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So who likes the new F-86 canopy and increased gun smoke?


Winston60

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The canopy is ok. Reflections and glaze are realistic.

 

But the smoke is overdone and I don't like it. I also don't like no smoke.

 

Both are unrealistic.

 

 

 

 

 

.

 

It looks like the smoke is definitely visible from the cockpit, but DCS probably does it a little heavy. The color part of the clip has some major brightness issues (the lit parts are very bright, and shadows very dark), so I think the black & white part of the clip may far be more reliable for guaging smoke. Unfortunately, it doesn't show the whole plane, which would have been helpful.

 

As a side note, the real F-86 clip in the first video may have been a F-86F-2, with the 4 x M39 20mm cannons.

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  • 3 weeks later...

I now believe that this excess gun smoke is caused by the changes to the grey smoke that comes from the three smokestack factories on the ground (the two smokes come from the same graphics file/routine. This new ground smoke is awful and devastates frame rates when flying near it or through it. Maybe this is not Belsimtek's fault but the ED's fault for introducing the horrible new ground smoke.

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I now believe that this excess gun smoke is caused by the changes to the grey smoke that comes from the three smokestack factories on the ground (the two smokes come from the same graphics file/routine. This new ground smoke is awful and devastates frame rates when flying near it or through it. Maybe this is not Belsimtek's fault but the ED's fault for introducing the horrible new ground smoke.

 

nice catch if this is the case:thumbup:

Aggressiveness was a fundamental to success in air-to-air combat and if you ever caught a fighter pilot in a defensive mood you had him licked before you started shooting.











— Captain David McCampbell, USN, leading U.S. Navy ace in WWII

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My buddy and I tried to get in some F-86 practice this evening. It has shaped up to be the least pleasant aircraft to fly, and I want to like it, I'm trying...

 

Too much gun smoke, dirty canopy, and the handling seems to have become worse in one of the recent patches.:helpsmilie:

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My buddy and I tried to get in some F-86 practice this evening. It has shaped up to be the least pleasant aircraft to fly, and I want to like it, I'm trying...

 

Too much gun smoke, dirty canopy, and the handling seems to have become worse in one of the recent patches.:helpsmilie:

 

I agree with the gunsmoke and canopy, but I think she still handles great. Gavagai remember these are older jets without the fancy hydraulic or flyby wire systems of today, she's also not the mustang with a big prop on the end. Swept wing design is fairly new in the world of aero so stall fences and slats haven't been optimized yet.

 

It's different and my favorite module until I get a chance to fly the Mig.

Aggressiveness was a fundamental to success in air-to-air combat and if you ever caught a fighter pilot in a defensive mood you had him licked before you started shooting.











— Captain David McCampbell, USN, leading U.S. Navy ace in WWII

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My buddy and I tried to get in some F-86 practice this evening. It has shaped up to be the least pleasant aircraft to fly, and I want to like it, I'm trying...

 

Too much gun smoke, dirty canopy, and the handling seems to have become worse in one of the recent patches.:helpsmilie:

 

 

Quick and simple remedies for the gun smoke and canopy can be found in this very thread. I do hope you stick with it. The Sabre/Mig 15 dog-fighting match up is fixing to be the very best DCS has to offer imo.

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I will check back periodically to monitor the progress. I'm also still waiting for proper ffb for the F-86.

 

In the meantime, I don't recall the F-86 handling like such a boat in earlier builds. The roll inertia feels like an airliner, not a fighter. If it's correct it is correct, but I hope it's not!

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as everyone else said the smoke is way over the top, and the dirty canopy? well let's just say that in clear skies it's tolerable at BEST, but at sunset you would think the enemy sabotaged your canopy or something cause god damn you better pray the sun doesnt shine on it or else it's all over for your SA

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Hi,

 

i like decent reflections. Viewed against some backgrounds though i think they are too intense currently.

 

Isn't that dirt u talk about caused by the grains from image noise from the quite pixelated (low res) transparent image, that is used for the reflection effect?

 

See following picture - region above the mirror.

 

fJoT0Ez.jpg

 

Link: http://i.imgur.com/fJoT0Ez.jpg


Edited by MatthlK
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Just as an FYI guys, the smoke in the F-86F looks different in cockpit, in our tester version (EDGE) so either its improved or EDGE displays the smoke differently.

