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Any Way to Change Burn Duration of Vehicles?


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well, there are fire values in that table for vehicles. they look like this (300,2)

 

I tried editing both numbers and shot one(bmd-1) next to another(bmp-1) with unedited values. I tried (400,2) and (300,4) with no appreciable difference in burn time. No difference in anything really, so it's hard to say what they actually do. i tried to find comparable numbers somewhere for buildings (they burn good) and couldn't find them...

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Well, I have been know to be wrong, from time to time. :(

 

Anyhow, not to send you on a goose-chase, but Lockon> Bazar> StructTable should have the values for buildings.

 

Values for most of them are around {60, 2}.

 

Hope this leads to something...

Dave "Hawg11" St. Jean

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the burn time will even ended after one minute :(

 

i can change the values, so that nothing burns, but i can not make changes to increase the burning time ....

 

give some tipps , guys

 

CAP

too much ...

 

 

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BTW is the missile trail properties coded in the EXE?

 

There are a few Missile trail editable files but they only define smoke types, not what each missile will trail like.

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the burn time will even ended after one minute

 

So, why when you destroy a bridge or a bunker, they burn for several minutes..? I believe 10 or so...

=FN= Six o'Clock

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sorry,

 

i mean vehicles ...

 

i changed the vehicles-fire-values with some other values of stuctures,

so some fire will not burn and other fire has the same effect before changing ....

 

when a vehicle burns then the fire ended after one minute :(

i can't increase.

 

if someone could increase burning time ...

please give an example with type of vehicle and exact fire-values

 

thx for tipps

Cap

too much ...

 

 

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