T. Jacob Posted November 4, 2014 Author Share Posted November 4, 2014 I am thoroughly enjoying this Mod. Thank you for sharing it with us. I am adding Highwayman-Eds Villages Mod via JSGME. When I "enabled" it a warning came up indicating a conflict which "may" cause a problem. Specifically it indicated that Bazar/Terrain/vfstextures/landtexture Autumn other (amongst others) has already been loaded by Farp-hill texture Mod. Can I run both Mods simultaneously? Thanks again. Yes, you can mount both mods at once. Me too I get the same warning. You can also combine both mods following the folder structure and make a single mod. But keep in mind that everything will be activated at a time. With JSGME you can take several mods you always use and combine them into one, to activate them all at once, I do it when two or more mods, share some folder, and thus, I have no warning. Link to comment Share on other sites More sharing options...
Mustang Posted November 4, 2014 Share Posted November 4, 2014 The winter textures look quite nice :) Link to comment Share on other sites More sharing options...
Chic Posted November 5, 2014 Share Posted November 5, 2014 Yes, you can mount both mods at once. Me too I get the same warning. You can also combine both mods following the folder structure and make a single mod. But keep in mind that everything will be activated at a time. With JSGME you can take several mods you always use and combine them into one, to activate them all at once, I do it when two or more mods, share some folder, and thus, I have no warning. Thank you both for your help. I'm just beginning to play around with Mods. Enjoy following you Modders going back and forth. Will start tinkering with combining Mods but I still get tight sphincter when manipulating files. Thanks again A Co, 229th AHB, 1st Cav Div ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10 Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators. JUST CHOPPERS Link to comment Share on other sites More sharing options...
Chic Posted November 5, 2014 Share Posted November 5, 2014 While converting unzipped mod files to JSGME what should I do with lua files. Can I keep them in the main mod file and they will be ignored by JSGME. BTW what are the lua files for? A Co, 229th AHB, 1st Cav Div ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10 Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators. JUST CHOPPERS Link to comment Share on other sites More sharing options...
T. Jacob Posted November 6, 2014 Author Share Posted November 6, 2014 While converting unzipped mod files to JSGME what should I do with lua files. Can I keep them in the main mod file and they will be ignored by JSGME. BTW what are the lua files for? Sorry, I do not understand your question. I speak Spanish, and I have to translate, but I believe that Google traslator is not translating well your question. I do not understand your problem. • To install the mod, you must unzip and insert it into your mods folder for JSGME. Then active with JSGME. That's all. • To combine with another mod, you must unzip then join the folders and files of both mods respecting the structure of the folders. Now you have a single folder with the name you choose for your mod combined (Example: "Improved textures - Farp and ground") And within this folder will have folders and files combined mods. All texture files and .lua files should be included. Link to comment Share on other sites More sharing options...
Chic Posted November 6, 2014 Share Posted November 6, 2014 (edited) Sorry, I do not understand your question. I speak Spanish, and I have to translate, but I believe that Google traslator is not translating well your question. I do not understand your problem. • To install the mod, you must unzip and insert it into your mods folder for JSGME. Then active with JSGME. That's all. • To combine with another mod, you must unzip then join the folders and files of both mods respecting the structure of the folders. Now you have a single folder with the name you choose for your mod combined (Example: "Improved textures - Farp and ground") And within this folder will have folders and files combined mods. All texture files and .lua files should be included. Sorry to frustrate. Some of the unzipped folders have lua files. What to do with them? Edited November 6, 2014 by Chic Just saw this A Co, 229th AHB, 1st Cav Div ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10 Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators. JUST CHOPPERS Link to comment Share on other sites More sharing options...
Chic Posted November 6, 2014 Share Posted November 6, 2014 (edited) "All texture files and .lua files should be included" Just saw this. Got it. Thank you. Edited November 6, 2014 by Chic A Co, 229th AHB, 1st Cav Div ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10 Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators. JUST CHOPPERS Link to comment Share on other sites More sharing options...
T. Jacob Posted November 6, 2014 Author Share Posted November 6, 2014 "All texture files and .lua files should be included" Just saw this. Got it. Thank you. You're welcome :smilewink: Link to comment Share on other sites More sharing options...
Reagan505 Posted February 19, 2015 Share Posted February 19, 2015 Great work T. Jacob! Made DCS even better ;) Link to comment Share on other sites More sharing options...
T. Jacob Posted April 7, 2015 Author Share Posted April 7, 2015 A small correction in post. The images of the first post are now corrected. :) Link to comment Share on other sites More sharing options...
Skulleader Posted April 7, 2015 Share Posted April 7, 2015 Hello T-Jacob, I'm not at my home now and I don't know if I have the HungaroJET's Modplease do you have one link because the link of HungaroJET don't work. Congratulation for you awesome work. Skull [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/ Link to comment Share on other sites More sharing options...
T. Jacob Posted April 7, 2015 Author Share Posted April 7, 2015 Hello T-Jacob, I'm not at my home now and I don't know if I have the HungaroJET's Modplease do you have one link because the link of HungaroJET don't work. Congratulation for you awesome work. Skull HungaroJet mod is already included in this mod. Everything is ready in the mod for easy and complete installation. Greetings Skull. :) Link to comment Share on other sites More sharing options...