 

Thanks for the update. In the long run, I think they should separate the files responsible for smoke effects, because, now, with the same file used by guns, flak burst, chimneys and probably flares, whenever they tune the smoke to look better at certain situation, the other situations get automatically "broken" and it happens patch after patch, after patch...

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Thanks for the update. In the long run, I think they should separate the files responsible for smoke effects, because, now, with the same file used by guns, flak burst, chimneys and probably flares, whenever they tune the smoke to look better at certain situation, the other situations get automatically "broken" and it happens patch after patch, after patch...

 

I'll leave that to ED to decide what is best, as I have seen them adjust individual cases of smoke and other effects I think there is more to it than what you are seeing...

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All I'm seeing is the fact that in current renderer, the shared PFXsmoke2 file has been causing some headaches for quite a while. If these guys found a better solution for rendering different smokes in EDGE, as Your tester-observation would suggest, as long as it works I'll be happy.

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Before tonight I really have not tried much in the way of air to air in the F86. So I went up against a Mig in a server for the first time. It was all I could do to keep this guy off of my six and not end up swimming in the ocean. The canopy reflection, dirt, or whatever you like to call it is way over the top. There were lots of times I couldn't even tell where the horizon fell (and I knew where it was) because of the intense visual noise. I could not see the other plane about 50% of the time. I went round and round with this guy for about 30 minutes and the only real problem I was having with him was that I just could not see him through my canopy. I finally just bowed out and gave up out of pure frustration with the whole thing.This is a real problem. I am hard pressed to believe this is realistic in any sense of the word. Please......do something about it.

Precisely the reason I won't purchase the Mig15 as of yet..........

 

 

Dunno, I see some pretty heavy reflections in this vid, in release its only really bad in certain angles with the sun, which I think would be expected, atleast with a fighter from this time... not sure there were as many innovations in glass as we have now...

 

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Edited by NineLine

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Sith: Do you own the F86? It's not the reflections. Look at the pic that matthlk posted. It's that stuff. When you fly at certain angles, this stuff dominates the whole canopy. It's all you can see when you look up or behind you. So the reflections aren't the issue. I'll have to go into the sim and take some pics when I get a chance. It's very hard to see anything through that stuff. The best word to describe it is noise. When you use Photoshop, you can use an effect that ads distortion and color variances in the pixels making a picture look clouded or vague, its called adding noise. It's the best way to describe the effect on the canopy.

 

 

Of course I own it, I wouldnt comment if I couldnt jump in the cockpit and see for myself. Yes, with certain angles with the sun, the visibility in the cockpit is decreased, but I feel like that is probably pretty accurate.... I think many of these effects will look better with EDGE and new maps, but its still a graphical sim made up of pixels, certain things might not translate well for all

 

Even is real life, the reflections would make views worse depending on the terrain you were looking at. Its not a stretch to think that in a certain situation your view could be restricted by these effects.

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Of course I own it, I wouldnt comment if I couldnt jump in the cockpit and see for myself. Yes, with certain angles with the sun, the visibility in the cockpit is decreased, but I feel like that is probably pretty accurate.... I think many of these effects will look better with EDGE and new maps, but its still a graphical sim made up of pixels, certain things might not translate well for all

 

Even is real life, the reflections would make views worse depending on the terrain you were looking at. Its not a stretch to think that in a certain situation your view could be restricted by these effects.

 

I agree. The level ED are taking graphical realism is encouraging. It is hard to see targets due to cockpit reflections..but that is realistic. I am sure they may be a cockpit reflections enable/disable options during release of EDGE. I remember seeing that line in the cfg files somewhere. Disable that if the people who don't like it want it turned off..but don't make ED remove something realistic for the sake of gameplay/personal choice.

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You cant compare in game planes visibility with real word visibility. In game there is way too hard spot contacts expecially in DCS. So such things like more dirty cocpit make things even more harder then it should be.

 

Sure you can compare, we wont be in Georgia forever, we are getting better, more realistic maps soon, and this is meant to be a sim, so I would rather see things done as real as they possible can. Visibility will be improved with EDGE to some extent, least from what we have seen, it seems to make sense it would.

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