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DCS World 1.5 and 2 Discussion


Wags

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It's PFM? I thought it was AFM and that was the reason why some things donts work correctly, like the rudder, or the inability to do a knife.

 

Is AFM more than PFM? Sorry for the ignorance.

 

It isn't finished yet, or the final version isn't released anyway. Wags mentioned very recently that it is near completion so expect it to be updated sometime in the future.

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Is still sure that all old low poly and low texture resolution models are being reworked in DCS 2? Because when Matt in his latest video speak about "Old Carrier" it sounds a little bit confusing (It sounds to me like the low poly carriers stay in DCS2). Because Aircraft Carriers models need to be redone. I assume that we get a new "Old Carrier" model but functions stays the same and that theoretical Nimitz Carrier DLC will be aircraft carrier with all its complex functions etc...

 

As say, 3D models on DCS: W go slow to update them, you can check the progress on the "unofficial" roadmap or the 3D vacant model list

 

here:

http://forums.eagle.ru/showthread.php?t=116893

http://forums.eagle.ru/showthread.php?t=104115

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Q: If i understand it correct, DCS 1.5 will be go first into the OpenBeta. Will we see on a certain point a "stable/public" DCS 1.5 version or do we need to wait for 2.0 to see a public DCS with EDGE?

 

1.5 will be EDGE. 2.0 will be ability to import new maps into DCS World. (Check one of the last 2 Update videos. I think Matt mentioned and explained this better than I)

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1.5 will be EDGE. 2.0 will be ability to import new maps into DCS World. (Check one of the last 2 Update videos. I think Matt mentioned and explained this better than I)

 

You misunderstand me - we have stable/public and openbeta versions of DCS World x.y - my question was, will the 1.5 OpenBeta at a certain point goes into a stable/public version or do we need to wait for 2.0 to see a stable/public version

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You misunderstand me - we have stable/public and openbeta versions of DCS World x.y - my question was, will the 1.5 OpenBeta at a certain point goes into a stable/public version or do we need to wait for 2.0 to see a stable/public version

 

Likely, It Would be:

 

1.5 Open beta,

1.5 Release Branch,

 

2.0 Open Beta,

2.0 Release Branch.

 

Just my assumption, not an actual statement of confirmation.

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Pretty sure shadows are a engine feature not a specific terrain feature, so yeah, it's very likely.

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In the last videos only trees and buildings are casting shadows.

 

I believe Wags runs w/ flat shadows on IIRC from one of his Q/A Videos. Cant be entirely sure though/


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Pretty sure the self shadowing on the land in NTTR is pre-computed. Wags mentioned in a video that there are four shadow maps for four different parts of the day.

 

This is a pretty smart way to do it but whether pre-computed shadow maps can be made for the Caucaus map was not mentioned.

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I believe Wags runs w/ flat shadows on IIRC from one of his Q/A Videos.

 

I think flat (or non-flat, whatever it's called) shadows option is only for objects, not the terrain.

 

Pretty sure the self shadowing on the land in NTTR is pre-computed. Wags mentioned in a video that there are four shadow maps for four different parts of the day.

 

This is a pretty smart way to do it but whether pre-computed shadow maps can be made for the Caucaus map was not mentioned.

 

That's what I remember as well. I'm really curious whether Black Sea will have those.

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probably a pre release test for the actual public release of 1.5/2?

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Please excuse my not re-reading 300+ pages if his has been asked before.

 

In 1.5 or 2.0 will it be possible to set aircraft Labels in the Mission Editor. I know we can set local labels in the Labels.lua but I would like to be able to control them for everyone as part of the mission design.

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In 1.5 or 2.0 will it be possible to set aircraft Labels in the Mission Editor. I know we can set local labels in the Labels.lua but I would like to be able to control them for everyone as part of the mission design.
It is already possible to turn labels on/off for everyone in the mission editor (under mission options). There is no advanced control of label settings though.

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It is already possible to turn labels on/off for everyone in the mission editor (under mission options). There is no advanced control of label settings though.

 

Yes, I know.

 

It is the 'advanced control' of labels I am looking for though. I want to set the Labels for all mission users.

 

There is no half way house. Either ful labels are on or they are off. If they are on they can only be modified by the individual player locally through a Labels.lua in the \Saved Games\DCS\Config\View\ folder

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I believe Wags runs w/ flat shadows on IIRC from one of his Q/A Videos. Cant be entirely sure though/

 

Any thoughts on the pros an cons to using different shadow settings? Just curious. Performance impact? Different vehicles appearing different visually(spot distance etc)?:pilotfly:

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Any thoughts on the pros an cons to using different shadow settings? Just curious. Performance impact? Different vehicles appearing different visually(spot distance etc)?:pilotfly:

 

Shadow settings will have an impact on performance, that is why Waggs typically ran with Flat shadows.

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The fact that they dont mention an exact release date for 1.5 makes me nervous and anxious...

 

Yeaaaah, that's marketing! :smartass:

 

I am very very anxious too.

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