Skulleader Posted April 7, 2015 Share Posted April 7, 2015 Hello T.Jacob, Thanks for your fast answer, it's perfect. Bye, Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/ Link to comment Share on other sites More sharing options...
zaelu Posted October 8, 2015 Share Posted October 8, 2015 How can this mod be fixed so it works in 1.5 Beta? [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Izgud Posted October 8, 2015 Share Posted October 8, 2015 How can this mod be fixed so it works in 1.5 Beta? Try adding an extra folder in 'Mods\tech' for the 'Farp-Hill texture' stuff to sit in. For example, the folder structure becomes something like 'Mods\tech\FARPMod\Farp-Hill texture' rather than 'Mods\tech\Farp-Hill texture'. Then add the entry.lua I have attached into your new folder. I may have done something wrong as I don't know much about this, but so far everything appears to be working properly. Regards!entry.lua Link to comment Share on other sites More sharing options...
zaelu Posted October 8, 2015 Share Posted October 8, 2015 It worked! Thank you! [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
DirtyFret Posted November 4, 2015 Share Posted November 4, 2015 Try adding an extra folder in 'Mods\tech' for the 'Farp-Hill texture' stuff to sit in. For example, the folder structure becomes something like 'Mods\tech\FARPMod\Farp-Hill texture' rather than 'Mods\tech\Farp-Hill texture'. Then add the entry.lua I have attached into your new folder. I may have done something wrong as I don't know much about this, but so far everything appears to be working properly. Regards! Thank you very much. Your fix corrected it. Good job. Now post something so I can give you some rep for this. :P [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic109142_3.gif[/sIGPIC] PewPew, "Stick 'em with the pointy end" "Vasilissa the Beautiful" HD Cockpit Link to comment Share on other sites More sharing options...
sloknarsmind Posted May 5, 2016 Share Posted May 5, 2016 Try adding an extra folder in 'Mods\tech' for the 'Farp-Hill texture' stuff to sit in. For example, the folder structure becomes something like 'Mods\tech\FARPMod\Farp-Hill texture' rather than 'Mods\tech\Farp-Hill texture'. Then add the entry.lua I have attached into your new folder. I may have done something wrong as I don't know much about this, but so far everything appears to be working properly. Regards! Hello Izgud, I did it, but it doesn't work. I use too the Kavkaz No Forest Mod and i changed the Farp Hill.dds into my DCS Zipped files and the same of this mod. I added Farp-Hill texture in the FARPMod folder into the Mods/tech and DemoMods/tech Folder. The result is the same if i set off my Kavkaz No Forest Mod. Only the little square with the 'H' are correct but the general texture is like the ground. An idea for fix the problem? Thanks for your help. And sorry for my poor English. It's not my first language ^^ Link to comment Share on other sites More sharing options...
mafuasu Posted May 20, 2016 Share Posted May 20, 2016 Hi all. I did this workaround to run it and it works fine for me. Hill Texture http://www.digitalcombatsimulator.com/en/files/771998/?sphrase_id=3643661 Because of the new Folder Structure you have to copy the files in the following Folders Here you find the new Folder for the vfstextures: DCSFOLDER\Mods\terrains\CaucasusBase\vfstextures\"example":LandTexturesAutumnOther This is a Fix for 1.5.x you find in this post: http://forums.eagle.ru/showpost.php?p=2511235&postcount=90 DCSFOLDER\Mods\tech\FARPMod(<- in here the attachted entry.lua)\Farp-Hill texture Landing Spots Here you find the two diffrent Landing Spot textures: http://www.digitalcombatsimulator.com/en/files/722120/ Copy the favourite in the Folder: DCSFOLDER\Bazar\TempTextures This works fine with JSGME :thumbup: Cause the size and slow internet I attachted only empty folder structure. Unzip in your _MODS folder. Sorry for my poor english, too ;)New Farp-Hill and Texture.zip 1 Link to comment Share on other sites More sharing options...
T. Jacob Posted May 23, 2016 Author Share Posted May 23, 2016 Izgud and mafuasu Thanks for the solution found, I've been a long time without activity around here, I'm glad you were able to run the mod. I owe them recognition. THANK YOU! I will try the solution and then commented as I was. 1 Link to comment Share on other sites More sharing options...
Rlaxoxo Posted June 2, 2016 Share Posted June 2, 2016 Can't seam to get the Farp Texture working not the landing textures tho just farm hill textures [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
PeroperoDokkiri Posted June 3, 2016 Share Posted June 3, 2016 I really don't undestand how to make it work, and I am usually pretty good with understanding mod instructions. Could you T.Jacob update the first post with working JSGME package, please? Your work looks amazing, I would love to use it! [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o) Link to comment Share on other sites More sharing options...
mafuasu Posted June 3, 2016 Share Posted June 3, 2016 Try this: https://www.dropbox.com/s/9b8ywm61nx8ci3o/Farp-Hill%20Texture.zip?dl=0 Please load this on the first post cause I delete this link after a week. Link to comment Share on other sites More sharing options...
PeroperoDokkiri Posted June 3, 2016 Share Posted June 3, 2016 Try this: https://www.dropbox.com/s/9b8ywm61nx8ci3o/Farp-Hill%20Texture.zip?dl=0 Please load this on the first post cause I delete this link after a week. Thank you! [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o) Link to comment Share on other sites More sharing options...
Rlaxoxo Posted June 3, 2016 Share Posted June 3, 2016 Thanks man <3 It works now [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
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