Jump to content

Weird screen tear glitch


SgtPappy
 Share

Recommended Posts

When I was taxiing at Batumi, I opened the canopy and when I looked down, there was this fixed line which seemed to show the grass underneath the airport textures. I've only noticed this in the Sabre, although I've only tried in the Sabre as well. See the attached images.

Screen_140729_205301.thumb.jpg.8b4d5b316006845adee79be4af11b77a.jpg

Screen_140729_205302.thumb.jpg.4ebac83a7c91720ad200b477d08b1f17.jpg

Screen_140729_205316.thumb.jpg.8d99b206bef61843e79a0edc2aba126e.jpg

Screen_140729_205318.thumb.jpg.adf8db187bcc087e93a6afc8d77425a5.jpg

Link to comment
Share on other sites

it's a GFX Tearing issue, you'll get it with every plane,

I've seen it on the ground and on my own aircraft's shadows at random.

 

Might have something to do with VSYNC.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill,

X470 Taichi Ultimate, 2x R7970 Lightnings Crossfired @ 1.1/6.0GHz,

3x ASUS VS248HP + Hanns·G HZ201HPB + Oculus HMD,

Thrustmaster Warthog HOTAS + MFDs, CH Fighterstick+Pro Throttle+Pro Pedals

Link to comment
Share on other sites

When I was taxiing at Batumi, I opened the canopy and when I looked down, there was this fixed line which seemed to show the grass underneath the airport textures.

 

I've always see these line when I'm Batumi...

Bye, Skull.

Link to comment
Share on other sites

Funny enough I only notice it in Batumi as well...

[sIGPIC][/sIGPIC]

My computer specs below:

 

CPU: Intel Core i5 3570K@4.2GHz | CPU Cooler: Corsair Hydro H100 | GPU: MSI Nvidia GTX 680 2GB Lightning 2GB VRAM @1.3GHz | RAM: 16GB Corsair Vengeance LP DDR3 1600 | SSD 1: Corsair Force 3 120GB (SATA 6) | SSD 2: Samsung 850 EVO 500GB (SATA 6) | Hybrid disc: Seagate Momentus Hybrid 500/4GB (SATA 3) | Keyboard: QPAD MK-85 | Mouse: QPAD 5K LE | TrackIR 5 + Track Clip Pro | Thrustmaster HOTAS Warthog | MFG Crosswind | OS: Win7/64

Link to comment
Share on other sites

I have the feeling that this is just the concrete texture beeing to close to the ground texture. Therfore the ground texture is clipping through at certain angles.

Check out my YouTube: xxJohnxx

 

Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled

Link to comment
Share on other sites

Its a DCS bug, not Sabre I Think.

Webmaster of http://www.yoyosims.pl

Yoyosimsbanner.gif

Win 10 64, i9 9900k, RTX  3090 24Gb OC, RAM 32Gb Corsair Vengeance LED OC@3200MHz,, 3xSSD+2xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: HP Reverb G2

Link to comment
Share on other sites

My theory is that it's the transition line between two rendering passes - one configured for close-range objects(cockpit), and the other for rendering more distant objects.

 

It's got nothing to do with Vsync, and it's not due to z-fighting (concrete being too close to ground) either. I believe this won't occur in EDGE since it's a new rendering engine entirely.


Edited by B25Mitch
Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...