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Mods and EDGE


mr_mojo97
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Out of curiosity, and I know the probable response, but will any of the old mods, such as Ricardos A-10C cockpit, PeterP's NVGs, Diveplane's sounds and all the others that we love work in EDGE or will they have to be reworked for the new engine?

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I've actually wondered about this myself. In for an answer.

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I doubt audio mods will be a problem, but graphic mods are likely not to work correctly, IMHO.

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Hmm, I'd have doubted the likes of Toby's and Mustang's sky, cloud and land mods would work with EDGE but I thought that cockpit mods would be different.

Aircraft skins I'd guess would be different to take into effect EDGE's reflection tools, or could they be used in EDGE but without using the new DX11 features?

MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case |

 

Thrustmaster Warthog - 47608 with Virpil Mongoose joystick base | MFG Crosswinds - 1241 | Westland Lynx collective with Bodnar X board | Pilot's seat from ZH832 Merlin | JetSeat | Oculus Rift S | Windows 10 | VA |

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Aircraft skins I'd guess would be different to take into effect EDGE's reflection tools, or could they be used in EDGE but without using the new DX11 features?

 

I doubt that skins will be different and stop working. They might change some material settings for the models but the textures should remain the same.

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Testers are supposed to mod their game for testing purposes.

 

Did you miss a word? ;)

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You're not ment to.... but?.......:smilewink:

General 3D modeling thread and reference sites

UK liveries for planes, ships and MODS.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

Updates to my stuff are now going here

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