPIC] Link to post Share on other sites
MBot Posted December 29, 2014 Author Share Posted December 29, 2014 Thank you for your encouraging comments. I hope you have as much fun playing this campaign as I have myself :) One word of caution for hosting this campaign in MP. Due to a DCS bug that is affecting the F10 command system reported here, I highly suggest to completely shut down and re-start the DCS MP application each time you start the mission. Link to post Share on other sites
MBot Posted December 29, 2014 Author Share Posted December 29, 2014 Will you release a template for using your scripts or some kind of tutorial? I do not think I will do so. While there are certainly elements in the code that are generic and can be re-used for other campaigns, large parts are customized to the specific scenario depicted. Link to post Share on other sites
chev255 Posted December 29, 2014 Share Posted December 29, 2014 To be honest you may want to make payware campaigns using ED's new system! Link to post Share on other sites
Andrei Posted December 30, 2014 Share Posted December 30, 2014 A question here. After 1st mission was finished, debrief asked to set mission's weather in the editor. Namely wind 359@4m/s. In the actual briefing, wind was now reported 119@6 m/s. I would assume this is a small bug? Otherwise I've very much enjoyed 1st mission, looking forward to continue. Intel i7-7700K @ 4.9GHz | 32GB DDR4-3200 | RTX 2070S | VKB MGC Pro Gunfighter + Saitek X52 Pro Throttle + VKB T-Rudder Mk4 | HP Reverb G2 FC3 | A-10C | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 NTTR | Normandy | Gulf | Syria | Supercarrier Link to post Share on other sites
MBot Posted December 30, 2014 Author Share Posted December 30, 2014 (edited) A question here. After 1st mission was finished, debrief asked to set mission's weather in the editor. Namely wind 359@4m/s. In the actual briefing, wind was now reported 119@6 m/s. I would assume this is a small bug? This is actually intentional. In the mission editor you have to set wind heading (where wind is going to), while the briefing displays wind bearing which is actually more common in the aviation world (where wind is comming from). Wind speed increases with altitude in DCS. Vaziani is at 450m ASL and actual wind speed will be about 1.5 times higher that set in the editor. The briefing will display this updated value. But good catch anyway :) Edit: Are you sure the briefing didn't say 179@6? Edited December 30, 2014 by MBot Link to post Share on other sites
Rivvern Posted December 30, 2014 Share Posted December 30, 2014 Downloaded. Looking awesome! [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to post Share on other sites
Andrei Posted December 30, 2014 Share Posted December 30, 2014 ... But good catch anyway :) Edit: Are you sure the briefing didn't say 179@6? A-ha, so it's even better than I thought! And indeed, the wind was 179@6. I jotted that down on a post-it and my handwriting is horrible. Cheers! Intel i7-7700K @ 4.9GHz | 32GB DDR4-3200 | RTX 2070S | VKB MGC Pro Gunfighter + Saitek X52 Pro Throttle + VKB T-Rudder Mk4 | HP Reverb G2 FC3 | A-10C | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 NTTR | Normandy | Gulf | Syria | Supercarrier Link to post Share on other sites
Cobra847 Posted December 30, 2014 Share Posted December 30, 2014 We don't get much time to enjoy what we build at LNS, but this is top of the list to try! Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to post Share on other sites
audax Posted December 30, 2014 Share Posted December 30, 2014 You could have warned us that the default loadout is IR only. The R-13M1 looks quite a bit like a R-3R… Link to post Share on other sites
Teo Posted December 30, 2014 Share Posted December 30, 2014 Flew three missions in MP tonight with human GCI. Totally awesome! Thank you MBot! Link to post Share on other sites
Rivvern Posted December 30, 2014 Share Posted December 30, 2014 Master Arms ran 3 missions this evening. Awesome! Worked as intended and we had lots of fun with it. I hope you guys continue to develop this and maybe create variants with other aircrafts or mission. Quality is most important though! Thanks! I saved all briefs/debriefs if anyone want to see them. [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to post Share on other sites
audax Posted December 30, 2014 Share Posted December 30, 2014 Flew three missions in MP tonight with human GCI. Totally awesome! Thank you MBot! Did your CGI use the F10 map or do you have more appropriate tools? Flying alone is stupid, but my mates are not combat ready in the MiG-21 so I just explode all the time because I've got no one to watch my six ;) Link to post Share on other sites
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