9.JG27 DavidRed Posted July 2, 2014 Share Posted July 2, 2014 hey guys.total noob in making missions, but i know there is a trigger with the condition of "mission score higher than" so is that condition related to the mp ingame default score system?can i make use of the default score system to make a mission success condition? Link to comment Share on other sites More sharing options...
9.JG27 DavidRed Posted July 2, 2014 Author Share Posted July 2, 2014 or let me put it different... i would like to create a mission, where either side has to score lets say 100points to win the mission, either with killing ground targets, or shooting other players out of the sky... is something possible without the need to have scripting knowlege? Link to comment Share on other sites More sharing options...
Krebs20 Posted July 2, 2014 Share Posted July 2, 2014 I think the mission score is a total from both red and blue coalition. You could setup a mission and assign a trigger for every unit when dead add one to flag 1. Then for blue add one for each dead to flag 2. Make a trigger for when flag 1 is greater than 100 red wins. Make a trigger for when flag 2 is greater than 100 Blue wins. There's is no need for scripting. Its possible from the mission editor to do what you are asking. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
9.JG27 DavidRed Posted July 3, 2014 Author Share Posted July 3, 2014 yeah i tried that, however for some reason it doesnt seem to work for aircraft. when i set the trigger to continous,no event, it will increase the flag immediately to the highest value, and therefore the mission is won by one side, even if only one aircraft got shot down. if i set the trigger to continous,on crash,or on shot, then nothing happens at all. if i set the trigger to switched condition, it seems to increase the flag only once, when the first aircraft is shot down... Link to comment Share on other sites More sharing options...
9.JG27 DavidRed Posted July 3, 2014 Author Share Posted July 3, 2014 ok, i got it more or less to work...BUT as soon someone is leaving the plane, or jumping to spectators, or even leaving the server, the plane will count as dead....thats sooo annoying. Link to comment Share on other sites More sharing options...
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